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D&D 5E Money System in D&DN?

What currency system should D&DN use?

  • Gold standard, 10 silvers to the gold

    Votes: 15 11.7%
  • Gold standard, 100 silvers to the gold

    Votes: 4 3.1%
  • Silver standard, 10 silvers to the gold

    Votes: 52 40.6%
  • Silver standard, 100 silvers to the gold

    Votes: 45 35.2%
  • Other

    Votes: 12 9.4%

MerricB

Eternal Optimist
Supporter
Now you're just being difficult!

One interesting thing that I noticed from the latest Encounters season is that the reward money drops significantly from the 4E version. We may be getting a _flatter_ economy.

Cheers!
 

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S

Sunseeker

Guest
Honestly Star Wars is the only universe to do fantasy currency right. ONE unit of measure. "Credits". Attempting to create a psuedo-free-market system where 100xcopper=1 silver and 10xsilver=1gold and so on and so forth just gets silly. In a largely trade-based economy different precious gems or metals will have different values, in some places fruit might even be more valuable than gold! I mean you go into a famine-struck town, your two "trail rations" might be more valuable than diamonds. Certainly these are largely plot-devices to be added in specific settings, but I still feel that the copper>silver>gold>various gems rules are pretty silly. At some point your players end up getting more currency than reasonably exists in the universe.

Some sort of "fiat currency" is IMO, going to create much less stress on the game. Maybe use a "base 8" "Pieces of Eight" system, where the actual material of the currency is unspecified, and left up to the DM and setting to determine if it's silver, gold, or wood. Base 8 is kind of an annoying system, so "Pieces of 10" might be more useful. 10 Bits to a Piece, 10 Pieces to a Lump. I dunno.

To be fair though, by the time players hit superbly high level, they should mostly be paid in loyalties, property, or ancient, priceless artifacts.
 


JamesonCourage

Adventurer
Honestly Star Wars is the only universe to do fantasy currency right. ONE unit of measure. "Credits".
I do like that in Star Wars.
At some point your players end up getting more currency than reasonably exists in the universe.
Can you help me figure out how you came to this conclusion? This hasn't happened in my game, which uses copper > silver > gold > platinum, 10:1 ratio, with the silver standard. What makes you think this will happen in 5e? As always, play what you like :)
 

S

Sunseeker

Guest
Can you help me figure out how you came to this conclusion? This hasn't happened in my game, which uses copper > silver > gold > platinum, 10:1 ratio, with the silver standard. What makes you think this will happen in 5e? As always, play what you like :)

Well, more valuable currencies are more valuable because they are more rare right? So I find it silly when players end up with tens of thousands of platinum, or rare gems or other things than should reasonably exist if it is indeed that valuable.
 

n00bdragon

First Post
Get rid of silver pieces entirely. No one cares about them after level 1 and even at level 1 it's pretty pointless record keeping more than anything.
 


JamesonCourage

Adventurer
Well, more valuable currencies are more valuable because they are more rare right? So I find it silly when players end up with tens of thousands of platinum, or rare gems or other things than should reasonably exist if it is indeed that valuable.
Yes, I'm asking why players will necessarily end up with tens of thousands of platinum, etc. That hasn't happened in my game, which uses the layout you talked about. As always, play what you like :)
 


Jeff Carlsen

Adventurer
I've spent some time thinking about it, and here is a system I think would work well.

Basic Game

In the most basic game, there are three types of coins, the Copper Piece, the Silver Piece, which is worth one hundred copper, and the Gold Piece, which is worth 100 Silver. Each coin is roughly the size of a U.S. Quarter, and fifty coins weigh 1 pound.

Most campaign settings have some form of great fallen empire in their history, and it's simple to assume that they set down the weights and common values of currency, and those traditions have held in most of the world.


Advanced Options

Advanced coinage can be layered on to the level of complexity a group likes.

Bullion: Adds bars and bricks to the game. These are commonly used for investment, storage, and large purchases. A bar is worth 10 pieces, and weighs ten times as much. In fact, coins are called pieces because bars were segmented and could be broken apart. That practice has fallen into antiquity, but a Silver Piece is still worth 1 tenth of a Silver Bar. Bricks weight 20 pounds and are worth 1000 pieces.

Other Materials: Adds Copper-Nickel and Electrum Pieces to your game. These are the half-silver and half-gold respectively. These are rarely minted as anything but coins, and are used because they represent practical denominations.

Platinum: Platinum is extremely rare, and moreover, has a melting point higher than most mints are capable of reaching. Dwarven kingdoms are the only ones that commonly mint platinum coins. Some Dwarves pride themselves of absolutely identical coins. Others make each platinum coin an individual work of art. Additionally, some non-dwarven kingdoms have been known to put a powerful wizard in charge of the mint explicitly to produce this rare coin. A Platinum Coin is worth 50 gold pieces.

Named Coins: Different regions have different names for each type of coin. For example, copper, silver, and gold pieces could be Farthings, Marks, and Crowns respectively.

Ancient Coins: The fallen empire left a legacy in money laying in old vaults and dragon's hoards. These coins are actually rectangular segments broken off of bars. Players might find partial bars containing anywhere from two to nine intact segments.

Exchange Rates: Not all kingdoms mint consistently weighted coins, and some regions are notorious for having their coins clipped or shaven. Coinage from these places may only fetch 90% of their value. On the other hand, some kingdoms are known for having very precise mints, with coins having intricate ridges and artwork to prevent cliping and shaving. These coins can be worth up to 110% of their value.
 

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