I am not sure - do you have seen the Fell Taint Minions in MM2 or the Creature Incarnations article from DDI (Not sure where they appeared first.) Or have you not and want to create something like them?I'm trying to make a minion version of a monster with insubstantial/vulnerable. How could that be modelled with the minion mechanic?
Edit: The specific monsters I'm looking at are the two level 1 Fell Taints, if that makes a difference.
Seems to work pretty well, definitely better than the initial beta release.Ah, one more reason for me to get a DDI subscription.How's the monster builder looking these days, is it more usable than when it was first released?
Might work, too, though are you sure the flavor makes sense? Are the Fell Taints mentally linked with each other? Either way, I might also add a save against the effect.Another idea I had for the psychic vulnerability was to have a second minion within 5sq also die when a minion is killed by psychic damage. What do you think of that?
Since this is a minion insubstantial cant serve its usual funtion of reducing damage, therefore I would eitlher treat it as some value of damage reduction or increase the defenses to make it tougher to hit. I would lean toward increasing the defenses by about 5 across the board.
Or you could model the insubstantial by giving the minion a save when it takes damage. Pass no damage, fail take damage and the minion dies as normal.
With this approach you could then model the vulnerability with either a penalty to the save, or treating the save as an automatic failure, i.e. an attack to which it is vulnerable that hits kills it outright just like a normal minion dies when hit.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.