I've run recent-past and near-future games, and both were grim and gritty. But nothing to do with real-world events, because I can't imagine that would be any fun. With fictional problems, you can solve them in the game and feel good when you stop playing - not realise when you put away the dice that the real problem is still there.
(If I played a police procedural, for instance, it would probably draw heavily on the Rivers of London.)
(If I played a police procedural, for instance, it would probably draw heavily on the Rivers of London.)