Monsters of Cool


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JustKim said:
None of these are original to D&D by half!

If only these boards had a sticking-out-tongue emot it would've been obvious I was being sarcastic.

As for really cool monsters:
*Odopi-these hundred-handed monstrosities are just plaine wrong.

*Charnel Hound-for all your giant undead abomination needs the undead creature made from lots of other undead creatures. For a bonus they still moan in wretched unlife to wierd out your players.

*Prismatic Golems-this is just sadistic, especially if you advance it

*Lurking Strangler-it a pair of eyeballs on the ends of a meter long optic nerve that slithers around like a frikkin snake and strangles people how could it not be cool

*Famine Spirit-oh you want to fight hunger and famine? SUUURE

But at the very top are:
*Yugoloths- these are the optimum villian for any group that isn't more evil than they are, and I'm presuming those are rare except maybe in the holding cells of the Hague. (Though that does give me ideas)
 
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D&D's influence over what it means to be a 'monster' in gaming is broad and profound.

Top awards have to go to:

Beholder - The 'eye tyrant' with the power to cause many magical effects with its gaze is an amazing monster, and a worthy and feared foe.
Mind Flayer - Extremely alien and horrible.
Dragon (D&D variant) - D&D didn't invent the dragon, and has never been comfortable with its chromatic variation on them, but managed to stamp its impression on dragonness despite that.
Orc (D&D variant) - D&D didn't invent the Orc, but in its bungled attempt at Tolkien orcs managed to invent something that seems to have more ressonance. Between the orc and Star Trek's Klingons, we've basically defined what it means to be a warrior race not valued for thier personal appearance. Oddly, the Orc has become so universal, that you can no longer make a D&D shaped stamp by using one. Serious dungeon-heads prefer goblins, hobgoblins, gnolls, bugbears, or kobolds to the ubiquitous orc.
Elf (D&D variant) - D&D didn't invent the elf, but in its bungled attempt at Tolkien elves, managed to invent something slightly more comfortable and playable than Tolkiens immortal uber-people.
Dark Elf (D&D variant) - D&D didn't invent the Drow, but you can hardly be involved with fantasy anything without tripping over D&D's interpretation of them.
Roper - The lesser known portion of the D&D's trio of 'bottom of the dungeon' defining dungeon dwellers.

Other Classic D&Disms:
Owlbear - This and the next five just reek D&D to me. In a good way. :)
Green Slime
Yellow Mold
Bugbear (D&D variant)
Rust Monster
Carrion Crawler
Deadly Pudding
Troglodyte
Kopru (In the midst of a big breakout to the big time, long overdue)
Sons of Kyuss (Recently had a big breakout to the big time, long overdue)
Mephit
Gibbering Mouther
Aboleth

D&Dism seemingly on the wane
Blink Dogs
Displacer Beasts
Hook Horrors

Monsters I've been rooting for
Slaad
Dark Creeper
Grill
Varguille
Phase Spider
Mimir

Those along with animals, vermin, deadly plants, undead, fairies, and the classic monsters of myth and legend make up the vast majority of my pallette.
 

I'll go with some of the iconic classics, too....Mindflayers, Beholders, and Githyanki. My most recent favorite would have to be the Ethergaunts.






And Giant Space Hamesters.
 

Rust Monster is at the top of my happy list right now. It helped my bullywug fighter chief power attack the group's knight at full power! *grin*

D&D's mindless undead are their own special kind of fun as well.
-blarg
 



Varag

I had tons of fun with some varags (MM4) with class levels the last session. They move twice as fast as humans, and have spring attack, and they are intelligent. The first one is a fighter and moves next to a PC, readies an attack, the second is a rogue and flanks the PC, the first one hits with flanking bonus, the second one hits with flanking bonus and does sneak attack damage, and using the rest of his movement, he moves away again.

I got the idea from Barrow of the Forgotten King. You should have seen the looks on my player's faces... :)

What I thought was cool: The simple spring attack feat, high movement rate, the sneak attack special attack, and a bit of intelligence for clever tactics is enough to provide a cool encounter. No magic required. Small changes make a big difference.

What I thought was unique: The spring attack and high movement rate sets them appart from other humanoids and goblinoids.
 
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you could just as easily find the exact same monsters listed in this thread as the other thread (there's already significant overlap). :) one man's treasure is another man's trash...
 

Those Lords of Madness, the Illithid and the Aboleth. They're both exceedingly cool and creepy. The aboleth hedges out the mind flayers just barely for me, because I have ocean-oriented fears.
 

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