Missing Warlock Power

Mal Malenkirk said:
It's just that if you are a human fey pact warlock, your third at-will power will have to be constitution based, which makes it less useful than the other two.
Of course, this assumes the character is being built solely on mechanical considerations.
 

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Fifth Element said:
Of course, this assumes the character is being built solely on mechanical considerations.
4e does seem to assume that mechanical choices are made to grant mechanical benefit.

There's plenty of room for creativity, but it's no longer a choice you make instead of a sound mechanical decision.

Cheers, -- N
 

Nifft said:
4e does seem to assume that mechanical choices are made to grant mechanical benefit.

There's plenty of room for creativity, but it's no longer a choice you make instead of a sound mechanical decision.
Yes, I agree and think that's a good change. But compare that with the advice not to take the fey pact if you're a human warlock. If this is true, then the choice of pact to go along with race should not matter a great deal.
 

There are reasons you might want to do a fey-pact human warlock - the extra trained skill is a nice boost for a party face, the bonus feat is always nice (especially if you want to try shenanigans like the Stealth Warlock), human defenses are an all-round good boost and humans have great racial feats.

That said, a fey-pact human warlock isn't getting much out of his extra at-will. All else being equal, I'd go for Dire Radiance; you'd rarely want to use either of them, but you'll probably get more mileage out of discouraging enemies from moving towards you than from a little extra damage. Still not great, but better than the alternative option.
 

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