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Misfortune Cards: A DM Advantage Product

Korgoth

First Post
Here's my idea for a new collectible card system to sell to DMs everywhere: Misfortune Cards. Show those annoying players who's boss! A few sample "Interrupt" cards follow:

Banana Peel (C): Move Action Interrupt. Target PC slips on a banana peel and falls prone into any adjacent hex. Target may roll an immediate Saving Throw to avoid going over a precipice.

Friendly Fire (U): Attack Action Interrupt. Target PC ranged attack's target is nullified; you choose a new target ally or square instead. Attack is rolled as normal.

Critical Ouch! (R): Attack Action Interrupt. Target PC melee attack misses intended target and hits the PC making the attack instead. This hit is automatically a Critical and damage is resolved as normal.

And some "Reaction" cards:

Reinforcements (C): Minion Mortality Reaction. Within 5-10 squares of target deceased minion, 5 identical copies of this minion appear and will act at the previous minion's initiative.

Elven Inaccuracy (U): Reroll Result Reaction. Target reroll must be rerolled again; a -4 penalty applies to this roll.

Healing Tsunami (R): Monster Injury Reaction. Restore target monster to its full HP value, effective immediately.

Whaddaya think, sirs?
 

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It's a step in the right direction. One of my biggest beefs with fortune cards is my opinion that "fortune" shouldn't always favor the characters. I'd use 'em.
 


Does 4e have a concentration checks? Cause a random "dropping" card that forces a spell caster to make a concentration check would be an awesome card to use (especially for a rat bastard dm).

Also a "Intercepted Prayer" card would be awesome. That being a card that causes a random god to intercede on a prayer / divine spell to hilarious effects.

Cleric: <Pulls out "Random Dropping" Card>"I cast true reserection on our Fighter's dead body!"
GM: Suddently there is a mass bird die off in the area and a sparrow falls on your head. Roll concentration.
Cleric: <Rolls dice> "..... I rolled a one..."
GM: " Ok... Your prayer is answered.." <Pulls out" Intercepted Prayer" card then rolls dice> "... by Nerull. The group's fighter is raised as a death knight. Roll init."
 

Easy Come, Easy Go (R): Using a fortune card can only be done if at less that or equal to 10 HP. Use of a fortune card above that is allowed, but sets your HP to 10. This card remains in play for the remaining duration of the encounter
 

Y'know... Maybe I could allow fortune cards and then use them myself for the monsters as well as the PCs? That'd be fair, wouldn't it?
 

I'm looking forward to the Rat-Bastard DM Expansion. Here is a Spoiler...

Edition Drain - Target character makea a saving throw versus fortitude (or death). If he fails, he must reroll the character using the previous edition's character creation rules.
 

I'm looking forward to the Rat-Bastard DM Expansion. Here is a Spoiler...

Edition Drain - Target character makea a saving throw versus fortitude (or death). If he fails, he must reroll the character using the previous edition's character creation rules.

Add: If playing first edition, then make a character based on a random retroclone.

Or for more fun make one that the character is made up of the rules for the NEXT edition.


And if the player gets anything wrong, call them a cheater and boot them from your game.
 



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