werk
First Post
nittanytbone said:Disagree. With that reasoning, things like Power Attack and Natural Spell are cheese (no 2HF or druid should leave home without them). That Cure Light Wounds wand is cheese, because every sane party wants one (unless they can get Lesser Vigor). The Divine Power spell is cheese because every sane battle cleric memorizes it.
Without dragging this out, you are making a lot of assumptions about my thought processes, and have distorted my original point...none of which further your argument which is really:
Finally, I guess if you think its necessary to nerf bards, barbarians, or rangers, so be it... Barbarians are a strong core class, but only due to rage, really (how many Barb 20 builds do you see on the optimization forums?), and is often multiclassed. Bards and Rangers are both usually considered to be fairly weak in an optimization sense. Throwing them a small bone (a few steps of AC for a TON of gold) is only going to help them catch up.
You are allowing mithril as a balancing factor of your own..."throwing them a bone." So you agree that it does provide a distinct advantage where one did not exist previously even if it is expensive. You seem to think that bards, barbars, and rangers are underpowered and that following the established rules somehow nerfs them even further. A point I don't necessarily disagree with.
As I said before (and you removed from your quote) It's really not that big of a deal, but I don't allow it IMC.