[Modern] - mega lethal fireballs !?!

Re: A few pertinent facts...

Lord Zardoz said:
[B}
Your forgetting that a Fort save gets the characters Con bonus. I would think that someone playing a Tough would have at least a decent Con score. Your DareDevil character could also use their Adrenaline Rush class ability to kick their Con score up (and kick their Damage Threshold and Fort save up right along with it).

Of course I'm not forgetting that. I mention it in the post you partly quote!!!
 

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Missed that...

Anyway, Since all D20 Modern gain a huge amount of Feats, it is not very difficult for a player to set them selves up with a nice Fort save number. Its not really something I would worry much about.

END COMMUNICATION
 

takyris said:
I don't know about that. I'm planning on doing magic in my campaign where the bad guys have access to it with impunity, whereas good guys have to scrounge and bleed for every spell they get -- and casting those spells is dangerous.

In my campaign, some insane fire-warlock might be able to chuck a fireball more than once per combat, but I seriously doubt that the party will have the magical ability on-hand to do buff spells.

-Tacky

Well, yeah - if you design a campaign were the players are up against high-level wizards, and they have little or no access to magic themselves, then the players are doomed.

But that may be more of an illustration of the weakness of your campaign idea rather than the rules - sorry if that seems harsh.

If magic is rare in the campaign - then you don't need to challenge the party with a high level caster - Try using a multiclassed character, instead because even a low level caster is going to be pretty "powerful" in a non-magic world.
 

threshel said:
IMO, the lethality was intended. However, by the time that a character can take even 17 points of damage and remain standing, a DC 15 save isn't that hard. By the time that PC can handle 35 points, the save isn't very much at all. While it is true that as EL's increase, so will the occurance of saves v. Massive Damage, the instance of failures will drop. I suspect that when the party is 14th-15th level, saves v. MD will be common. At that level, though, it's a pretty easy save.
However, the possibility of rolling that "1" will keep everyone on their toes. :cool:

J

I pretty much agree.

D20 modern is simply much more lethal than D&D. So, if you agree with that position, a L14 char with 10 levels of adept would be expected to be more deadly than a L14 D&D wizard.

Remember, the L14 adept guy is also much easier to kill than the L14 wizard. So it goes both ways.

If you are throwing a L14 adept at a party, you better expect a high death rate or have a well prepared party.
 

Yes, and I've seen very few people survive a 40' diameter explosion before.

D&D is the stuff of myths and legends. D20 not so much, and I'm glad about that lethality.
 

Trepelano said:


Well, yeah - if you design a campaign were the players are up against high-level wizards, and they have little or no access to magic themselves, then the players are doomed.

But that may be more of an illustration of the weakness of your campaign idea rather than the rules - sorry if that seems harsh.

Fair enough. Given that a) I haven't started the campaign yet, b) you don't know what my campaign is really like because I didn't spend ten pages to explain it, c) you don't know anything about how and where I might use said fireball-chucking warlock, d) you don't know about any potential weaknesses that I might have given the warlock to compensate for his fireballchuckitude, and e) I don't know you from Adam, I might manage to recover from the stress of the harshness.

-Tacky
 

All I know is for my fast/gunslinger/soldier I am deffinately going to be taking great fortitudes and a bunch of improved damage threshold feats!!!
 

Yo, Berk,

Excellent plan -- and don't forget Evasion -- best way to not die is to duck behind a crate or use your trenchcoat to deflect the heat of the blast. :)

-Tacky
 

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