This.
It's not that I didn't expect an artillery to be good at damage, it's that it stood out as being way too good for the level.
A +6 to hit isn't that shabby for a ranged attack
The idea that monsters get bonus damage on each attack is ok for most monsters, but not level 1 monsters.
For Artillery it's terrible unless they're targetting NAD. You should be looking at +8 or +9 vs AC at level -1-.
BS. Level 1 monsters should be threats to level 1 characters. This need to make minions more like regular monsters and regular monsters more like minions is backwards.
Players should be introduced to the concept of 'Artillery hits your face for massive pain' at level 1. Then they learn they have to deal with them from the get go. Leaders are made busy, but the thing is, players will survive this. They usually do.
And if a player dies?
Who cares, he's level 1.
Crits should never bring a target from unhit to unconscious. level 1 is where this is most possible

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.