Monster Mash: CaBaNa vs. the dragon


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covaithe

Explorer
Round 14

The dragon howls as a ray of flame punches through its wing. It surges forward, ignoring the zombie, squeezing itself to attack Shifty. One of his claws finally rakes the elusive foe. (recharge breath fails. Squeeze into R28 and move to O29 by way of P30. Provokes OA from pz1 and Fierce Rebuke from Shifty if you want, both with CA from squeezing. Draconic fury vs. Shifty, one miss and one crit for 13 damage. This happens even with fierce rebuke, since the only legal pushing destinations are N30 and P30)

Initiative

Shifty the Adept 45/58 <== You're up
Skull Lord 45/45, 10 cold resist, +2 def tsnt
Zingy the Mote dead
Mortimer the Thrall 1/1
Ringmaster Red 128/128, 10 cold resist, +2 to next attack vs. dragon
Pack Zombie 9
Pack Zombie 10
Pack Zombie 11
Pack Zombie 12
Pack Zombie 1
Pack Zombie 2
Pack Zombie 3
Pack Zombie 4
Pack Zombie 5
Pack Zombie 6
Pack Zombie 7
Pack Zombie 8
Kalad The Paladin 27/54, bloodied, 10 cold resist, +2 defenses TSNT
Perky the Arcanist 16/46, 10 cold resist, bloodied, +2 def tsnt
Dragon 252/408, squeezing
Gibberling Bunch dead

Zones in effect:
  • burst 3 around O29: the circus gets +1 AC
  • undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves
  • all allies within 5 of Gnome arcanist have concealment

Resources used:
Ringmaster Red: Call of the Grave, Fireball
Kalad: AP, Sacred circle, Divine Strength
Shifty: healing burst, dragon's grace
Dragon: APx2, frightening presence
Perky: Fey step, Fade Away

[sblock=map]
CabanaDragon016.png
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CaBaNa

First Post
Nothing touches the dragon as it stomps in the midst of the circus, until it steps next to shifty, who emits the loudest shriek a kobold is capable of, momentarily weakening the dragon and pushing him away.

Shifty moves back to heal the group, leaving relief on everyone's face.

Drum Major Skull Lord tries to push the dragons mind to the brink, with a fearfully cold attack! And fails by ever so little as the shaken dragon stomps out his nerves and gets to the business of chewing undead. begins spinning his staff of bone in self defense, with the dragon looming over him! trying to spit fire into the dragons eyes. His whistle blows shrilly and one of the fallen small car troop stand to attention yet again.

Ringmaster Red moves forward and once again aims his rays of flame at the dragon, creating what is now an overpowering smell of burnt flesh.

everyone else moves to shore up the defenses of the group.


[sblock=OOC]
PZ misses opportunity attack!

Shifty the pact bound adept 21 + 2 (combat advantage) = 23 to hit will (edit; I originally thought this missed, updating to reflect that it hit.) dragon is pushed to N30 and is weakened (end edit)

end dragons turn

Shifty the pact bound adept
fails recharge of dragons grace SUCCEEDS recharge healing burst!
fails recharge Fierce Rebuke
Minor shift to O27
move to M26
minor Healing Burst centered on K29, affects Kalad, Perky (gnome arcanist), Red (FSDM), and Skull Lord.

Skull Lord
Minor action Skull of Deaths Command on PZ 7, PZ 7 stands
Move to N27
Skulf of Bonechilling Fear on dragon 23 to hit will

(shifty ferocious rebuke hit, this is an edit to reflect that.)
standard Total defense.
(because I made the mistake, I won't use his minor action. the minor action would be used for skull of withering flame, you can roll it if you allow it. yes I know it would provoke, but counting on the total defense to deflect the OA.)


Flame Skull Death Master
move to M30
Flame Ray on dragon 28 to hit reflex for 15 damage

PZ
PZ1 total defense
PZ7 move to P30 O29 and total defense

Kalad
move M27
standard total defense

Perky
total defense

covaithe, it's good you were out of town this weekend, or the muddled mess of a turn I took would have been a pain in the the rear for you. I updated to reflect that shifty's ferocious rebuke hit. anything struck is what I had done originally, I haven't deleted anything.
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Last edited:

covaithe

Explorer
ooc: I'm perfectly willing to allow you to spend Skull's minor action on a Skull of Bonechilling Fear. Do you want to push the dragon anywhere?
 

CaBaNa

First Post
ooc: I'm perfectly willing to allow you to spend Skull's minor action on a Skull of Bonechilling Fear. Do you want to push the dragon anywhere?

I'll keep the dragon at N30, no bonechilling fear, so no OA on skull lord.

PZ 7 still moves to O29.
 

covaithe

Explorer
Round 13, continued

The dragon immediately shakes off the weakness from Shifty's rebuke. (since the attack that caused the weakness took place during the dragon's turn, he gets to save against it at the end of his turn, which he does. On the downside, that means that he was weakened when he last attacked, so he only did 6 damage last round instead of 13.

Round 14

Shifty scuttles around and heals a bunch of folks. Skull raises a clown, easily dodging the dragon's clumsy bite. Red burns another hole in the dragon's blackened scales. (skull of death's command provokes an OA anyway, which misses by a mile.)

The dragon whirl clumsily and claws at the zombie behind it, smashing it to the ground yet again. Ignoring Skull, it lurches back up the tunnel after Shifty. (breath recharges. Draconic fury against P7 hits, but the second claw against skull misses. Move provokes OAs from Skull and PZ1. Everybody has CA still.)

Initiative

Shifty the Adept 51/58 <== You're up
Skull Lord 45/45, 10 cold resist, +2 def tsnt
Zingy the Mote dead
Mortimer the Thrall 1/1
Ringmaster Red 128/128, 10 cold resist, +2 to next attack vs. dragon
Pack Zombie 9
Pack Zombie 10
Pack Zombie 11
Pack Zombie 12
Pack Zombie 1
Pack Zombie 2
Pack Zombie 3
Pack Zombie 4
Pack Zombie 5
Pack Zombie 6
Pack Zombie 7
Pack Zombie 8
Kalad The Paladin 47/54, 10 cold resist, +2 defenses TSNT
Perky the Arcanist 36/46, 10 cold resist, +2 def tsnt
Dragon 237/408, squeezing, weakened (save ends)
Gibberling Bunch dead

Zones in effect:
  • burst 3 around O29: the circus gets +1 AC
  • undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves
  • all allies within 5 of Gnome arcanist have concealment

Resources used:
Ringmaster Red: Call of the Grave, Fireball
Kalad: AP, Sacred circle, Divine Strength
Shifty: healing burst, dragon's grace, fierce rebuke
Dragon: APx2, frightening presence
Perky: Fey step, Fade Away

[sblock=map]
CabanaDragon017.png
[/sblock]
 


CaBaNa

First Post
[sblock=OOC]

PZ misses OA roll lookup

Skull26 to AC for 3 damage and 6 necrotic damage

end dragon turn

Shifty Delay

Skull Lord
Move to O29
Skull of death's command on PZ 7, PZ 7 stands in O28
Skull of withering flame on dragon 32 to hit fort for 7 fire and necrotic damage

FSDM
Move L28
Flame Ray on dragon 20 to hit reflex for 12 fire damage

Shifty recharges dragons grace, fails recharge of fierce rebuke and healing burst.
Minor shift to L26
Move L30
Standard total defense.

PZ
PZ 7 assist FSDM next attack succeeds
PZ 1 total defense

Kalad
Shift to M26
total defense

Perky
Move to M27
Total defense
[/sblock]
 

covaithe

Explorer
Round 14, continued

The dragon takes a thump from Skull as it chases after Shifty. It fails to shake off its weakness.

Round 15

Skull withers the dragon's hindquarters with a flame ray, but Red can't seem to find his target. The circus circles close around the squeezing dragon.

The dragon unleashes his breath again. Kalad surprises himself by dodging the blast entirely, but Perky and Red take the full effect. Which isn't much, in the dragon's weakened condition. Invigorated, the dragon shrugs off its weakness. (rolls are 2 higher than they should be, but it still works out that way. 3 damage after resists and weakness, and Perky and Red are weakened and slowed (save ends both). Dragon saves vs. weakness.)

Initiative

Shifty the Adept 51/58, +2 defenses TSNT <== You're up
Skull Lord 45/45, 10 cold resist
Zingy the Mote dead
Mortimer the Thrall 1/1
Ringmaster Red 125/128, 10 cold resist, +2 to next attack vs. dragon, weakened and slowed (save ends both)
Pack Zombie 9
Pack Zombie 10
Pack Zombie 11
Pack Zombie 12
Pack Zombie 1
Pack Zombie 2
Pack Zombie 3
Pack Zombie 4
Pack Zombie 5
Pack Zombie 6
Pack Zombie 7
Pack Zombie 8
Kalad The Paladin 47/54, 10 cold resist, +2 defenses TSNT
Perky the Arcanist 33/46, 10 cold resist, +2 def tsnt, weakened and slowed (save ends both)
Dragon 221/408, squeezing
Gibberling Bunch dead

Zones in effect:
  • burst 3 around O29: the circus gets +1 AC
  • undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves
  • all allies within 5 of Gnome arcanist have concealment

Resources used:
Ringmaster Red: Call of the Grave, Fireball
Kalad: AP, Sacred circle, Divine Strength
Shifty: healing burst, fierce rebuke
Dragon: APx2, frightening presence, breath weapon
Perky: Fey step, Fade Away

[sblock=map]
CabanaDragon018.png
[/sblock]
 


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