D&D General Millennial D&D (+)

Every Millennial D&D setting has a "Everything Changed When.." Event.

Usually the X Nation attack, Aliens invade, the Emperor is Assassinated, the Magic crashes, or the Masquerade is broken.

You can play happy Pre-ECW or horrible Post-ECW versions of settings
Considering my homebrew setting's core conceit is the planet exploded that is startlingly accurate.
 

log in or register to remove this ad

Considering my homebrew setting's core conceit is the planet exploded that is startlingly accurate.
Between '97-01, Millennials as a whole in the Western World went through or experienced major events at pre-adult stage with little control or responsibility for them.

In addition, the early 00s popular young adult to child media heavy focused on world changing events or major deaths OR prevention of them
 







I'm pretty sure this is called "the Inciting Incident" and hardly is unique to Millennials- the first inciting incident I remember as a kid was Star Wars: ANH, but they're everywhere.
Structurally speaking the inciting incident of the first Star Wars is... well, Rogue One. It opens on the rising action that is the pursuit of the stolen data.
 


Remove ads

Top