I’m thinking of making Monster Knowledge business cards for my game and I need some advice. Maybe some examples on how they should work would be helpful.
Example 1) Harpy (MM 154)
DC 15 – Arcana (name, type, and keywords) – Would be: Name = Harpy; Type = Controller (?) and Fey Humanoid; Keywords = Charm and Thunder
DC 20 – Arcana (powers) – Would be: Powers = Alluring Song and Deadly Screech
DC 25 – Arcana (resistances and vulnerabilities) – Would be: Resistances = Thunder; Vulnerabilities = None
Example 2) Troglodyte Warrior (MM 252)
DC 15 – Nature (name, type, and keywords) – Would be: Name = Troglodyte Warrior; Type = Minion (?) and Natural Humanoid (reptile); Keywords = Stench (?)
DC 20 – Nature (powers) – Would be: Powers = Stench (?)
DC 25 – Nature (resistances and vulnerabilities) – Would be: Resistances = None; Vulnerabilities = None
Example 3) Troglodyte Curse Chanter (MM 252)
DC 15 – Nature (name, type, and keywords) – Would be: Name = Troglodyte Curse Chanter; Type = Controller (Leader) (?) and Natural Humanoid (reptile); Keywords = Stench (?), Poison, Necrotic, Healing
DC 20 – Nature (powers) – Would be: Powers = Stench (?) Poison Ray, Cavern Curse, Tunnel Grace, Chant of Renewal
DC 25 – Nature (resistances and vulnerabilities) – Would be: Resistances = None; Vulnerabilities = None
The things I have (?) behind are stuff I’m not sure about, but I could be off on the other stuff also. What are your thoughts on what information should be given?
Example 1) Harpy (MM 154)
DC 15 – Arcana (name, type, and keywords) – Would be: Name = Harpy; Type = Controller (?) and Fey Humanoid; Keywords = Charm and Thunder
DC 20 – Arcana (powers) – Would be: Powers = Alluring Song and Deadly Screech
DC 25 – Arcana (resistances and vulnerabilities) – Would be: Resistances = Thunder; Vulnerabilities = None
Example 2) Troglodyte Warrior (MM 252)
DC 15 – Nature (name, type, and keywords) – Would be: Name = Troglodyte Warrior; Type = Minion (?) and Natural Humanoid (reptile); Keywords = Stench (?)
DC 20 – Nature (powers) – Would be: Powers = Stench (?)
DC 25 – Nature (resistances and vulnerabilities) – Would be: Resistances = None; Vulnerabilities = None
Example 3) Troglodyte Curse Chanter (MM 252)
DC 15 – Nature (name, type, and keywords) – Would be: Name = Troglodyte Curse Chanter; Type = Controller (Leader) (?) and Natural Humanoid (reptile); Keywords = Stench (?), Poison, Necrotic, Healing
DC 20 – Nature (powers) – Would be: Powers = Stench (?) Poison Ray, Cavern Curse, Tunnel Grace, Chant of Renewal
DC 25 – Nature (resistances and vulnerabilities) – Would be: Resistances = None; Vulnerabilities = None
The things I have (?) behind are stuff I’m not sure about, but I could be off on the other stuff also. What are your thoughts on what information should be given?