This!Satori said:IMC, Monks have always been affiliated with a religion, and serve as the "Rogues" in a temple comprised of non-alignment specific Paladins and Clerics.
Hence, Divine Striker.
Only way that psionics can be over powered:Aria Silverhands said:I hate psionics due to a number of idotic power gaming munchtards ruining campaigns in which the DM let them play. I've yet to be in a campaign where the psionic character wasn't broken, wasn't overpowered, and didn't steal the limelight every single combat.
I thought we were discussing generic D&D, rather than Eberron.Mort_Q said:Perhaps in Greyhawk and Realms, but not in Eberron.
Cadfan said:Sorry, but monks should be ki. I know there are people out there who hate and loathe eastern flavor, but they aren't the sort who choose to play monks in the first place.
I know the OP said "if," but the "if" is too big to be swallowed.
This comparison only works if you don't realize what hit points actually represent. You don't need magic to recover hp in 4E, because hit points are not merely physical damage.Leatherhead said:So what if monks have Ki attacks and can defy natural laws, warlords can heal you by shouting at you, and they are martial as well.
No, we don't. A western medieval standard fantasy setting that doesn't include oriental stuff doesn't have a martial unarmed combatant.Aria Silverhands said:We still need a martial unarmed combatant. To fill that role in a medieval standard fantasy setting that doesn't include oriental stuff.
Uh, if you're so in love with EQ2's classes, why don't you do a conversion for the house rules section? That response totally came out of left field and didn't answer the quoted post at all, so I'm not sure how to respond to that other than, "Ok..." Regardless, EQ2's classes don't constitute a western tradition of unarmed martial arts.Aria Silverhands said:Bruisers are the "evil monk" in EQ2. They have what D&D gamers would call supernatural and/or extraordinary abilities. Many of which would fit right in with 4th edition class design. The bruiser's power source could be martial, from simply being that bad ass or primal, drawing on some power that makes them a force of nature.
Then you need better people to play with, if they're ruining the game and/or a better DM. The psionics books are better balanced than the majority of the 3.5 splats. Or maybe your DM was looking to run a high powered game and the psionics players understood that while the other ones didn't. Regardless, your experience is next to meaningless here since we don't know the details of your own group to draw our own conclusions.I hate psionics due to a number of idotic power gaming munchtards ruining campaigns in which the DM let them play. I've yet to be in a campaign where the psionic character wasn't broken, wasn't overpowered, and didn't steal the limelight every single combat.
For the life of me, I can't figure out how this constitutes a controller. Affecting the enemy by knocking them prone, grappling them, moving them, or whatever kind of condition or effect may seem like "control" of a kind, but *every* class has that to some degree or another. Controllers are the ones who do it often, in large groups and at range, usually along with a load of damage to multiple targets. They also shape the battlefield directly. And none of that has anything to do with monks.Nifft said:Controller: Disarm, Trip, Grapple, Combat Reflexes, etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.