Rhuarc
Explorer
However, letting Orcus make a Wand of Orcus attack on multiple opponents in a round without spending an action point is going to lead to a bunch of weakened conditions, which doesn't seem like much fun.
True, and I wouldn't suggest this as well. Though you could say that the Wand of Orcus has a limited amount of channeled power available each round. This power will be enough to weaken a lone enemy, but wouldn't be sufficient to do the same to several creatures at once.
Just an example to explain the lack of a condition within the game

The above power seems a little bland (and it needs an attack bonus), but it's more or less what you get if you try to avoid making a Close attack an explicit Wand of Orcus attack (with the associated Weakened effect).
Of course, I didn't try to come up with a really flavorful ability, but the thing is that most of the more interesting powers have some conditions associated with them and, at least I, don't want to throw them around in every round.
Furthermore is it completely fine for a brute to just dish out some major damage for once, in my opinion

Plus, Orcus is getting pretty strong at this point; he's only a level 33 Solo, after all![]()
Uhm, that's something I'm not that concerned about. After all should he be the very last boss of a whole campaign, the final foe of your level 30 characters. I admit that I don't have any experience with fights at this level yet, but almost all of the epic destinies look darn powerful to me. I guess they would be able to handle this, though I could be wrong.