SinisterSage
First Post
Some homebrews
Comments, suggestions and opinions are welcome
EDIT: Killed the ghenozite noble and made him morhg's little brother.
Murderdust
Medium undead
Hit Dice: 14d12 (91 hp)
Initiative: +10
Speed: 40ft.
Armor Class: 24 (+6 Dex, +8 natural), touch 16, flat-footed 24
Base Attack/Grapple: +7/+9
Attack: dagger +14 melee (1d4+2/19-20) or mwk shortbow +13 ranged (1d6/19-20)
Full Attack: dagger +14/+9 melee (1d4+3/19-20) or mwk shortbow +13/+8 ranged (1d6/19-20)
Space/Reach: 5ft./5ft.
Special Attacks: Sneak attack +5d6, independent flanking
Special Qualities: Apotheosis of dust, damage reduction 10/magic or silver, dust form, evasion, resistances to acid 5 and cold 10, liquid vulnerability
Saves: Fort +6, Ref +11, Will +11
Abilities: Str 14, Dex 22, Con -, Int 15, Wis 15, Cha 13
Skills: Bluff +18, Climb +19, Hide +23, Jump +25, Move Silently +23, Tumble +25
Feats: Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Finesse, Weapon Focus (dagger)
Environment: Any
Organization: Solitary, team (1-4) or kill zone (1-4 murderdust and 1-4 morhg)
Challenge Rating: 8
Treasure: Standard
Alignment: Always evil
Advancement: By character class
As you enter the room the dust on the floor suddenly starts to swirl, forming a dense dust-cloud. The dust-cloud implodes and solidifies into the shape of a gaunt, grey-skinned humanoid dressed in filthy rags and brandishing an old dagger. With each move, small clouds of dust to rise from its form.
A murderer dies and centuries pass. The body decays and the bones crumble to dust. But the malicious intent remains, forcing the dust back into its original shape to commit murder.
Combat:
Dust Dodge (Su): Once per round, as an immediate action after getting hit by a melee or ranged attack, but before the damage is determined, the murderdust may attempt a Reflex save (DC = opponents modified attack roll -10). If the roll succeeds the murderdust is not hit by the attack and instead it and its equipment decompose into a cloud of dust.
In this form, it can immediately move up to 15 feet without provoking attacks of opportunity, before reverting to its humanoid shape.
This movement may not end in the space of another creature. The murderdust cannot use this ability in any situation where it looses its Dexterity bonus to AC.
Dust Form (Su): At will, the murderdust can take the form of a thick cloud of dust. This ability works like the gaseous form spell (caster level 14). While in dust form the monster may settle on the ground, making it indistinguishable from a thick layer of natural dust. A survival check DC 30 is needed to detect the unnatural presence.
Evasion (Ex): Against effects that allow a Reflex save for half damage, the murderdust takes no damage on a successful saving throw.
Independent Flanking (Ex): If the murderdust performs an attack immediately after using its dust dodge ability, it can flank opponents as if the space it occupied before the dust dodge were occupied by an ally.
It often combines this ability with a readied action to perform sneak attacks against opponents who hit it in melee combat.
Liquid Vulnerability (Ex): Any liquid harms the murderdust like holy water. Total immersion deals 20d6 points of damage to the undead. Further hitting it with a gallon of fluid prevents it from using its dust dodge or its dust form abilities for 1d8 rounds. Spraying a gallon of liquid in a space occupied by a murderdust in dust form also forces it to return to its humanoid shape.
Sneak Attack (Ex): This ability works like the rogue ability with the same name and deals 5d6 points of damage.
EDIT: Killed the ghenozite noble and made him morhg's little brother.

Comments, suggestions and opinions are welcome

EDIT: Killed the ghenozite noble and made him morhg's little brother.
Murderdust
Medium undead
Hit Dice: 14d12 (91 hp)
Initiative: +10
Speed: 40ft.
Armor Class: 24 (+6 Dex, +8 natural), touch 16, flat-footed 24
Base Attack/Grapple: +7/+9
Attack: dagger +14 melee (1d4+2/19-20) or mwk shortbow +13 ranged (1d6/19-20)
Full Attack: dagger +14/+9 melee (1d4+3/19-20) or mwk shortbow +13/+8 ranged (1d6/19-20)
Space/Reach: 5ft./5ft.
Special Attacks: Sneak attack +5d6, independent flanking
Special Qualities: Apotheosis of dust, damage reduction 10/magic or silver, dust form, evasion, resistances to acid 5 and cold 10, liquid vulnerability
Saves: Fort +6, Ref +11, Will +11
Abilities: Str 14, Dex 22, Con -, Int 15, Wis 15, Cha 13
Skills: Bluff +18, Climb +19, Hide +23, Jump +25, Move Silently +23, Tumble +25
Feats: Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Finesse, Weapon Focus (dagger)
Environment: Any
Organization: Solitary, team (1-4) or kill zone (1-4 murderdust and 1-4 morhg)
Challenge Rating: 8
Treasure: Standard
Alignment: Always evil
Advancement: By character class
As you enter the room the dust on the floor suddenly starts to swirl, forming a dense dust-cloud. The dust-cloud implodes and solidifies into the shape of a gaunt, grey-skinned humanoid dressed in filthy rags and brandishing an old dagger. With each move, small clouds of dust to rise from its form.
A murderer dies and centuries pass. The body decays and the bones crumble to dust. But the malicious intent remains, forcing the dust back into its original shape to commit murder.
Combat:
Dust Dodge (Su): Once per round, as an immediate action after getting hit by a melee or ranged attack, but before the damage is determined, the murderdust may attempt a Reflex save (DC = opponents modified attack roll -10). If the roll succeeds the murderdust is not hit by the attack and instead it and its equipment decompose into a cloud of dust.
In this form, it can immediately move up to 15 feet without provoking attacks of opportunity, before reverting to its humanoid shape.
This movement may not end in the space of another creature. The murderdust cannot use this ability in any situation where it looses its Dexterity bonus to AC.
Dust Form (Su): At will, the murderdust can take the form of a thick cloud of dust. This ability works like the gaseous form spell (caster level 14). While in dust form the monster may settle on the ground, making it indistinguishable from a thick layer of natural dust. A survival check DC 30 is needed to detect the unnatural presence.
Evasion (Ex): Against effects that allow a Reflex save for half damage, the murderdust takes no damage on a successful saving throw.
Independent Flanking (Ex): If the murderdust performs an attack immediately after using its dust dodge ability, it can flank opponents as if the space it occupied before the dust dodge were occupied by an ally.
It often combines this ability with a readied action to perform sneak attacks against opponents who hit it in melee combat.
Liquid Vulnerability (Ex): Any liquid harms the murderdust like holy water. Total immersion deals 20d6 points of damage to the undead. Further hitting it with a gallon of fluid prevents it from using its dust dodge or its dust form abilities for 1d8 rounds. Spraying a gallon of liquid in a space occupied by a murderdust in dust form also forces it to return to its humanoid shape.
Sneak Attack (Ex): This ability works like the rogue ability with the same name and deals 5d6 points of damage.
EDIT: Killed the ghenozite noble and made him morhg's little brother.
Last edited: