Sadrik
First Post
I am still not fully convinced disengage and OA have been designed well.
Recently, I've been wondering how combat would work if "move" was not described as a separate action but rather as something you can do at the same time as your round's action. Given how you can freely "split" your move in 5e, there shouldn't be much difference, but then I wonder if this alternative presentation would simplify other things...
For instance "disengage" could then simply be an action, without an additional 10ft movement, but then you'd be protected from OAs for the whole move distance. I think this would be simpler!
I think Disengage action works very well as an action and that would be how I would define it, if I were writing it.
I do agree that moving should not be defined as as an action and just be: you take an action each turn and you might react and you move. Your mode of movement is variable though. Crawling, sneaking, jumping swimming, climbing, flying, burrowing and also running.
So the hustle action is how you run? For some reason we have not encountered this question before in our limited playtest. This is probably why it is hustle... I think there should be a double move action (hustle) and running is just a mode of movement. A charge might be, run at least 10' and then attack.