Andor said:
But no, hey, you're right. "We're fighting a 40' tall elephant thing? I throw a butterknife at it's toe." "Good call, it was a minion and it dies." sounds like a much more enjoyable game.
Ah you got me there... I totaly forgot about called shots... wait... I didn't because they don't exist! For this same reason. If they did the game devolves into who can shoot out who's eye fastest.
If you are assuming that you threw a butterknife at the monster's toe and it died... the problem lies with YOU not the game.
The rules of the game are assuming your character is attacking the monster in the best way possible in any given attack.
Ok you used a butterknife... But you managed to jam that thing into the minions brain.
DM_blake said:
Doesn't the very fact that he is 5th level indicate something? Doesn't it mean he's been around, fought some wars, done his bit chasing goblins and kobolds off the farm, gained some levels that are represented in increased HP, attack modifiers, skills, etc.?
Because he's not an inexperienced commoner. He has experience and know how, and can even dish out some hurt.
In game terms he is a threat to the PCs. He's not just something they ignore and run past because the AoO probably won't hit them and if it does won't do any damage worth caring about.
The minion just doesn't have that edge that non minions have. That thing that allows them to shrug off attacks as "flesh wounds" or manage to duck just in time.
A PC is captain kirk or rambo, or John McClain... Minions are the random unnamed terrorists and aliens that run up on them and can still kill them, but can't shrug off any kind of real attack.
Again you could give them say 10 HP and let them take damage from a miss... The chances of you're missing them twice though is so low... it's just an added step. A time waster.
Lizard said:
But, seriously, in 3x, generic orcs were level 1 warriors -- so you could strip off the 'warrior' (+1 BAB, +2 Fort save, etc), and replace it with something else very easily -- adept, rogue, ranger, warlock, whatever. How do I get down to the "Raw Orc" in 4e?
Same way you did in 3e, only even easier. Just like you could strip a PC down to it's raw raceness.
A race is nothing more then a set of racial modifiers and bonuses. Seems like Orcs have at least fast charge as their bonus. Probably a few other things you could dig out of there.
The work has just been done already for 4e. They have some common monsters. Wich works GREAT for me. I don't have all that much free time to spend hours making custom ranger orcs or sorcerer orcs... If you have that time? Awesome you'll still be able to spend it in 4e. The default just doesn't assume you do. Which is good.