MockingBird
Hero
I've never seen it until 5e. I've used it but I think I like xp better.
There was in my head, since I was, 99% of the time, the one playing catch-up, being assured I’d be fine, and watching others doing more of whatever I wanted to do and doing it better than I ever would, since campaigns never lasted long enough for me to ever actually reach others’ level. (I didn’t have as much free time every week as the others.)Until 3e, there was no sense that all pcs should be the same level.
I never really felt that the xp system drove people to adventure.I haven't actually used this mechanic in a long while, though, because it has the same problem that all systems based on milestones or ad hoc DM discretion suffer from: it's arbitrary (where XP for treasure is diegetically concrete) and defaults to being DM-directed rather than player-directed, which leaves players either meandering and directionless or following the DM's railroad rather than spurring themselves to adventure.
It can, but the generic "defeat bad guys, get XP" is pretty unfocused.I never really felt that the xp system drove people to adventure.
That's what I've been doing in my 5E games recently, with a cap so that the folks furthest ahead can't just blast through level 1 adventures over and over with the newbie characters and wind up level 9 and even further ahead of the game. It's been fine.An easy milestone advancement system that avoids being DM plot driven is everyone advances every x games (tuned to taste for the pacing of advancement).
That would do the exact opposite of encouraging/driving characters to adventure!I never really felt that the xp system drove people to adventure.
An easy milestone advancement system that avoids being DM plot driven is everyone advances every x games (tuned to taste for the pacing of advancement).