Cam Banks said:
I think about the reasons why they made the changes they did, and other than to cross-market their lucrative miniatures line, I think it was in response to a perceived need to make the job easier on the DM.
I think MM4 is a great value in that regard. The new stuff is more of a kit format to make encounters easier on the fly. I don't use random encounter tables, and don't always have time to preplan every encounter out, this is a nice in between of "nothing" and "everything". An adventure being everything.
It's funny that folks call for adventures, then decry fleshed out encounters for some monsters.
It's possible that WOTC R&D have gone too far in this respect, based on the limited feedback and noise I've seen already about MMIV. With the caveat that you can't use the internet to base your success or failure with gaming products,
Seriously, people who have never seen the book, or are judging by the art gallery are decrying the book from on high. This is exactly why the internet is not a good guage, because anybody is an instant authority. People can take up the cause to bash dragonspawn because the pictures look generic, but that doesn't mean their opinions are valid as anything useful.
Especially on ENworld, where everything WotC does is knocked and some third party put on a pedestal.
I imagine that there is not as big an audience out there for Monster Manuals with maps, classed versions of existing monsters, and so forth as they thought. I especially noted that comment of the second reviewer - the DM can do this himself.
Sure, the DM can also come up with new monsters, making a book of monsters useless. Carried to the extreme, the DM can come up with everything, and doesn't even need Core rules. I know that's not what you mean, of course.
It's just one of those points that comes up in threads about products "the dm can do it himself" doesn't really apply to a book, since otherwise WotC would simply not publish anything. Same way saying "if you don't like it, don't buy it" misses the point of the complains sometimes.
Meanwhile, WotC has made it known in the past that folks wanted more, easier information. Hence why they're reintroducing adventures as well.
If D&D 4.0 comes with pre-loaded modular archetype characters a step beyond those in PHB II, there's a good chance that while it will be much easier to pick up and run with the game, the real gamer audience is going to feel talked down to.
I agree, but assuming the Core gives you all that you need to design whatever you want, I don't see anything adverse about including more restrictive, premade stuff in expansions. In fact, I think that's what a lot of expansions ARE.