rgard
Adventurer
Both, thank you.
I don't know...which would I like to give up, the coffee grounds or the water...to make coffee?
In other words, we use both. I would prefer a choice of both for poll. My only complaint with the minis is that they didn't put the RPG stats on the reverse of the card like is done with the D&D minis. In our D&D campaign, I use the rpg side of the minis cards instead of hunting through the various MMs.
I'm firmly in the camp of using minis in when rpging. It reduces confusion big time. There is plenty of discussion in other threads about the merit of using minis so I'll leave it at that.
As for some of the other comments in this thread:
1. There is plenty of crunch in the rule books and I agree with The Gneech on that point. I'd be happy with rules/book updates for the cartoons and the final movie. I don't know how far away the tv series is from airing, but if WotC/Hasbro would hold on to the license until then we could use more updates from that.
I'm not certain how the license is framed...I don't know if WotC has to pay a separate royalty for the RPG and minis or if Hasbro's license covers them as a subsidiary. If WotC is covered then there is no reason to stop support for the RPG other than a lack of sales as people will be buying SW action figures for years to come. If they have to pay separate from Hasbro, then it's a business decision for them.
2. As for the lethal nature of combat in SW...it sure does keep PCs from doing stupid stuff, at least they learn that after awhile. No vitality points for the plebes is a good enough offset for us.
Some other thoughts:
One idea for WotC is to make adventures that are compatible for d20 Future and SWd20. I'm sure there is some overlap between these two markets (the kids who play SWd20 in my store use a couple of the d20 Future books in their SWd20 campaign.) Given the recent decision to start making adventures for D&D, it isn't a huge leap to hope for additional adventure modules for the both games.
Thanks,
Rich
I don't know...which would I like to give up, the coffee grounds or the water...to make coffee?
In other words, we use both. I would prefer a choice of both for poll. My only complaint with the minis is that they didn't put the RPG stats on the reverse of the card like is done with the D&D minis. In our D&D campaign, I use the rpg side of the minis cards instead of hunting through the various MMs.
I'm firmly in the camp of using minis in when rpging. It reduces confusion big time. There is plenty of discussion in other threads about the merit of using minis so I'll leave it at that.
As for some of the other comments in this thread:
1. There is plenty of crunch in the rule books and I agree with The Gneech on that point. I'd be happy with rules/book updates for the cartoons and the final movie. I don't know how far away the tv series is from airing, but if WotC/Hasbro would hold on to the license until then we could use more updates from that.
I'm not certain how the license is framed...I don't know if WotC has to pay a separate royalty for the RPG and minis or if Hasbro's license covers them as a subsidiary. If WotC is covered then there is no reason to stop support for the RPG other than a lack of sales as people will be buying SW action figures for years to come. If they have to pay separate from Hasbro, then it's a business decision for them.
2. As for the lethal nature of combat in SW...it sure does keep PCs from doing stupid stuff, at least they learn that after awhile. No vitality points for the plebes is a good enough offset for us.
Some other thoughts:
One idea for WotC is to make adventures that are compatible for d20 Future and SWd20. I'm sure there is some overlap between these two markets (the kids who play SWd20 in my store use a couple of the d20 Future books in their SWd20 campaign.) Given the recent decision to start making adventures for D&D, it isn't a huge leap to hope for additional adventure modules for the both games.
Thanks,
Rich


