xjermx said:I'm not having any luck with the PDF - I can download it, but it won't open, and says that its damaged.. Just me?
Adam72 said:I saw how marking worked for the Paladin (if marked, Holy Strike gives +3 damage), but I couldn't see where marking does anything for any of the monsters. Hobgoblin Soldier, human guard, etc. mark their targets, but I do not see where any benefit of that is mentioned.
ThirdWizard said:Marking has the generic effect of the marked target taking a -2 to all attacks that don't include the marker as a target.
Revinor said:They do add correctly in most cases. Bonus given in stat blocks is (stat - 10)/2 + level/2 (both rounded to negative infinity). This bonus is used for any kind of stat checks. It seems that bonus for derived statistics (like damage) is still plain (stat-10)/2, without level component.
From quick look, Cha for gnoll marauder is off (should be +1 instead of +3), but most of the stats seem ok.
Plane Sailing said:I can't help wondering if there is something wrong about that Kobold Archer 'fragile confidence'.
As it is written there,
Fragile Confidence Shortbow +5 attack until attacked
and his normal Shortbow attack is +9.
But I would have expected that 'Fragile Confidence' would mean that his confidence is easily shattered, and so they would use their normal attack of +9 UNTIL they have been attacked, at WHICH POINT they go down to +5 attack.
Doesn't it make more sense that something with fragile confidence gets worse when its confidence is shaken by being attacked rather than getting better after being attacked ?