D&D 5E (2024) Monster Manual 2025 Aberrations & Oozes Video


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Obviously. RPGs are clearly the exclusive purview of people who think exactly like you and anyone who disagrees is a tourist.
No Tourists fight the fight then move on to the next. They more often then not do not contribute or purchase the product afterwards.
 

On topic:

Does anyone have a summary or breakdown of what they actually said? What are the substantive changes to aberrations and oozes? Were there statblocks presented?
 

I just hope that the NPC stat blocks for "Humanoids" have ways that we can make them feel distinct. Orc warriors should "feel" different than elf, gnome or halfling warriors.

I mean, I'm a competent DM who can make them all behave differently myself (gear, tactics, etc.) but newbie DMs will need SOME kind of guidance, right?
 

I just hope that the NPC stat blocks for "Humanoids" have ways that we can make them feel distinct. Orc warriors should "feel" different than elf, gnome or halfling warriors.

I mean, I'm a competent DM who can make them all behave differently myself (gear, tactics, etc.) but newbie DMs will need SOME kind of guidance, right?
There is a whole thread for this discussion, FYI.
 

On topic:

Does anyone have a summary or breakdown of what they actually said? What are the substantive changes to aberrations and oozes? Were there statblocks presented?
No, these videos have almost universally been about lore and art.

Basically: They're emphasizing the alienness and touched-by-the-far-realm aspect of aberrations. Gith are now Aberrations, Kuo-toa are now abberations. Slaadi have chaos blades that inflict random status effects. There are new stat blocks but none of them were shown. Githyanki Dracomancer was added, basically a Gith Draconic Bloodline Sorcerer, which is CR 16.
 



On topic:

Does anyone have a summary or breakdown of what they actually said? What are the substantive changes to aberrations and oozes? Were there statblocks presented?
They clarify that the Aberration creature type means that the monsters are unnatural creatures specifically from or linked to the Far Realm. So, Kuo Toa, Grimlocks, Gith, Piercers/Ropers, and more are now Aberrations. Slaad will presumably have some lore connection to the Far Realm now.

No stat blocks were presented IIRC. They mentioned new stat blocks (Githyanki Dracomancer, Kuo Toa, Blob of Annihilation, etc). There was a lot of new art.

They mentioned that if they were completely redesigning the game they would probably remove the Ooze as a separate creature type and fold them into the other creature types such as Aberrations, Monstrosities, and Undead.

The only Humanoid monster stat blocks are in the NPC section, so old Humanoid monsters are either moved to a different creature type (Gith, Grimlocks, and Kuo Toa to Aberration, Goblinoids to Fey, etc) or are being absorbed into the NPC stat block section of the MM (Orcs).
 


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