This thread contains a compilation of the Monster Manual 2025 stat blocks which have been previewed publicly so far.
I can't see how it would be really bad? It is literally a reflection of their skill in combat, just like having higher HP. Does having higher HP make the game/narration unreliable for you, too? (I know some people it does...).An that was really bad. It made the game/narration unreliable.
Most often directly reflected in the HP bloat 5E suffers from.Increases to defensive capability are relatively limited and usually based on reactions like the Shield spell or Defensive Duelist
Not reallyAn that was really bad. It made the game/narration unreliable.
Really.Not really
Does not matter.AC has always been your base passive defense. Armor and base Agility.
HP has always been your variable active and consummable defense. Toughness, Stamina, Luck, Blessing.
Does not help for narration. If you want that, better use AC as damage reduction and have a defense score.+ % of Level to AC just means your base floor of defense increases with level just like you base offense (to hit). You base reaction time, parrying ability, base hardness.
You can say that. You can also spell that out in the monster description. A dragon has very hard scales. The DM can describe that.Monsters get high AC with CR because we say stronger monsters and stronger versions of monsters are faster or have harder skin (Dex or natural armor)
As I explained above, this is how D&D has worked for a long time.The only reason why we don't do this for PCs is because D&D defaults PCs to slow squishy humaniods at level 1 but goes ERROR ERROR when describing a high level warriors that in other media are described with rock hard skin or amazing base parrying and dodging ability.
I would be more happy if monster HP were lower and PC damage was lower.I can't see how it would be really bad? It is literally a reflection of their skill in combat, just like having higher HP. Does having higher HP make the game/narration unreliable for you, too? (I know some people it does...).
If it uses AC as DR and a defense score determined by level and dex, I agree.I prefer systems that have "AC bumps" based on level -- wihether it is a variable mechanic like in d20 SW or a simple mechanic like half level.
All is as it should be IMNSHO.I would be more happy if monster HP were lower and PC damage was lower.
Some players are raising their eyebrows when 40 damage won't kill an enemy wozard at level 3 or so.
If it uses AC as DR and a defense score determined by level and dex, I agree.
Why would I do that?Yes. That is not the point.
Imagine a monster that attacks with a hammer. And then you say it deals piercing damage.
Strong disagree. It reflected an ability to avoid hit point loss through experience. You seem to have a strong... There is a right way feeling to your posts. We disagree. Nothing more or lessAn that was really bad. It made the game/narration unreliable.
A simple idea could be just having AC = 8 + prof bonus +dex. Same restrictions for light and heavy armor as usual. For medium armor, add only half dex bonus rounded down (instead of max +2).All is as it should be IMNSHO.
I hate that. Sorry. It was a bad exoetience in 4e for us.Strong disagree. It reflected an ability to avoid hit point loss through experience. You seem to have a strong... There is a right way feeling to your posts. We disagree. Nothing more or less