D&D General Millennial D&D (+)


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Yup. Their time will come to complain about kids these days, with their stupid hair, wrong values, and lousy work ethic. For millennials, that time is coming fast.

Notice that WotC is trying to preempt that by getting out of the editions business. Instead, they want to just sneakily update the game every few years so it always reflects the current status quo. This may rob old millennials of one of the favourite grognard pastimes: endlessly explaining why our version of the game was so much better.
Well, it’ll rob Zoomers and Milennials who were late to adopt D&D of that. For those of us Milennials who got into the game as teenagers or young adults, 4e genuinely is our edition.
 



Well, it’ll rob Zoomers and Milennials who were late to adopt D&D of that. For those of us Milennials who got into the game as teenagers or young adults, 4e genuinely is our edition.
Well.. I was 11yo when I first played AD&D. 3e came out a year or three after that, but while 4e might be representative of my generation it was not the edition me or my friends played.. pretty much as at all. We played tons of 3.Xe, Pathfinder 1e, and then eventually I started running mostly 13th Age, and then 5e.

Millennials are born between 1981 and 1996.
3e released in 2000.
4e released in 2008.

If we say that most folks started playing TTRPGs back then in their teenage years (obviously not ALL considering the age groups from before then) it's more fair to say that 3e AND 4e were the games of "our generation."
 

  • The first few quests you complete, you are rewarded with a full celebration and golden participation trophy.
  • The price of gold plummets, becoming essentially useless, and you can't sell the trophy anywhere.
  • Now nobody celebrates when you complete a quest, and you secretly miss the celebrations.
 
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Millennial adventurers have trained their entire lives to become elite adventurers, but it turns out all the boomers already looted every single dungeon and don't have the self-awareness to understand why looting dungeons doesn't work anymore.

Millennial adventurers are saddled with immense debt from their elite training, but only ever get jobs as hirelings to wealthy old boomer adventurers who expect them to do all the work. They're 40 years old now, still hirelings.

Boomer adventurers whine about millennial adventurers being getting "participation points" for just showing up to the dungeon, but they invented the participation points and started handing them out.

Millennial adventurers are the first adventurers to be doing worse than their parents generation because all the boomer adventurers used their treasure to lobby the local lords to repeal all adventuring taxes and now the towns can't afford even basic road upkeep, let alone all the heavily discounted castles they were tossing out in the salad days.

The one tax the boomer adventurers did pay was the tax that kept the town guard in business, but the town guard is entirely made up of homogenous-looking humans whose job is to chase unruly racial minorities off of boomer castle yards, because they know who would pay their taxes.

The boomer adventurers knew about the ancient red dragon biding its time in the distant volcano, but did nothing about it, because it was kind of a hassle. After a generation or two it has aged into a great wyrm and is now burning the countryside. The boomers are too busy going on luxury cruises to worry about it, though. Millennial adventurers are doing their best to keep it in check, but local lords paid for by boomer adventurer money keep stopping the sensible policies that would reign it it.

In addition to the looming red dragon, millennial adventurers have already confronted the necromancer, eldritch horrors from beyond the cosmos, a fimbulwinter, and at least three lesser dragons.
 

Well.. I was 11yo when I first played AD&D. 3e came out a year or three after that, but while 4e might be representative of my generation it was not the edition me or my friends played.. pretty much as at all. We played tons of 3.Xe, Pathfinder 1e, and then eventually I started running mostly 13th Age, and then 5e.

Millennials are born between 1981 and 1996.
3e released in 2000.
4e released in 2008.

If we say that most folks started playing TTRPGs back then in their teenage years (obviously not ALL considering the age groups from before then) it's more fair to say that 3e AND 4e were the games of "our generation."
Yeah, I mean, D&D editions just haven’t really lined up with the imaginary lines we draw to delineate generations of humans. Just saying, in my own experience, 4e is “our edition”. I’m sure my partner, who is one day shy of a year older than me, would probably consider 5e “their edition” because it’s the one they and most of their friends were first introduced to. My elementary school friends’ older siblings, certainly also Milennials, would surely consider 3.Xe “their edition.” It’s all down to personal experience.
 

Millennial adventurers have trained their entire lives to become elite adventurers, but it turns out all the boomers already looted every single dungeon and don't have the self-awareness to understand why looting dungeons doesn't work anymore.

Millennial adventurers are saddled with immense debt from their elite training, but only ever get jobs as hirelings to wealthy old boomer adventurers who expect them to do all the work. They're 40 years old now, still hirelings.

Boomer adventurers whine about millennial adventurers being getting "participation points" for just showing up to the dungeon, but they invented the participation points and started handing them out.

Millennial adventurers are the first adventurers to be doing worse than their parents generation because all the boomer adventurers used their treasure to lobby the local lords to repeal all adventuring taxes and now the towns can't afford even basic road upkeep, let alone all the heavily discounted castles they were tossing out in the salad days.

The one tax the boomer adventurers did pay was the tax that kept the town guard in business, but the town guard is entirely made up of homogenous-looking humans whose job is to chase unruly racial minorities off of boomer castle yards, because they know who would pay their taxes.

The boomer adventurers knew about the ancient red dragon biding its time in the distant volcano, but did nothing about it, because it was kind of a hassle. After a generation or two it has aged into a great wyrm and is now burning the countryside. The boomers are too busy going on luxury cruises to worry about it, though. Millennial adventurers are doing their best to keep it in check, but local lords paid for by boomer adventurer money keep stopping the sensible policies that would reign it it.

In addition to the looming red dragon, millennial adventurers have already confronted the necromancer, eldritch horrors from beyond the cosmos, a fimbulwinter, and at least three lesser dragons.
This unironically sounds like a really fun campaign premise 😅
 

Millennial adventurers have trained their entire lives to become elite adventurers, but it turns out all the boomers already looted every single dungeon and don't have the self-awareness to understand why looting dungeons doesn't work anymore.

Millennial adventurers are saddled with immense debt from their elite training, but only ever get jobs as hirelings to wealthy old boomer adventurers who expect them to do all the work. They're 40 years old now, still hirelings.

Boomer adventurers whine about millennial adventurers being getting "participation points" for just showing up to the dungeon, but they invented the participation points and started handing them out.

Millennial adventurers are the first adventurers to be doing worse than their parents generation because all the boomer adventurers used their treasure to lobby the local lords to repeal all adventuring taxes and now the towns can't afford even basic road upkeep, let alone all the heavily discounted castles they were tossing out in the salad days.

The one tax the boomer adventurers did pay was the tax that kept the town guard in business, but the town guard is entirely made up of homogenous-looking humans whose job is to chase unruly racial minorities off of boomer castle yards, because they know who would pay their taxes.

The boomer adventurers knew about the ancient red dragon biding its time in the distant volcano, but did nothing about it, because it was kind of a hassle. After a generation or two it has aged into a great wyrm and is now burning the countryside. The boomers are too busy going on luxury cruises to worry about it, though. Millennial adventurers are doing their best to keep it in check, but local lords paid for by boomer adventurer money keep stopping the sensible policies that would reign it it.

In addition to the looming red dragon, millennial adventurers have already confronted the necromancer, eldritch horrors from beyond the cosmos, a fimbulwinter, and at least three lesser dragons.
The fact that there are about 6 different things my brain went to trying to figure out what the red great wyrm is before I realized it was
global warming
is both depressing and hilarious.

Deprarious, as Mr. Popo might say.
 

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