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Missing Archetype - Martial two-hander wielding striker?

I'd say stick with the fighter, preferably a greatweapon fighter. There are enough ways to boost damage with items, you can almost feel like a striker with the right equipment. Also there are plenty of fighter powers and stances to support this.

You might want an axe or hammer rather than a sword though. These typically have more additional damage features than swords, but a sword is workable too.

Feats of note: Superior Weapon, Focus, Expertise, Hewing Charge, Powerful Charge, Fighter Weapon Specialization

Multiclass feats of note: Disciple of Divine Wrath, Warrior of the Wild, Berserker's Fury, Bravo

Powers of note: Brash Strike, Reaping Strike, Villain's Menace, Battle Fury Stance, Rain of Steel

Equipment of note: Vanguard weapon, Horned Helm, Gauntlets of Blood.

This sort of fighter will feel very much like a striker, if you play him as such, and will likely need a defender to help him out, since a defender role should not really be expected from a build completely focused on damage. You could make him a complete glass cannon, going with a starting 20 strength, 16 con, but 18/18 or 18/16 will probably be more versatile.

Barbarian reflavoring will also work, rages can typically be likened to stance powers. So if your player likes the Barbarian mechanics better, that's what he should go for.
 

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My answer would be: go barbarian for megadamage, but a great weapon fighter can do just fine. They won't do as much damage as a barbarian, but they will do plenty fine, thankyouverymuch.

One thing about barbarians is that a lot of their powers tend to be "you can hurt me easier, but in return I get to hurt you a LOT" type of abilities. Which is great, but I'm not quite sure if it matches your player's concept.
 

If you're going for a more mobile-type two-handed warrior, Avenger should be able to work. Along with barbarians, avengers have quite a few powers that needn't be in any way magical. Just reflavor or switch out the CD abilities and you're good to go.
 

I'm worried that the barbarian is a little too fragile for the player's concept.

A great weapon fighter may do less damage than a barbarian (but a lot more than a sword and board fighter), but he can suck a lot more damage than a barbarian and can pin down it's target.

That's the trade off your player is facing.
 

Really, you have to work as fighter not to do very high damage if you equip a fullblade.

I would multiclass into barbarian and take a rage with power swap as sonn as possible.

I really would not make an 20/16 fighter as you want some constitution but also 15 dex by level 11. (scale mail specialization and HBO) also you want some wisdom for extra damage with opportunity attacks.

So the preferred spread would be 16/13/14/8/14/10 if you need to be your own defender (you can actually switch 14s and 13 because you will surely raise more than one of those when you level up... but IMHO this is the best starting point... or if you have a secondary defender: 18/10/13/8/13/10 with bumps to str/dex and str/con at 4 and 8)

Fullblade would be my first feat. Greatweapon fighter. Reaping strike and cleave (brash strike with a blade is worse than reaping strike)

Intend is multiclass into barbarian by level 8 and getting adept power at level 10 to get a nice rage. Maybe take a barbarian paragon path or one of those heavy hitting fighter paths (pit fighter with first spread and bumped wis or kensai).

Maybe you can also go the barbarian paragon multiclass route for a a nice at will and another rage... but most surely the kensai benefits are better...
 
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As far as I am aware, there is a 2handed builded for Ranger coming in Martial Power 2 in February. For consistancy take a greatweapon fighter build and ask your dm/allow your player to respec in Feb when the book is released?
 

As far as I am aware, there is a 2handed builded for Ranger coming in Martial Power 2 in February. For consistancy take a greatweapon fighter build and ask your dm/allow your player to respec in Feb when the book is released?

I was gonna point this out. The Beasmaster Ranger has a selection of powers that work with just one weapon (a lot of the powers are ranged or require two weapons) so you could get away with it *now*, but you would be kinda gimped as far as class features and power selection goes, since I doubt a beast was also part of his character idea.

Jay
 

I'm actually playing a level 2 warforged Fighter in a tabletop game at the moment. I don't put out quite as much damage as our striker (a Sorcerer), but I'm not very far behind at all.

My Fighter is a battlerager with 18 Str an 18 Con (easy to get at level 1 as a warforged), so when I do Brash Strike with my greataxe, I hit for 1d12+8 (average 14.5). That's actually comparable to our Sorcerer's main single-target At-Will, which deals 1d10+9 (average 14.5); my damage has a higher ceiling but hers has a higher floor. And if I have temporary hit points, my damage is actually 1d12+10.

My other At-Will is Crushing Surge, since this build is very hungry for THP. On average, I'm using Crushing Surge about 1/3 to 1/2 of the time, which only deals 1d12+4 but nets me 8 THP on a hit or 4 on a miss. My secondary sources of THP are Warforged Resolve and Unstoppable (Fighter U2). Overall I find the character's survivability is good as long as I'm prudent about managing my THP and asking for heals from our leader (a Shaman) when I need them.

Feat-wise, I took Potent Challenge (+Con mod to damage on CC attacks) and Savage Axe (+Con mod to damage on OAs), so those attacks all deal 1d12+8 as well, or 1d12+10 if I have THP.
 


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