Module Suggestion?

Anaesthesia

First Post
Hi there-
While my game is on hiatus I decided to start putting together the next campaign arc. I know I want to incorporate the backstory of the party fighter, so was thinking of starting off with Honor Among Thieves, but can't find any other module suitable to follow.

The party is mixed level, 7 are level 7 and the Fighter is level 6, so 8 players total, although majority of the time I get 5 people to attend (with slight variety each time, so sometimes I don't know who's coming until the day of).

Would appreciate any suggestions.
 

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Even though the Necromancer Games translation to D20 rules is kinda sloppy, I recommend Judges Guild's "Dark Tower." It is a great module for levels 7-9.
 



I want to incorporate the backstory of the party fighter, so was thinking of starting off with Honor Among Thieves, but can't find any other module suitable to follow.

The party is mixed level, 7 are level 7 and the Fighter is level 6, so 8 players total, although majority of the time I get 5 people to attend (with slight variety each time, so sometimes I don't know who's coming until the day of).
Oh my goodness. 8 characters is 4 more than most modules expect. And even if only half your players show up, they are still playing PCs that are 3 levels higher than Honor Among Thieves was made for. Wow, you'll really have to upgrade that module. Good luck.

As for follow-up modules, what about Trouble at Durbenford, from Necromancer Games? That's a 3.5 edition module intended for a group of 6 PCs at level 8. That's much more in line with your party's general power level. With a little work, you could have the city in Honor Among Thieves be the same one as Durbenford, so the players don't have to leave, and so that you can drop preliminary hints as they're going through the first module.

Or they could be sister cities. Technically, Durbenford has a smaller logging town that it relies upon for trade. Maybe the Honor Among Thieves city could be that one.
 

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