update coming.
The Zed clowns and living clowns begin realizing how dire the situation may become...
They begin whispering back and forth, formulating a plan,
then seem to come to an agreement, and stop speaking.
The dragon hears some scratching around as the circus moves about, he feels like he knows where each one has moved. They keep making small whispers or drag limp body parts...
Some chanting seems to come from ahead, the dragon braces, and no bolt of energy comes... just a softly muttered thanks.
The Drum Major calls out,
Knew guy! lone the fellow next to you a leg to stand on! Now No excuses, get up!
A subtle moan escapes as the Small Car Troop member shuffles to his feet.
Don't let him get back here until shifty comes to his senses! Fire shooting out of his mouth toward the dragon for emphasis.
The dragon then has to jerk his head back to avoid an errant laser ray which scorches the wall beyond him, and using the cover, three pack zombies run by the dragon, hardly noticed, and block the way by linking arms and sticking out their bony bits.
some more shuffling...
[sblock=OOC]
Shifty Pact-bound adept
fails recharge of healing burst
move to K28
minor action Dragon's grace on Perky, Gnome Arcanist resist 10 cold until encounters end.
minor action shift to L28
Skull Lord
Minor action Skull of Deaths Command on PZ 5, PZ 5 stands
Minor skull of withering flame
miss
Standard action total defense
Flame Skull Death Master
Flame Ray on dragon
probably miss...
PZ
PZ 5 move to Q30 standard total defense
PZ 1 move run to Q29 (avoids the opportunity attack.) standard total defense
PZ 7 move run to Q28 (avoids opportunity attack.) Standard total defense
Kalad the Paladin
Total defense
Perky the gnome arcanist
move to K29
standard Total defense
[/sblock]