Aria Silverhands said:
We still need a martial unarmed combatant. To fill that role in a medieval standard fantasy setting that doesn't include oriental stuff.
No, we don't. A western medieval standard fantasy setting that doesn't include oriental stuff doesn't have a martial unarmed combatant.
The reason for this is that 1) using your hands is dumb when your foes have swords and 2) there are no examples of unarmed combat schools that survive in the west. Sure, there are swordsmanship manuals that have a few elbow and knee techniques that would look familiar to certain Eastern martial artists, but nothing without weapons. Fists were what was used when not even a club or dagger was at hand, and I think that's adequately explained by the standard d3 of damage, assuming it exists in 4E, and what I'm guessing is a lack of any proficiency bonus.
The closest that you get in the west is Greek
pankration, but even that's not going to be terribly useful against a hoplite in full panoply, or a griffon for that matter. IMO, psionics or ki is the only thing that makes an unarmed fighting class even remotely plausible when they're facing down enemies in armor, much less dragons whose scales can scarcely be cut by normal weapons.
Aria Silverhands said:
Bruisers are the "evil monk" in EQ2. They have what D&D gamers would call supernatural and/or extraordinary abilities. Many of which would fit right in with 4th edition class design. The bruiser's power source could be martial, from simply being that bad ass or primal, drawing on some power that makes them a force of nature.
Uh, if you're so in love with EQ2's classes, why don't you do a conversion for the house rules section? That response totally came out of left field and didn't answer the quoted post at all, so I'm not sure how to respond to that other than, "Ok..." Regardless, EQ2's classes don't constitute a western tradition of unarmed martial arts.
I hate psionics due to a number of idotic power gaming munchtards ruining campaigns in which the DM let them play. I've yet to be in a campaign where the psionic character wasn't broken, wasn't overpowered, and didn't steal the limelight every single combat.
Then you need better people to play with, if they're ruining the game and/or a better DM. The psionics books are better balanced than the majority of the 3.5 splats. Or maybe your DM was looking to run a high powered game and the psionics players understood that while the other ones didn't. Regardless, your experience is next to meaningless here since we don't know the details of your own group to draw our own conclusions.