It's as simple as that-
A bunch of my players still have found little use for their Minor Action, I've suggested for the next few sessions they can improve one of their other actions each turn by using their Minor Action as a boost.
Example-
PC needs to hussle across chamber to get to the action- square count is bad, not going to make it- even running, one square short.
Result use Athletics, Endurance or whatever skill fits the bill- big score and the PC gets Move+1, or some other, for the turn. Obviously I get my PCs to describe their action.
Need a +1 To Hit versus the bad guy, then use a Bluff, Intimidate, Acrobatics, or any other that fits the bill as a Minor Action to distract, distress or just bend with the wind to find the opening.
Same for anything really- +1 to damage, that's easy Athletics again, or even Intimidate...
No big changes just a little 5% boost here and there, an extra point of damage (more at Paragon/Epic perhaps), or a nice hussle/effect that gets the PCs where they need to be.
Obviously the '20' Skill Check and you can double the bonus, or whatever.
And the '1', well that's a fail but it the PC still hits, moves or whatever- just not as far, or not as well- reduce movement, reduce damage- whatever.
Is this just obvious?
Cheers PDR
A bunch of my players still have found little use for their Minor Action, I've suggested for the next few sessions they can improve one of their other actions each turn by using their Minor Action as a boost.
Example-
PC needs to hussle across chamber to get to the action- square count is bad, not going to make it- even running, one square short.
Result use Athletics, Endurance or whatever skill fits the bill- big score and the PC gets Move+1, or some other, for the turn. Obviously I get my PCs to describe their action.
Need a +1 To Hit versus the bad guy, then use a Bluff, Intimidate, Acrobatics, or any other that fits the bill as a Minor Action to distract, distress or just bend with the wind to find the opening.
Same for anything really- +1 to damage, that's easy Athletics again, or even Intimidate...
No big changes just a little 5% boost here and there, an extra point of damage (more at Paragon/Epic perhaps), or a nice hussle/effect that gets the PCs where they need to be.
Obviously the '20' Skill Check and you can double the bonus, or whatever.
And the '1', well that's a fail but it the PC still hits, moves or whatever- just not as far, or not as well- reduce movement, reduce damage- whatever.
Is this just obvious?
Cheers PDR