AFGNCAAP
First Post
Here's another idea, if you like:
Rather than creating saints/powers/etc. for the montheistic faith, how about creating different "paths" or "aspects" of worship? For example, here's what I did IMC:
There are 4 different "paths" of worship: the Path of Light, the Path of Darkness, the Path of Nature, and the Path of Magic. Clerics that channel positive energy, paladins, & the like follow the Path of Light; clerics that channel negative energy, blackguards, & the like follow the Path of Darkness. Druids, rangers, and clerics with nature-based domains (like Animal, Plant, & elemental domains) follow the Path of Nature. Most arcane spellcasters, psychic characters, mystic theurges, & clerics that have magic-based domains (like Magic, Mind, etc.) follow the Path of Magic.
Now, these paths can reflect different ideas/philosophies/denominations of a monotheistic system. The Path of Light could be the "default" or mainstream path of worship. The Path of Nature could be a denomination/sect which believe that closeness to nature = closeness to the divine. The Path of Magic (or if you rather, Path of Knowledge) could reflect a more intellectual/scholarly pursuit or approach to faith. And, the Path of Darkness could either reflect the "destroyer" aspect of the deity (ala the idea of Creator/Protector/Destroyer trifold deity), or it could reflect the main group of demon/devil/daemon/yugoloth/demodand/fiend worshippers IYC (with Evil-aligned members of the Paths of Magic/Knowledge & Nature as other subversive groups, variants of this other group, etc.).
With this system, you limit particular domains to certain paths (& allow other domains to all paths)--thus, the PCs & NPCs can have any pair of domains that they wish to take (as long as it's permitted by that path). If you wanted, you could claim certain domain combos are for particular saints/powers/etc., or not.
Rather than creating saints/powers/etc. for the montheistic faith, how about creating different "paths" or "aspects" of worship? For example, here's what I did IMC:
There are 4 different "paths" of worship: the Path of Light, the Path of Darkness, the Path of Nature, and the Path of Magic. Clerics that channel positive energy, paladins, & the like follow the Path of Light; clerics that channel negative energy, blackguards, & the like follow the Path of Darkness. Druids, rangers, and clerics with nature-based domains (like Animal, Plant, & elemental domains) follow the Path of Nature. Most arcane spellcasters, psychic characters, mystic theurges, & clerics that have magic-based domains (like Magic, Mind, etc.) follow the Path of Magic.
Now, these paths can reflect different ideas/philosophies/denominations of a monotheistic system. The Path of Light could be the "default" or mainstream path of worship. The Path of Nature could be a denomination/sect which believe that closeness to nature = closeness to the divine. The Path of Magic (or if you rather, Path of Knowledge) could reflect a more intellectual/scholarly pursuit or approach to faith. And, the Path of Darkness could either reflect the "destroyer" aspect of the deity (ala the idea of Creator/Protector/Destroyer trifold deity), or it could reflect the main group of demon/devil/daemon/yugoloth/demodand/fiend worshippers IYC (with Evil-aligned members of the Paths of Magic/Knowledge & Nature as other subversive groups, variants of this other group, etc.).
With this system, you limit particular domains to certain paths (& allow other domains to all paths)--thus, the PCs & NPCs can have any pair of domains that they wish to take (as long as it's permitted by that path). If you wanted, you could claim certain domain combos are for particular saints/powers/etc., or not.