I am getting powers 1pp over.ok. How about this version:
PROMETHEUS
[TABLE="align: left"]
[TR][TD]STRENGTH[/TD]
2 (10)
STAMINA
2 (12)
[TD]AGILITY[/TD]
3
DEXTERITY
3
[TD]FIGHTING[/TD]
2 (6)
INTELLECT
2
[TD]AWARENESS[/TD][/TR]
1
PRESENCE
1 (6)
[/TABLE]
[TABLE="width: 100%, align: left"]
[TR]
[TD]POWERS: All from Mystical Helmet (Removable)
(Powers in green are not available, they are listed to indicate future advancement only)
Forethought (Array)
Prescience (Default)Invulnerability
Enhanced Dodge 3Precognition
Enhanced Fighting 4
Evasion 2
Senses 4 (Danger Sense - Mental)
Uncanny Dodge
Accurate Prediction: Perception 12 (+20), Limit: Only with Precognition
See the Future: Senses 4 (Precognition)
Enhanced Stamina 10Light-Bringer
Enhanced Will 7
Immunity 12 (Life Support, Critical Hits)
Immortality 0
Impervious Toughness 6
Divine Nimbus: Environment 2 (Full Daylight, 60' radius)Quick Change
Radiance (Array, Complication: Only while Divine Nimbus is active)
Dazzle: Affliction 10 vs. Fort [Vision - Impaired, Disabled, Unaware] (Cumulative)
Fiery Strike: Damage 2 (Strength-based, damage type: fire)
Enhanced Presence 5 (Default)
Feature: Transforms into costume when putting on the helmet (free action)Super-Speed
Flight 9Super-Strength
Improved Initiative 1
Quickness 2
Enhanced Strength 8
Enhanced Strength 2 (Limited to lifting)
Power Attack
ADVANTAGES
Benefit 1 (Police Powers)
Close Combat 2
Equipment 2
Ranged Combat 2
SKILLS
Athletics 1 (+3/+11)[/TD]
Deception 0 (+1/+6)
Expertise 5 (+7): Police Detective
Insight 5 (+6)
Intimiation 0 (+1/+6)
Investigation 5 (+7)
Perception 7 (+8)
Persuasion 1 (+2/+7)
Ranged Attack 1 (+6): Throwing
Stealth 1 (+4)
Technology 1 (+3)
Vehicles 1 (+4)
[TD] [/TD]
[TD]OFFENSE
Initiative +3 (+7)
Punch:+4 (+8), (Close Damage 2 (10) bludgeoning (+ 2 fire))
Throwing:+6, (Ranged Damage 2 (10) bludgeoning)
Dazzle: +6, (Close Affliction 10, cumulative [vision])
Pistol: +5, (Ranged Damage 3 piercing)
DEFENSE
DODGE +4 (+7)
PARRY +3 (+7)
WILL +1 (+8)
FORTITUDE +2 (+12)
TOUGHNESS 2 (12, Impervious 6)
CHARACTER POINT TOTALS
ABILITIES 32[/TD][/TR][/TABLE]
POWERS 95
ADVANTAGES 7
SKILLS 14
DEFENSES 2
TOTAL 150
[sblock="Equipment"]As Detective: smart/camera phone, handcuffs, flashlight, light pistol
As Prometheus: comm-link[/sblock][sblock=Background]Police cadet Luke Papadopoulos was on vacation, climbing in the Caucasus mountains, when a boulder rolled out from under his foot, pulling loose from the cliff face, and bouncing down the side of the mountain. In the space where it had been, he found an old bronze helmet, green with age. Later, when he tried it on, he found himself transformed into a titanic Figure: a foot taller, incredibly muscled, and he could fly! But where were his clothes? Removing the helmet returned him to his former self, clothes included. Luke smuggled the helmet back home, and became a full police officer the next year. Over the next few years, he worked his way up through the ranks, just recently making detective. During this time, he experimented with the helmet, and the powers it granted him, ultimately devising a costume moonlighting as the hero Prometheus.[/sblock][sblock="Complications"]Motivation: Doing Good.
Defenseless against Magic
Identity[/sblock][sblock="Appearance"]Prometheus stands 6'6”, with curly black hair and short beard. He wears a greek-style bronze helmet, long red cape, brown leather boots and bracers, and a short white kilt over leather briefs.
Detective Papaopoulos is rather short, only 5'6”, with wavy brown hair, clean-shaven. He wears a dark suit, and carries his detective's shield, along with a notebook and pencil.[/sblock]
I typed in your light bringer array wrong. It wasn't clear to me that it was 3 slot 10 point array. I had it as a 12 point 2 slot array, combining strike and presence.What was it?
I suggest maybe throwing Penetrating 8 on the strike slot for no extra cost.
Hm. I think you were using an old form of the sheet as a base? A few things:
1) The Magnus Warding doesn't 'look natural.' It's Subtle 1 indicates that the effect is hard to see, rather than invisible. A faint shimmering effect. I think this is just the result of you using a character generator utility.
2) Soul Hand has Split 2 now, not Subtle 2. I changed that in one of the rebuilds.
3) Manifest Soul isn't Permanent. It can't be, as part of an array.
4) Soul Voyage is detectable by 'mystic senses,' using the specialized sense clause of Subtle 1.
Otherwise it looks good!
I'm looking for pictures to show Sandra's 'super' form. I'll throw one up here and shrink down the 'normal form' pic a bit so it's not so giant.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.