I've seen a few discussions around here on whether or not D&D4's "milestones" are sufficient incentive to dissuade the heroes from taking an extended rest after every encounter. This idea just struck me as something that might be fun to encourage the party to forge on ahead.
When you achieve a milestone, gain bonus experience points equal to 10% of the XP you've received from encounters since your last extended rest.
So suppose, for simplicity, a party of five first-level adventurers are tackling a series of equivalent-level encounters. The party XP gain would look like this:
Encounter 1: 500 XP
Encounter 2 (milestone): 500 XP + 100 XP
Encounter 3: 500 XP
Encounter 4 (milestone 2): 500 XP + 200 XP
...and so on.
This is a pretty half-baked idea, and as such the 10% figure was picked more for ease of calculation than anything. Thoughts? Would this change the course of any 15-minute adventurers you've met?
When you achieve a milestone, gain bonus experience points equal to 10% of the XP you've received from encounters since your last extended rest.
So suppose, for simplicity, a party of five first-level adventurers are tackling a series of equivalent-level encounters. The party XP gain would look like this:
Encounter 1: 500 XP
Encounter 2 (milestone): 500 XP + 100 XP
Encounter 3: 500 XP
Encounter 4 (milestone 2): 500 XP + 200 XP
...and so on.
This is a pretty half-baked idea, and as such the 10% figure was picked more for ease of calculation than anything. Thoughts? Would this change the course of any 15-minute adventurers you've met?