Ridley's Cohort
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In team sports, delayed is dead.Thanee said:You mean "mage delayers".![]()
Look at the spells you have suggested for dealing with the monk. Forcecages, Dimensional Lock, Otto's Irresistable Dance and having the wizard teleport away. If that's your 3 rounds, how hurt is my monk? Not at all.Yes, I have also mentioned this somewhere, that the monk will absolutely be able to delay the mage and distract him from dealing with the party. The monk is enough of a threat to not be ignored at least.![]()
Now that's something I do not believe. Only if the mage mindlessly fireballs away.
Bye
Thanee
Storminator said:Look at the spells you have suggested for dealing with the monk. Forcecages, Dimensional Lock, Otto's Irresistable Dance and having the wizard teleport away. If that's your 3 rounds, how hurt is my monk? Not at all.
So in the end, the monk is unharmed, and his party wins. I've done it; it works.
Storminator said:In team sports, delayed is dead.
Look at the spells you have suggested for dealing with the monk. Forcecages, Dimensional Lock, Otto's Irresistable Dance and having the wizard teleport away. If that's your 3 rounds, how hurt is my monk? Not at all.
You can use some damage spells (Horrid Wilting, Crushing Hand, etc) but those aren't going to get the monk off you, so you probably wouldn't use them.
So in the end, the monk is unharmed, and his party wins. I've done it; it works.
PS
Shadowdweller said:My player group seems to have been finding recently that (grappling) monks are really the answer to another type of annoying caster: the cleric. Although the cleric has Freedom of Movement as a class spell, the duration is very short, meaning that they are generally vulnerable to a speedy and/or stealthy monk. Moreover, virtually all cleric spells have Divine Focus and Somatic components which seriously prohibit casting while grappled.
Provided that spellcasting (e.g. buffing) is thus inhibited, monks generally seem to have an edge over clerics as far as melee damage output goes.
Ridley's Cohort said:I noticed that, too. A wizard might be dispatched quickly with a lucky stun followed up a full attack (or two). Clerics often have high enough AC, HPs, and Fort save to stand their ground and keep casting.
The cleric's offense virtually disappears in a grapple. The monk's offense is only slighted impaired. If the combat lasts long enough, the monk will easily win.