Daniel D. Fox
Explorer
Forked from Mearl's recent interview -
I allow players to figure it out, so the level of perceived danger is always heightened. Although showing people who minions are and aren't will allow them to use their powers more wisely, I disagree with this sort of metagame handholding at the table.
Sometimes, shoddily-armed foes are minions, and sometimes they aren't. I like keeping the game interesting, and letting the description allow players to determine who may or may not be minions. Sometimes the "important" NPC is truly a minion (like a well-liked and popular hero who's not quite up to the calibre of the players) and sometimes he isn't.
I allow players to figure it out, so the level of perceived danger is always heightened. Although showing people who minions are and aren't will allow them to use their powers more wisely, I disagree with this sort of metagame handholding at the table.
Sometimes, shoddily-armed foes are minions, and sometimes they aren't. I like keeping the game interesting, and letting the description allow players to determine who may or may not be minions. Sometimes the "important" NPC is truly a minion (like a well-liked and popular hero who's not quite up to the calibre of the players) and sometimes he isn't.