der_kluge
Adventurer
My current campaign is centered around the Rod of Seven Parts, but I don't use the stupid "rod is just a bunch of air powers" aspect that the boxed set had. Instead, it is actually a Rod of Pure Law - and once the wielder acquires 4 pieces, they have the ability to summon a modron - which, based on the other powers of the rod (and drawbacks that it incurs) the wielder will consider that to be an absolutely, phenomenal idea!
And that's where the fun really begins.
And that's where the fun really begins.