Freakohollik
First Post
The one thing I can't believe that module writes still haven't picked up on is separating out the room information under different headings. The typical room block has one or more paragraphs containing all the information, and does not lend itself to easy searching. I'd like to see something like
12. [Room name]
[Boxed text]
Monsters:
Traps:
Treasure:
History:
Typically all this information is merged together. What this is happens to me when enter a room, I read the text. Player: "I look at-". DM: "Wait hold on, reading text." (Time elapses). DM: "There are 5 ogres here."
The delve format does a good job of avoiding this, but that has other issues. It's always there in older adventures. I'm not sure if 3rd party publishers still do it. It was definitely a problem for me when I ran the first Age of Worms adventure though. I do not know if Paizo has changed their ways in their more recent products.
On another note, I like to have the boxed text mention the monsters. It just makes sense to me to add that in. If you don't the DM has to add his own flavor text.
12. [Room name]
[Boxed text]
Monsters:
Traps:
Treasure:
History:
Typically all this information is merged together. What this is happens to me when enter a room, I read the text. Player: "I look at-". DM: "Wait hold on, reading text." (Time elapses). DM: "There are 5 ogres here."
The delve format does a good job of avoiding this, but that has other issues. It's always there in older adventures. I'm not sure if 3rd party publishers still do it. It was definitely a problem for me when I ran the first Age of Worms adventure though. I do not know if Paizo has changed their ways in their more recent products.
On another note, I like to have the boxed text mention the monsters. It just makes sense to me to add that in. If you don't the DM has to add his own flavor text.