Minion with Resist?

Remove minions "take no damage on a miss" and replace it with "Minions have resist all except 1 damage type equal to X ".
I think keterys had the better worded approach of "resist all X and vulnerable <damage type> X." The problem of determining X still exists, however.
 

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We've been using two-hit minions with some success at our gaming table. I aim for hit points such that the fighter's at-will would kill it with a weapon die roll of 8. (e.g., maximum damage with a longsword). So, a crit kills. Most Encounter powers kill. Most At-Wills reduce more than half their hit points.

It addresses the "Hey, only one party member can kill them" problem: everyone can kill them, it just takes two shots.

In that context, Resist 5 and Vulnerable 5 have huge impacts on the toughness of those minions. Vulnerable 5 tends to mean "Use this type, and they're one-hit minions". Resist 5 tends to mean "Use this type, and it'll be three or four hits instead of two."

That works for me.
 

1) Making minions able to withstand more damage as a houserule is completely missing the point on what minions are supposed to be and do.

2) Giving them resistance is not, provided that resistance is an external source that players can do something about. Let's say, for instance, the encounter is a really tough solo who gives minions a considerable amount of resistance, and has powers that give minions free attacks. That's a pretty good encounter-- the party has to deal with the minions, probably won't be able to destroy them in one shot, and should have some way to clue in that they need to take out the big bad first.
 

Uh, I'll say it again:

Giving Minions vulnerable is silly.

A minion dies when hit. It doesn't matter if the hit did extra damage because it's vulnerable purple or fire or whatever. Hit=dead.

If you are saying they are 'vulnerable' because your houseruled variant two hit minions die in one hit with some certain damage, well, that's not vulnerable, that is a house rule of a house rule.

Jay
 

Giving Minions vulnerable is silly.

There are two situations where it is not:
The minion has a resist all value. The vulnerable counteracts that.

The PCs have some kind of attack that does 0 damage.

I saw on these boards a while ago a "holy water" item that did 0 radiant damage. Radiant vulnerable creatures (undead etc.) would take damage from it.
 

Uh, I'll say it again:

Giving Minions vulnerable is silly.
There are plenty of powers which grant a creature Resistance, except to things its vulnerable to. For that alone, minion Vulnerability ought to follow the same flavor as any other creature of the same type.

Agreed, by RAW, most of the time it isn't going to matter - except for the times when it does.
 

Glowstones deal damage equal to the amount of radiant vulnerability to those in the area, so only if you give a minion radiant vulnerability will such an item work on undead minions.

Also, minions can have temporary hp and abilities can reduce damage against them (for example, an ally might have an ability that reduces damage by 10. If it's a radiant attack that deals 9 radiant against an undead, having vulnerability is useful)
 

Really? I'd think these examples would come up so rarely that it may not be worth the effort worrying about Vulnerability. I guess the effort involved is not great.

Jay
 

I mostly don't bother, myself, but there are reasons :)

I will say that the swarm minions worked out very well in play, for my paragon group. I'll probably use them again.
 

Terry Brooks, yeah (get those two confused all the time). I really dug how those minions worked. I didn't give them vulnerability, just gave then resist all but <insert type>.

I tried two-hit minions and my party hated them, so I stopped using them.

The main problem I've seen with minions is not that minions die in one hit, but that they die without even being attacked due to all the sources of auto-damage. I believe their purpose is to soak up attacks(and thus standard actions). If the party can kill them without using their standard actions, then the minions are, IMO, not worth the xp they are made out of...
 

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