interwyrm said:
Anybody else feel that monks don't even really fit into typical d&d fantasy just in a flavor standpoint?
Feh.
D&D is a syncretic mish-mash of fantasy things. Sure, super kung fu martial artists aren't exactly crawling out of surviving medieval European woodcuts, but neither are rakshasas, couatls, dragons breathing anything but fire and poison, beholders, illithids, rust monsters, green slimes, iron golems, destrachans, dinosaurs, aboleths, fireball-casting wizards, shapeshifting druids (who, BTW, were just as much scholars as Christian monks were), orcs, spider-worshipping dark elves, and so on and so forth.
Sure, it's the DM's perogative to run the game s/he wants to run, and if you want to axe the monk because it doesn't feel right, that's fine. But if you're dropping everything that's not Western, you're logically going to cut out a lot of the Monster Manual and many other classes, too.
Brad