I do like that in Star Wars.Honestly Star Wars is the only universe to do fantasy currency right. ONE unit of measure. "Credits".
Can you help me figure out how you came to this conclusion? This hasn't happened in my game, which uses copper > silver > gold > platinum, 10:1 ratio, with the silver standard. What makes you think this will happen in 5e? As always, play what you likeAt some point your players end up getting more currency than reasonably exists in the universe.
Can you help me figure out how you came to this conclusion? This hasn't happened in my game, which uses copper > silver > gold > platinum, 10:1 ratio, with the silver standard. What makes you think this will happen in 5e? As always, play what you like![]()
Get rid of silver pieces entirely. No one cares about them after level 1 and even at level 1 it's pretty pointless record keeping more than anything.
Yes, I'm asking why players will necessarily end up with tens of thousands of platinum, etc. That hasn't happened in my game, which uses the layout you talked about. As always, play what you likeWell, more valuable currencies are more valuable because they are more rare right? So I find it silly when players end up with tens of thousands of platinum, or rare gems or other things than should reasonably exist if it is indeed that valuable.
I believe you've missed the point.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.