Well, for the first time since S3, I can now see using a wolf in sheep's clothing.Mercule said:Gez is my hero of the day. Old concept, but it kicked off the old creative juices all the same. Nicely worded.
Well, you can't use them as trap monsters. If you use them as creepy intelligent cave rays with a strange past, you've got something pretty interesting and not at all suck. But yes, as their name suggests, they were at least partially a trap monster at the start.STARP_Social_Officer said:Cloakers.
You can use them exactly once, before your players twig and they will never, ever take chances again. If they see a cloak hanging on a hook, they'll set fire to it by default. What kind of stupid idea is the monster that looks like clothing anyway? Much better to use a phasm or a mimic - they can look like anything.
Cloakers. For sure.
Alzrius said:There are a lot of Spelljammer monsters that deserve to be in this category. I don't mean the lovable weirdos like the giff or the dohwar either.
Things like the gameroid, which was a blatant rip-off from Japanese TV, or the space giant. Sheer suckage there.
Actually this reminds me of an unfavored type: creatures carrying special weapons the party cannot use. The flind had their disarming flindbar. Kuo-toa had the pincer staff (man-catcher). And in earlier editions these kinds of weapons all had ad hoc ways to resolve the disarm or grapple effect.Mercule said:The flind have also always annoyed me.
el-remmen said:I never even heard of a topiary guardian before this thread (except in The Shining). . .
Erik Mona said:carbuncle
rounser said:These are okay if played correctly IMO...having been on the receiving end, PCs get peeved because DMs don't tend to play them very fairly (i.e. giving no giveaways that something's up whatsoever, because they so want the wolf-in-sheep's to work, whereas in D&D reality and retrospective player opinion it's done something that would spill a bean or two).
warlord said:Three words: Giant Space Hamster