Greybar said:However, the Adolescent Radioactive Black Belt Hamsters are practically a staple...
You're the other one! The ARBH, a spoof of a parody. My favorite was Clint. In d20 terms, a Gunmage12. (OGL Steampunk, Mongoose).
Greybar said:However, the Adolescent Radioactive Black Belt Hamsters are practically a staple...
seankreynolds said:I'm hoping they errata the boldfaced part, as it makes no sense (are you creating vital organs in the incorporeal creature so you can crit it? if so, can your buddies sneak attack and crit the undead, too? or are they only there the instant you make your attack? if so, can your buddies ready an action to attack those organs when you create them?). This is one of the problem things in the book that I caught and they were trying to fix it in typesetting, and whatever they couldn't fix was going to be erratad.
seankreynolds said:I'm hoping they errata the boldfaced part, as it makes no sense (are you creating vital organs in the incorporeal creature so you can crit it? if so, can your buddies sneak attack and crit the undead, too? or are they only there the instant you make your attack? if so, can your buddies ready an action to attack those organs when you create them?). This is one of the problem things in the book that I caught and they were trying to fix it in typesetting, and whatever they couldn't fix was going to be erratad.
jester47 said:The max wizard casting level for the TN is 17th level. The max cleric level for a TN is 17. However to even get the class you have to start at minimum with a 10th level character. Wiz5/Clr5. So at 20th character level you have 10 level in TN. So that means you cast as a Wiz13/Clr13. Whereas your buddy the Wiz20 gets to cast as a Wiz20. Granted you have a lot more access to some really cool FYU spells, but at character level 20 you are not getting anything more than a 7th level spell. But you can cast more spells in a day, but it takes you longer to prepare them all. You get to wear armor. But wearing it disrupts your wizard castings. Plus, chances are you are probably fairly specialised.
Aaron.
Why? You don't have to be a 5th level wizard to have 8 ranks in Knowledge (Arcana) or a 5th level cleric to have 8 ranks in Knowledge (Religion). You just need to be a 5th level character, which means that if you get your last wizard level at character level 5 (or have the Knowledge domain for your cleric levels), you don't even have to pay for the skills as cross-classI think those skill requirements are a mistake, though. Otherwise, why have 14 levels of the class, when you can only get 10?
Pluto was actually another Greek name for Hades (or Aides), it derives from the word for "rich" (which you can see in words like "plutocracy" - government by the rich) hence the Roman name "Dis" (rich) or "Dispater" (father of wealth). The "giver of wealth" was another aspect of Hades, through his connection with Persephone and Ceres/Demeter. Both the Romans and the Greeks used Pluto as a name.Vecna said:Yes, Pluto was called Orcus too:
http://www.dl.ket.org/latin1/mythology/1deities/gods/olympians/hades.htm
Dalamar said:Why? You don't have to be a 5th level wizard to have 8 ranks in Knowledge (Arcana) or a 5th level cleric to have 8 ranks in Knowledge (Religion). You just need to be a 5th level character, which means that if you get your last wizard level at character level 5 (or have the Knowledge domain for your cleric levels), you don't even have to pay for the skills as cross-class
Then make it a "positive burst" weapon. Sneak attack has been defined as the ability to hit important/sensitive bits with some accuracy. To turn it into nothing but a "bonus damage" mechanic robs it of its flavor.jester47 said:So mechanicly it works sort of like a burst weapon property. Icy burst only does more damage when you crit. This weapon only does more damage when you crit or pull off a sneak attack. This property is sort of like a positive energy burst weapon that favors rogue/assassin sneak attack ability.
Just wanted to correct you on 1 thing... a Cone of Cold cast by a 15th or 20th level caster is exactly identical. The range is a set 60' cone and doesn't increase with level. Damage is 1d6 per level, but to a max of 15d6. Saves are not affected by caster level. So they will be exactly the same, as will Fireballs (max 10d6), Lightning Bolts (max 10d6), Magic Missile (max 5 missiles at 9th lvl), and other attack spells of 5th lvl and below. Even Freezing Sphere, a 6th level spell, is limited to 15 dice, though Chain Lightning, another 6th lvl spell, is limited to 20th lvl.Mouseferatu said:Sure I can. A cone of cold cast by a 15th-level Mystic Theurge or True Necromancer is weaker than a cone of cold cast by a straight wizard of the same level, because the MT/TN's caster level for wizard spells is lower. That has no bearing whatsoever on total number of spell levels, and isn't measured by any such rubric.