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Monkey's Monster Madness! (IC)

Jerak will follow behind the druid, still clutching the parchment in his hand. He tosses Josea a wink then whispers "Just in case"
 

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"Gettin' bat droppings on me sleeping blanket, and fer what? Bah!" Thorgrim will follow reluctantly with his blanket, although he prefers an axe in his hand.
 

OOC: Taking 10 on the Move Silently this time up, for 15. And how did you expect to gently wake them, O clever gnome? With the noise of your spell incantation?

"By somebody gently bringing the clapper against the side of the bell, not hard and clanging, soft and gentle like. This'll be an easy hunt.";)
 

OOC: Going to assume the following actions happened during the surprise round...

Josea has cast speak with animals.

Thorgrim has spread the blanket out over the central hole in the belltower floor (and pulled the bell-ringing rope up so that it isn't in the way of the blanket).

Jerak has a scroll in hand, ready to use. OOC: What scroll is that, by the way?

OOC: From there, we'll roll initiative, with 9 rounds left in the duration of speak with animals and handle this like a combat to see if the plan works, or if something goes wrong... :]

10 Bats Initiative (1d20+2=11)
 





OOC: Initiative

19 - Josea
17 - Jerak
16 - Uthar
11 - 10 Bats
10 - Thorgrim

OOC: First action - Josea

The bats begin to stir as Josea casts but Josea is able to target the marked bat.

Will save (1d20+2=5)

OOC: We'll have to wait until the bats action to see what the charmed bat does, though Josea can speak (including to the bats via speak with animals as a free action any time during the combat.

OOC: Next action - Jerak
 

Jerak will watch and await the results of Josea's spell, preparing the scroll to be cast if things turn sour

[sblock=OOC]
Ready Action: If bats attack, cast Sleep to catch as many as possible, including marked bat
[/sblock]
 

Into the Woods

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