Greenfield
Adventurer
I was looking for a toxic elemental to use in my D&D 3.5 game, and the closest I could find on short notice was an Acid Elemental from Pathfinder.
I picked an Elder (the biggest/nastiest) for the party (12th through 14th level), and situated in a polluted/acidic/toxic pond he put up one hell of a fight.
Now comes the hard part: Awarding Exp.
D&D uses CR, and Pathfinder gives a flat EXP value. I prefer the CR system for our game, because it takes level differences into account. Lower levels face a bigger threat, and get bigger EXP for it. (That's right out of the EXP tables in the DMG, so it isn't a house rule or anything).
Elder Elementals in D&D have 24 D8 plus CON in hit points, with two of them showing total of 209 hit points and two showing 228 (CON difference).
The Elder Acid Quasi-Elemental from Pathfinder shows 12 D12 plus CON in hit points, for a total of 114. Gives it a correspondingly lower attack bonus (+17 total as opposed to the +25, +26 and +27 of the D&D Elders.)
Armor Class is about the same, and they have the same DR.
Melee damage is similar, though the Pathfinder monster is on the light end (D8 + 7 + D8 Acid v 2D8 +8 and higher).
The D&D Elder elementals are listed at CR 11.
How would you rate the Pathfinder version?
(Note: Since I was adapting it as a "Toxic Elemental" rather than an Acid Elemental, I gave mine a Corrupt Water ability that let it adapt its environment. Acid Elementals actually take damage from fresh water, and can't swim in it at all.)
I picked an Elder (the biggest/nastiest) for the party (12th through 14th level), and situated in a polluted/acidic/toxic pond he put up one hell of a fight.
Now comes the hard part: Awarding Exp.
D&D uses CR, and Pathfinder gives a flat EXP value. I prefer the CR system for our game, because it takes level differences into account. Lower levels face a bigger threat, and get bigger EXP for it. (That's right out of the EXP tables in the DMG, so it isn't a house rule or anything).
Elder Elementals in D&D have 24 D8 plus CON in hit points, with two of them showing total of 209 hit points and two showing 228 (CON difference).
The Elder Acid Quasi-Elemental from Pathfinder shows 12 D12 plus CON in hit points, for a total of 114. Gives it a correspondingly lower attack bonus (+17 total as opposed to the +25, +26 and +27 of the D&D Elders.)
Armor Class is about the same, and they have the same DR.
Melee damage is similar, though the Pathfinder monster is on the light end (D8 + 7 + D8 Acid v 2D8 +8 and higher).
The D&D Elder elementals are listed at CR 11.
How would you rate the Pathfinder version?
(Note: Since I was adapting it as a "Toxic Elemental" rather than an Acid Elemental, I gave mine a Corrupt Water ability that let it adapt its environment. Acid Elementals actually take damage from fresh water, and can't swim in it at all.)