MM2: Bebilith, low damage?

SlyFlourish

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Wizards just posted the next preview of MM2, the Bebilith. This is one of my favorite beasties but I'm a bit disappointed after seeing the power of the Heroslaying Hydra.

Monster Manual 2 Excerpts: Bebilith

Mostly the damage seems low. It doesn't get a lot of attacks and the attacks it does get don't seem to do a lot of damage.

I love that it gets two turns. That eliminates the worry about stuns and dazes, but it won't do much to punch a big hole in your defender.

As it stands, I'd probably house-rule it by adding 1/2 level in damage.

Anyone else have any thoughts?
 

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It has 4 attacks per round, each doing 2d10+6, along with a minor action every 3rd round doing 2d8 + 10 and ongoing 10 damage in a close blast 5 area. Not to mention that it his you better and better as the fight progresses (well, your ac gets worse)

I think it's fine
 

Unless I'm interpreting it wrong, the bebilith is doing 4d10 + 12 damage to two characters every round.

That seems more than respectable unless your party is made up entirely of Battlerager fighters (and that's more because Battlerager has balance issues)
 

I dont understand how it works.. it says it has a standard action per turn instead of it's usual allotment of powers.. which means it doesnt have minor or move actions. IT does have a way of moving without using a move action, but it has a minor action power..
 

Yeah, 4 attacks per round + Reaving Claws + tons of hit points = your melee combatants are going to be shredded by the end of the combat.

Also, I haven't checked the math extensively, but it seems like the elites/solos from the MM2 excerpts aren't adding the +2 to several defenses. The bebilith has level + 12 AC and Fort, level + 13 Reflex (due to its higher Dex) and level + 11 Will (due to its lower than level 18 baseline Wis).
 

I don't understand why Flaming Web is a minor action. Its Danger Sense ability clearly states that it has two turns, but on each turn it only has a standard action. So using its "minor" action requires it to give up its standard, which seems contrary to the point of minor actions.

tl;dr If Flaming Web was a standard action instead of a minor, nothing would change.
 

I dont understand how it works.. it says it has a standard action per turn instead of it's usual allotment of powers.. which means it doesnt have minor or move actions. IT does have a way of moving without using a move action, but it has a minor action power..

It can always burn a standard action to take a move or minor action.
 


The only thing I can think of making the WEB a minor action is that if it was somehow tasked with another monster/item/terrain that actually grants actions.

Is there any power/monster/terrain feature that actually grants actions?
 

I'm also bugged about it actually having fewer actions than normal. (Granted, both can be standard actions, but still.)
 

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