Monte Carlo versus "The Math"

I thought I posted this before, I must be losing my mind... The soldier hit points are incorrect. Formula should be (level+1)*8 + Con. I think they are off by 2 for the level 4 soldier.

Oops, you're right. I wasn't adding in the +1/2 level bonus to constitution.

This is a good example of why the char sheets and example combats need review, even with all the tests I have in the sim. I actually did have a test covering the soldier's HP progression, and that test passes--but I got the rules wrong, which my tests can't catch. :blush:

Anyway, fixed.

PS: You're not losing your mind--there was another Soldier HP issue early on, but that was a different problem.
 

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How 'bout doing a mix of opponent levels? Say, a level +3, then a level+0,level+2,level+0,level+1 schedule or something. If you've gotta make various opponents anyhow this shouldn't be a huge problem (right?).

The advantages are twofold: firstly, this better matches actuality, where various encounters are varyingly difficult. Secondly, if plays to the strengths of a sim; namely to be more robust by using a broader distribution of possibilites. After all, it's a reasonable result to determine that even levels represent a significant (if small) power boost, but it's not reasonable to have similarly hard edges for the opponents: real PC's encounter various levels too. This way you get some differing damage expressions and have fewer artificial discontinuities as levels rise.

I like the idea of smoothing out the discontinuities. Done. I used your suggestion of level+3, level+0, level+2, level+0, and level+1 opponents for now, but that's easy to change if we want. Here are the level-by-level results:

Code:
Level 1 Ragnarok vs. Soldier: 45.0% +/- 3.1% survival (5.8 rounds)
Level 2 Ragnarok vs. Soldier: 86.2% +/- 2.1% survival (7.8 rounds)
Level 3 Ragnarok vs. Soldier: 72.8% +/- 2.8% survival (9.7 rounds)
For comparison, here's the results from before, where Ragnarok faces a level+1 soldier in each fight:

Code:
Level 1 Ragnarok vs. Level 2 Soldier: 71.0% +/- 2.8% survival (5.5 rounds)
Level 2 Ragnarok vs. Level 3 Soldier: 97.6% +/- 0.9% survival (7.1 rounds)
Level 3 Ragnarok vs. Level 4 Soldier: 80.7% +/- 2.4% survival (8.6 rounds)
 

Ragnarok Level 4

Ragnarok's level 4 build is ready. The sim now has proper support for the idea of a "damage roll bonus"--before, it would add the bonus whenever any set of dice were rolled, which didn't mesh so well with crits. I've also put in the new +3 / +0 / +2 / +0 / +1 mix of challenge levels.

What was most interesting this time was how much of a difference the feat and magic item made. At level 3, the stat bump made all the difference--the new encounter power and magic item did bupkis. (This holds true with the new encounter mix as well.) At this level, on the other hand, the DWT feat and iron armbands both contributed substantially to survivability.

Overall survivability was up this time, as we expected, but not as dramatically as it was from level 1 to level 2. It will be interesting to see how these trends play out over the whole range of levels.

Code:
Level 3 (vs. Level 4 challenges): 17.6% +/- 2.4%
+Level 4 stats: 60.4% +/- 3.0%
+DWT & Craghammer: 70.9% +/- 2.8%
+Iron Armbands: 80.5% +/- 2.5%

Final result (10,000 runs): 78.5% +/- 0.8%
And here's the level-by-level results:

Code:
Level 1 Ragnarok vs. Soldier: 45.6% +/- 3.1% survival (5.8 rounds)
Level 2 Ragnarok vs. Soldier: 86.8% +/- 2.1% survival (7.7 rounds)
Level 3 Ragnarok vs. Soldier: 72.3% +/- 2.8% survival (9.7 rounds)
Level 4 Ragnarok vs. Soldier: 80.5% +/- 2.5% survival (8.0 rounds)
Here's the full run:

[sblock=Level 4 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 4 Ragnarok:
  HP: 57/57; Temp HP: 0; Surges: 13; Surge Value: 15
  AC: 22; Action Points: 1
  Str: 17(+3); Con: 19(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +3
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 52 (15 class + 19 con + 18 level)
    Base Surges: 13 (9 class + 4 con)
    Battlerager Vigor: 
      +4 temp hp on hit.
      Grant 4 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Craghammer +1
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +1 attack rolls and damage rolls
      Critical: 1d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Scale Armor +1
      AC Bonus: +7
      Enhancement: +1
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +1
      Enhancement: +1
      Property: +1 to healing surge value
    [Iron Armbands not reported, but they're included in sim.]
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        2d10[brutal 2]+12 damage.
        Grant 10 temporary hit points.
      Crit:
        2d10[brutal 2, max]+12 + 1d12 damage.
        Grant 10 temporary hit points.
      Miss:
        Half of 2d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        2d10[brutal 2]+8 damage.
        Grant 4 temporary hit points.
        Gain combat advantage (until end of next turn).
      Crit:
        2d10[brutal 2, max]+8 + 1d12 damage.
        Grant 4 temporary hit points.
        Gain combat advantage (until end of next turn).
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        1d10[brutal 2]+8 damage.
        Grant 10 temporary hit points.
      Crit:
        1d10[brutal 2, max]+8 + 1d12 damage.
        Grant 10 temporary hit points.
      Miss: Grant 4 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+10 vs. AC
      Hit:
        1d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
      Crit:
        1d10[brutal 2, max]+12 + 1d12 damage.
        Grant 4 temporary hit points.
      Effect: Opponent gets combat advantage (until start of next turn).
    Boundless Endurance:
      Daily
      Minor Action
      Effect: Gain regen 6 when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        2d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
      Crit:
        2d10[brutal 2, max]+12 + 1d12 damage.
        Grant 4 temporary hit points.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 15 hit points.
        Gain a +2 defense bonus until end of next turn.

Level 4 Soldier:
  HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
  AC: 20; Action Points: 0
  Str: 18(+4); Con: 15(+2); Dex: 15(+2); Int: 15(+2); Wis: 15(+2); Cha: 15(+2)
  Initiative Bonus: +6
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+11 vs. AC
      Hit: 3d8+4 damage.
      Crit: 28 damage (3d8[max]+4).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+11 vs. AC
      Hit: 1d10+4 damage.
      Crit: 14 damage (1d10[max]+4).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 5 Soldier:
  HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
  AC: 21; Action Points: 0
  Str: 18(+4); Con: 15(+2); Dex: 15(+2); Int: 15(+2); Wis: 15(+2); Cha: 15(+2)
  Initiative Bonus: +6
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit: 3d8+4 damage.
      Crit: 28 damage (3d8[max]+4).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit: 1d10+4 damage.
      Crit: 14 damage (1d10[max]+4).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 6 Soldier:
  HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
  AC: 22; Action Points: 0
  Str: 19(+4); Con: 16(+3); Dex: 16(+3); Int: 16(+3); Wis: 16(+3); Cha: 16(+3)
  Initiative Bonus: +8
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit: 3d8+4 damage.
      Crit: 28 damage (3d8[max]+4).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit: 1d10+4 damage.
      Crit: 14 damage (1d10[max]+4).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 7 Soldier:
  HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
  AC: 23; Action Points: 0
  Str: 19(+4); Con: 16(+3); Dex: 16(+3); Int: 16(+3); Wis: 16(+3); Cha: 16(+3)
  Initiative Bonus: +8
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 3d10+5 damage.
      Crit: 35 damage (3d10[max]+5).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 2d6+5 damage.
      Crit: 17 damage (2d6[max]+5).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 8.1
  2  (1.9%): ==========
  3  (8.4%): =====================================
  4 (18.1%): ========================================================
  5 (29.0%): ===============================================================
  6 (40.6%): ===================================================================
  7 (51.5%): ===============================================================
  8 (61.7%): ===========================================================
  9 (70.1%): ================================================
 10 (77.1%): ========================================
 11 (82.5%): ===============================
 12 (86.9%): =========================
 13 (90.3%): ===================
 14 (92.9%): ===============
 15 (94.8%): ==========
 16 (96.3%): ========
 17 (97.3%): ======
 18 (98.1%): ====
 19 (98.6%): ===
 20 (99.1%): ==
 21 (99.4%): =
 22 (99.6%): =

Avg fights survived: 4.1
  0 (12.4%): ==========
  2 (19.4%): =====
  4 (21.5%): =
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 3.1 of 13
  0 (14.9%): ==========================================================
  1 (26.2%): ===========================================
  2 (40.6%): =======================================================
  3 (57.8%): ===================================================================
  4 (73.2%): ============================================================
  5 (86.1%): =================================================
  6 (93.7%): =============================
  7 (97.7%): ===============
  8 (99.3%): ======
  9 (99.8%): =

Survival rate: 78.5% +/- 0.8%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (12.4% chance):]
Code:
FIGHT #1: Level 4 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 10 initiative (1d20+3; rolled 7).
    Soldier rolls 11 initiative (1d20+8; rolled 3).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+14; rolled 10).
        Hits: 24 damage (3d10+5; rolled 8, 1, 10).
        Ragnarok has 33 hp remaining (57 hp - 24 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 33/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 15 damage (1d10[brutal 2]+8; rolled 7).
        Soldier has 65 hp remaining (80 hp - 15 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 16 vs. 23 AC (1d20+8; rolled 8).
        Misses: 14 damage (half of 2d10[brutal 2]+12; rolled 7, 9).
        Soldier has 51 hp remaining (65 hp - 14 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Knee Breaker has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 15 hp (33 hp -> 48 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 51/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 24 AC (1d20+14; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 48/57; Temp HP: 10; Surges: 12; Surge Value: 15
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 17 vs. 23 AC (1d20+8; rolled 9).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 51/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+14; rolled 14).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
        Ragnarok has 48 hp remaining (48 hp - 0 damage).
    Ragnarok's turn:
      HP: 48/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 28 damage (2d10[brutal 2]+12; rolled 9, 7).
        Soldier has 23 hp remaining (51 hp - 28 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+14; rolled 17).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 35 hp remaining (48 hp - 13 damage).
    Ragnarok's turn:
      HP: 35/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 23 AC (1d20+8; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 5:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+14; rolled 16).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 30 hp remaining (35 hp - 5 damage).
    Ragnarok's turn:
      HP: 30/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 23 AC (1d20+10; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+16; rolled 8).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok has 17 hp remaining (30 hp - 13 damage).
    Ragnarok's turn:
      HP: 17/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 23 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+16; rolled 9).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has 0 hp remaining (17 hp - 17 damage).
    Ragnarok's turn:
      HP: 0/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 2 failures remaining before death.
    
  Round 8:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 22 AC (1d20+14; rolled 19).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok has -9 hp remaining (0 hp - 9 damage).
    Ragnarok's turn:
      HP: -9/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 9:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+14; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -9/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 20 (1d20; rolled 20).
        Miraculous recovery!
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 15 hp (0 hp -> 15 hp; 0 hp wasted).
    
  Round 10:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+14; rolled 10).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok has -1 hp remaining (15 hp - 16 damage).
    Ragnarok's turn:
      HP: -1/57; Temp HP: 0; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 11:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+14; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -1/57; Temp HP: 0; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 8 (1d20; rolled 8).
        Fails. 1 failures remaining before death.
    
  Round 12:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+14; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -1/57; Temp HP: 0; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (0.9% chance):]
Code:
FIGHT #1: Level 4 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 4 initiative (1d20+3; rolled 1).
    Soldier rolls 10 initiative (1d20+8; rolled 2).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 22 AC (1d20+14; rolled 19).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok has 48 hp remaining (57 hp - 9 damage).
    Ragnarok's turn:
      HP: 48/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 1
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 21 vs. 23 AC (1d20+8; rolled 13).
        Misses.
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 12 vs. 23 AC (1d20+8; rolled 4).
        Misses: 13 damage (half of 2d10[brutal 2]+12; rolled 1, 5, 10).
        Soldier has 67 hp remaining (80 hp - 13 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 67/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+14; rolled 14).
        Hits: 31 damage (3d10+5; rolled 8, 9, 9).
        Ragnarok deflects 4 damage; 27 gets through (4 temp hp - 31 damage).
        Ragnarok has 21 hp remaining (48 hp - 27 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 21/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 23 AC (1d20+10; rolled 18).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 1, 4).
        Soldier has 51 hp remaining (67 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 15 hp (21 hp -> 36 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 51/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 24 AC (1d20+16; rolled 12).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 26 hp remaining (36 hp - 10 damage).
    Ragnarok's turn:
      HP: 26/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 23 AC (1d20+10; rolled 18).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 2, 3).
        Soldier has 36 hp remaining (51 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 36/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+16; rolled 6).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 20 hp remaining (26 hp - 6 damage).
    Ragnarok's turn:
      HP: 20/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (20 hp -> 26 hp; 0 hp wasted).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 22 vs. 23 AC (1d20+8; rolled 14).
        Misses.
        Distracting Spate has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 36/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 22 AC (1d20+14; rolled 13).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok has 13 hp remaining (26 hp - 13 damage).
    Ragnarok's turn:
      HP: 13/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 23 AC (1d20+8; rolled 18).
        Hits: 16 damage (1d10[brutal 2]+8; rolled 8).
        Soldier has 20 hp remaining (36 hp - 16 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    
  Round 6:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+14; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 19/57; Temp HP: 10; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (19 hp -> 25 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 23 AC (1d20+8; rolled 2).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    
  Round 7:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 22 AC (1d20+14; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 25/57; Temp HP: 10; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (25 hp -> 31 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 23 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 8:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 22 AC (1d20+16; rolled 16).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 10 damage; 1 gets through (10 temp hp - 11 damage).
        Ragnarok has 30 hp remaining (31 hp - 1 damage).
    Ragnarok's turn:
      HP: 30/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 23 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+16; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 30/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 23 AC (1d20+8; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 10:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 22 AC (1d20+14; rolled 13).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 22 hp remaining (30 hp - 8 damage).
    Ragnarok's turn:
      HP: 22/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (22 hp -> 28 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 23 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 11:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+14; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 28/57; Temp HP: 4; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (28 hp -> 34 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 23 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 12:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+16; rolled 6).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 27 hp remaining (34 hp - 7 damage).
    Ragnarok's turn:
      HP: 27/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (27 hp -> 33 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 15 damage (1d10[brutal 2]+8; rolled 7).
        Soldier has 5 hp remaining (20 hp - 15 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    
  Round 13:
    Soldier's turn:
      HP: 5/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+14; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 33/57; Temp HP: 10; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 23 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 14:
    Soldier's turn:
      HP: 5/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+16; rolled 15).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 29 hp remaining (33 hp - 4 damage).
    Ragnarok's turn:
      HP: 29/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 23 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 15:
    Soldier's turn:
      HP: 5/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+14; rolled 11).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 26 hp remaining (29 hp - 3 damage).
    Ragnarok's turn:
      HP: 26/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (26 hp -> 32 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 23 AC (1d20+8; rolled 15).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 3).
        Soldier has -6 hp remaining (5 hp - 11 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 32 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 15 hp (32 hp -> 47 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 15 hp (47 hp -> 57 hp; 5 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2: Level 4 Ragnarok VS. Level 4 Soldier
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+3; rolled 12).
    Soldier rolls 10 initiative (1d20+6; rolled 4).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 10 vs. 20 AC (1d20+8; rolled 2).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).
        Hits: 16 damage (3d8+4; rolled 1, 3, 8).
        Ragnarok has 41 hp remaining (57 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 41/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+8; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 15 hp (41 hp -> 56 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 24 AC (1d20+11; rolled 10).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 56/57; Temp HP: 4; Surges: 9; Surge Value: 15
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 48 hp remaining (56 hp - 8 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 48/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+13; rolled 12).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has 42 hp remaining (48 hp - 6 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 42/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 34 hp remaining (42 hp - 8 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 34/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 20 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 24 hp remaining (34 hp - 10 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 24/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 16 vs. 20 AC (1d20+8; rolled 8).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has 18 hp remaining (24 hp - 6 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 18/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+8; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 13 hp remaining (18 hp - 5 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 13/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 22 AC (1d20+11; rolled 2).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 13/57; Temp HP: 4; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+10; rolled 12).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has 33 hp remaining (55 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 33/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+13; rolled 12).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 6 hp remaining (13 hp - 7 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 6/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 33/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+13; rolled 9).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has -2 hp remaining (6 hp - 8 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: -2/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    Soldier's turn:
      HP: 33/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+11; rolled 8).
        Misses.
    
  Round 13:
    Ragnarok's turn:
      HP: -2/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 2 failures remaining before death.
    Soldier's turn:
      HP: 33/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
    
  Round 14:
    Ragnarok's turn:
      HP: -2/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 33/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has -16 hp remaining (-2 hp - 14 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: -16/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
    Soldier's turn:
      HP: 33/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
    
  Round 16:
    Ragnarok's turn:
      HP: -16/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
    Soldier's turn:
      HP: 33/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok has -29 hp remaining (-16 hp - 13 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (6.1% chance):]
Code:
FIGHT #1: Level 4 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+3; rolled 15).
    Soldier rolls 13 initiative (1d20+8; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 1
      Knee Breaker (standard action, daily):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 21 damage (2d10[brutal 2]+12; rolled 6, 3).
        Soldier has 59 hp remaining (80 hp - 21 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Knee Breaker has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 23 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 59/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+16; rolled 8).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 57 hp remaining (57 hp - 0 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 1; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 23 AC (1d20+10; rolled 13).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has 41 hp remaining (59 hp - 18 damage).
        Ragnarok gains 3 temp hp (had 1; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 41/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 33 vs. 22 AC (1d20+16; rolled 17).
        Hits: 18 damage (3d10+5; rolled 2, 8, 3).
        Ragnarok deflects 4 damage; 14 gets through (4 temp hp - 18 damage).
        Ragnarok has 43 hp remaining (57 hp - 14 damage).
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 43/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 19 damage (2d10[brutal 2]+12; rolled 4, 3).
        Soldier has 22 hp remaining (41 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 22/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+14; rolled 1).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 43/57; Temp HP: 4; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 23 AC (1d20+8; rolled 13).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    Soldier's turn:
      HP: 22/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+14; rolled 2).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 43/57; Temp HP: 4; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 22 vs. 23 AC (1d20+8; rolled 14).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 22/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+14; rolled 14).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 32 hp remaining (43 hp - 11 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 32/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 15 hp (32 hp -> 47 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 23 AC (1d20+10; rolled 13).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has 3 hp remaining (22 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 3/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 24 AC (1d20+16; rolled 3).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 47/57; Temp HP: 4; Surges: 12; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 23 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 3/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+14; rolled 2).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 47/57; Temp HP: 4; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 23 AC (1d20+8; rolled 5).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    Soldier's turn:
      HP: 3/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+14; rolled 14).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 36 hp remaining (47 hp - 11 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 36/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 23 AC (1d20+10; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 3/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 22 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 19 hp remaining (36 hp - 17 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 19/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 23 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    Soldier's turn:
      HP: 3/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+14; rolled 8).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 7 hp remaining (19 hp - 12 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 7/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (7 hp -> 13 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 23 AC (1d20+10; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 3/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+16; rolled 12).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok has 5 hp remaining (13 hp - 8 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: 5/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 23 AC (1d20+10; rolled 14).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has -15 hp remaining (3 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 11 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 15 hp (11 hp -> 26 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 15 hp (26 hp -> 41 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 15 hp (41 hp -> 56 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2: Level 4 Ragnarok VS. Level 4 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+3; rolled 5).
    Soldier rolls 8 initiative (1d20+6; rolled 2).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 3.
      Soldier initiative bonus is 6.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+11; rolled 12).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 48 hp remaining (56 hp - 8 damage).
    Ragnarok's turn:
      HP: 48/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+8; rolled 5).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 48/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 14 vs. 20 AC (1d20+8; rolled 6).
        Misses.
        Distracting Spate has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+11; rolled 8).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 48/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 20 AC (1d20+10; rolled 20).
        Crits: 24 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 2).
        Soldier has 31 hp remaining (55 hp - 24 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 31/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+13; rolled 16).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 38 hp remaining (48 hp - 10 damage).
    Ragnarok's turn:
      HP: 38/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 15 hp (38 hp -> 53 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 5:
    Soldier's turn:
      HP: 31/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 24 AC (1d20+11; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 53/57; Temp HP: 4; Surges: 8; Surge Value: 15
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 20 AC (1d20+10; rolled 20).
        Crits: 26 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 4).
        Soldier has 5 hp remaining (31 hp - 26 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 5/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+13; rolled 18).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 50 hp remaining (53 hp - 3 damage).
    Ragnarok's turn:
      HP: 50/57; Temp HP: 0; Surges: 8; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+10; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 5/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+13; rolled 12).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has 45 hp remaining (50 hp - 5 damage).
    Ragnarok's turn:
      HP: 45/57; Temp HP: 0; Surges: 8; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 20 AC (1d20+10; rolled 20).
        Crits: 32 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 10).
        Soldier has -27 hp remaining (5 hp - 32 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 45 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 15 hp (45 hp -> 57 hp; 3 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3: Level 4 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+3; rolled 13).
    Soldier rolls 21 initiative (1d20+8; rolled 13).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+13; rolled 13).
        Hits: 15 damage (3d8+4; rolled 1, 4, 6).
        Ragnarok has 42 hp remaining (57 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 42/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 22 AC (1d20+10; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 15 hp (42 hp -> 57 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 19 vs. 22 AC (1d20+8; rolled 11).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 25 AC (1d20+15; rolled 18).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 49 hp remaining (57 hp - 8 damage).
    Ragnarok's turn:
      HP: 49/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 23 AC (1d20+15; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 49/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 4:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 23 AC (1d20+13; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 49/57; Temp HP: 4; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 22 AC (1d20+10; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+15; rolled 9).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 46 hp remaining (49 hp - 3 damage).
    Ragnarok's turn:
      HP: 46/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 22 AC (1d20+8; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 6:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 23 AC (1d20+13; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 46/57; Temp HP: 4; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 22 AC (1d20+8; rolled 6).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 7:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+13; rolled 18).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 42 hp remaining (46 hp - 4 damage).
    Ragnarok's turn:
      HP: 42/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 14 vs. 22 AC (1d20+8; rolled 6).
        Misses.
        Distracting Spate has been expended.
    
  Round 8:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+13; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 42/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 22 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+15; rolled 11).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has 30 hp remaining (42 hp - 12 damage).
    Ragnarok's turn:
      HP: 30/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 22 AC (1d20+8; rolled 16).
        Hits: 18 damage (1d10[brutal 2]+8; rolled 10).
        Soldier has 54 hp remaining (72 hp - 18 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    
  Round 10:
    Soldier's turn:
      HP: 54/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+13; rolled 18).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
        Ragnarok has 30 hp remaining (30 hp - 0 damage).
    Ragnarok's turn:
      HP: 30/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 22 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 11:
    Soldier's turn:
      HP: 54/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 20 hp remaining (30 hp - 10 damage).
    Ragnarok's turn:
      HP: 20/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 22 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 12:
    Soldier's turn:
      HP: 54/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+13; rolled 15).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 11 hp remaining (20 hp - 9 damage).
    Ragnarok's turn:
      HP: 11/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 22 AC (1d20+8; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 13:
    Soldier's turn:
      HP: 54/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+13; rolled 14).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 5 hp remaining (11 hp - 6 damage).
    Ragnarok's turn:
      HP: 5/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 22 AC (1d20+8; rolled 17).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 40 hp remaining (54 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    
  Round 14:
    Soldier's turn:
      HP: 40/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+13; rolled 18).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 2 hp remaining (5 hp - 3 damage).
    Ragnarok's turn:
      HP: 2/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 22 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 15:
    Soldier's turn:
      HP: 40/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+15; rolled 10).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has -3 hp remaining (2 hp - 5 damage).
    Ragnarok's turn:
      HP: -3/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 2 failures remaining before death.
    
  Round 16:
    Soldier's turn:
      HP: 40/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 23 AC (1d20+13; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -3/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 1 failures remaining before death.
    
  Round 17:
    Soldier's turn:
      HP: 40/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 23 AC (1d20+13; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: -3/57; Temp HP: 0; Surges: 6; Surge Value: 15
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (0.7% chance):]
Code:
FIGHT #1: Level 4 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 22 initiative (1d20+3; rolled 19).
    Soldier rolls 9 initiative (1d20+8; rolled 1).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 1
      Knee Breaker (standard action, daily):
        Attacks Soldier with 9 vs. 23 AC (1d20+8; rolled 1).
        Misses: 14 damage (half of 2d10[brutal 2]+12; rolled 9, 7).
        Soldier has 66 hp remaining (80 hp - 14 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 14 vs. 23 AC (1d20+8; rolled 6).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 66/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 21 vs. 22 AC (1d20+14; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 4; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 18 damage (2d10[brutal 2]+8; rolled 4, 6).
        Soldier has 48 hp remaining (66 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 48/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+14; rolled 17).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 52 hp remaining (57 hp - 5 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 52/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 23 AC (1d20+10; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Combat advantage expires.
    Soldier's turn:
      HP: 48/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+14; rolled 15).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 39 hp remaining (52 hp - 13 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 39/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 15 hp (39 hp -> 54 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 23 AC (1d20+10; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 48/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 24 AC (1d20+16; rolled 2).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 54/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 23 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 48/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+14; rolled 16).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 45 hp remaining (54 hp - 9 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 45/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 23 AC (1d20+10; rolled 14).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 4).
        Soldier has 32 hp remaining (48 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 32/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 22 AC (1d20+16; rolled 19).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 38 hp remaining (45 hp - 7 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 38/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 23 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 32/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+16; rolled 15).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok has 25 hp remaining (38 hp - 13 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 25/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 23 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    Soldier's turn:
      HP: 32/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 22 AC (1d20+14; rolled 19).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 19 hp remaining (25 hp - 6 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 19/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (19 hp -> 25 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 18 hp remaining (32 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    Soldier's turn:
      HP: 18/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 22 AC (1d20+14; rolled 18).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 23 hp remaining (25 hp - 2 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 23/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (23 hp -> 29 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 23 AC (1d20+8; rolled 18).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 4 hp remaining (18 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    Soldier's turn:
      HP: 4/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+14; rolled 10).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 10 damage; 1 gets through (10 temp hp - 11 damage).
        Ragnarok has 28 hp remaining (29 hp - 1 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 28/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (28 hp -> 34 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 23 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 4/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+16; rolled 3).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 34/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 23 AC (1d20+8; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 4/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+14; rolled 17).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 28 hp remaining (34 hp - 6 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 28/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (28 hp -> 34 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 23 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 4/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+16; rolled 7).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok has 18 hp remaining (34 hp - 16 damage).
    
  Round 14:
    Ragnarok's turn:
      HP: 18/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (18 hp -> 24 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 23 AC (1d20+10; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 1, 2, 8).
        Soldier has -16 hp remaining (4 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 24 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 15 hp (24 hp -> 39 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 15 hp (39 hp -> 54 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2: Level 4 Ragnarok VS. Level 4 Soldier
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+3; rolled 11).
    Soldier rolls 26 initiative (1d20+6; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).
        Hits: 12 damage (3d8+4; rolled 1, 2, 5).
        Ragnarok has 42 hp remaining (54 hp - 12 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 42/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 16 vs. 20 AC (1d20+8; rolled 8).
        Misses.
        Crushing Blow has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 15 hp (42 hp -> 57 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 24 AC (1d20+11; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 10 vs. 20 AC (1d20+8; rolled 2).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 22 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 22 AC (1d20+13; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 5:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 4; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 20 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 6:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 4; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+13; rolled 12).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 49 hp remaining (57 hp - 8 damage).
    Ragnarok's turn:
      HP: 49/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 20 AC (1d20+8; rolled 17).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 3).
        Soldier has 44 hp remaining (55 hp - 11 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    
  Round 8:
    Soldier's turn:
      HP: 44/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+11; rolled 19).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 49 hp remaining (49 hp - 0 damage).
    Ragnarok's turn:
      HP: 49/57; Temp HP: 1; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+10; rolled 17).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has 26 hp remaining (44 hp - 18 damage).
        Ragnarok gains 3 temp hp (had 1; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 26/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 22 AC (1d20+13; rolled 19).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 40 hp remaining (49 hp - 9 damage).
    Ragnarok's turn:
      HP: 40/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+8; rolled 14).
        Hits: 16 damage (1d10[brutal 2]+8; rolled 8).
        Soldier has 10 hp remaining (26 hp - 16 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    
  Round 10:
    Soldier's turn:
      HP: 10/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+11; rolled 14).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
        Ragnarok has 40 hp remaining (40 hp - 0 damage).
    Ragnarok's turn:
      HP: 40/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+10; rolled 12).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has -5 hp remaining (10 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 40 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 15 hp (40 hp -> 55 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3: Level 4 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 23 initiative (1d20+3; rolled 20).
    Soldier rolls 12 initiative (1d20+8; rolled 4).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 55/57; Temp HP: 0; Surges: 8; Surge Value: 15
      AC: 23; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 22 AC (1d20+10; rolled 15).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 2, 3).
        Soldier has 57 hp remaining (72 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 22 AC (1d20+10; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 57/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+15; rolled 12).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 52 hp remaining (55 hp - 3 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 52/57; Temp HP: 0; Surges: 8; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 18 vs. 22 AC (1d20+8; rolled 10).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 57/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+13; rolled 16).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 42 hp remaining (52 hp - 10 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 42/57; Temp HP: 0; Surges: 8; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 22 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (7 remaining).
        Ragnarok heals 15 hp (42 hp -> 57 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 57/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 25 AC (1d20+15; rolled 17).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 43 hp remaining (57 hp - 14 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 43/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 25 vs. 22 AC (1d20+8; rolled 17).
        Hits: 24 damage (2d10[brutal 2]+8; rolled 1, 1, 6, 10).
        Soldier has 33 hp remaining (57 hp - 24 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 33/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+13; rolled 18).
        Hits: 24 damage (3d8+4; rolled 8, 5, 7).
        Ragnarok deflects 4 damage; 20 gets through (4 temp hp - 24 damage).
        Ragnarok has 23 hp remaining (43 hp - 20 damage).
        Soldier Encounter Attack has been expended.
    
  Round 5:
    Ragnarok's turn:
      HP: 23/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 22 AC (1d20+12; rolled 18).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 1, 8).
        Soldier has 13 hp remaining (33 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Combat advantage expires.
    Soldier's turn:
      HP: 13/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+15; rolled 1).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 23/57; Temp HP: 4; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 22 AC (1d20+10; rolled 20).
        Crits: 30 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 8).
        Soldier has -17 hp remaining (13 hp - 30 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 23 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 15 hp (23 hp -> 38 hp; 0 hp wasted).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 15 hp (38 hp -> 53 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4: Level 4 Ragnarok VS. Level 4 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+3; rolled 14).
    Soldier rolls 18 initiative (1d20+6; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+11; rolled 19).
        Hits: 16 damage (3d8+4; rolled 3, 3, 6).
        Ragnarok has 37 hp remaining (53 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 37/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 23; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+8; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (4 remaining).
        Ragnarok heals 15 hp (37 hp -> 52 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 25 AC (1d20+11; rolled 15).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 41 hp remaining (52 hp - 11 damage).
    Ragnarok's turn:
      HP: 41/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 25; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 15 vs. 20 AC (1d20+8; rolled 7).
        Misses.
        Crushing Blow has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+11; rolled 13).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has 35 hp remaining (41 hp - 6 damage).
    Ragnarok's turn:
      HP: 35/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 4:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+11; rolled 18).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 30 hp remaining (35 hp - 5 damage).
    Ragnarok's turn:
      HP: 30/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+8; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 5:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+11; rolled 17).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 20 hp remaining (30 hp - 10 damage).
    Ragnarok's turn:
      HP: 20/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+13; rolled 16).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has 15 hp remaining (20 hp - 5 damage).
    Ragnarok's turn:
      HP: 15/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 7:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 23 AC (1d20+11; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 15/57; Temp HP: 4; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 8:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+13; rolled 16).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 8 hp remaining (15 hp - 7 damage).
    Ragnarok's turn:
      HP: 8/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 20 AC (1d20+10; rolled 19).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 4).
        Soldier has 39 hp remaining (55 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+13; rolled 19).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 0 hp remaining (8 hp - 8 damage).
    Ragnarok's turn:
      HP: 0/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 10:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+11; rolled 14).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has -6 hp remaining (0 hp - 6 damage).
    Ragnarok's turn:
      HP: -6/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 2 failures remaining before death.
    
  Round 11:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -6/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
    
  Round 12:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -6/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 13:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 23 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: -6/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 20 (1d20; rolled 20).
        Miraculous recovery!
        Ragnarok spends a healing surge (3 remaining).
        Ragnarok heals 15 hp (0 hp -> 15 hp; 0 hp wasted).
    
  Round 14:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 23 AC (1d20+11; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 15/57; Temp HP: 0; Surges: 3; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+8; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 15:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 5 hp remaining (15 hp - 10 damage).
    Ragnarok's turn:
      HP: 5/57; Temp HP: 0; Surges: 3; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 20 AC (1d20+10; rolled 18).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 4).
        Soldier has 23 hp remaining (39 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 16:
    Soldier's turn:
      HP: 23/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+13; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 5/57; Temp HP: 4; Surges: 3; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+8; rolled 8).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 17:
    Soldier's turn:
      HP: 23/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 23 AC (1d20+11; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 5/57; Temp HP: 4; Surges: 3; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+10; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 18:
    Soldier's turn:
      HP: 23/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 23 AC (1d20+13; rolled 10).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 3 hp remaining (5 hp - 2 damage).
    Ragnarok's turn:
      HP: 3/57; Temp HP: 0; Surges: 3; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+8; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 19:
    Soldier's turn:
      HP: 23/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has -7 hp remaining (3 hp - 10 damage).
    Ragnarok's turn:
      HP: -7/57; Temp HP: 0; Surges: 3; Surge Value: 15
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 1 failures remaining before death.
    
  Round 20:
    Soldier's turn:
      HP: 23/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has -21 hp remaining (-7 hp - 14 damage).
    Ragnarok's turn:
      HP: -21/57; Temp HP: 0; Surges: 3; Surge Value: 15
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (1.4% chance):]
Code:
FIGHT #1: Level 4 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+3; rolled 15).
    Soldier rolls 22 initiative (1d20+8; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+14; rolled 11).
        Hits: 24 damage (3d10+5; rolled 7, 9, 3).
        Ragnarok has 33 hp remaining (57 hp - 24 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 33/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 1
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 15 hp (33 hp -> 48 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 23 AC (1d20+8; rolled 18).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 66 hp remaining (80 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 3).
        Soldier has 55 hp remaining (66 hp - 11 damage).
        Ragnarok gains 0 temp hp (had 10; applied 10).
    
  Round 2:
    Soldier's turn:
      HP: 55/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+14; rolled 10).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 45 hp remaining (48 hp - 3 damage).
    Ragnarok's turn:
      HP: 45/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 12 vs. 23 AC (1d20+8; rolled 4).
        Misses: 10 damage (half of 2d10[brutal 2]+12; rolled 2, 5, 4).
        Soldier has 45 hp remaining (55 hp - 10 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 45/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+14; rolled 9).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 36 hp remaining (45 hp - 9 damage).
    Ragnarok's turn:
      HP: 36/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 15 vs. 23 AC (1d20+8; rolled 7).
        Misses.
        Distracting Spate has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 45/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+14; rolled 8).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok has 26 hp remaining (36 hp - 10 damage).
    Ragnarok's turn:
      HP: 26/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 23 AC (1d20+10; rolled 15).
        Hits: 17 damage (1d10[brutal 2]+12; rolled 5).
        Soldier has 28 hp remaining (45 hp - 17 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 28/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 22 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 26/57; Temp HP: 4; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (26 hp -> 32 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 23 AC (1d20+8; rolled 18).
        Hits: 18 damage (1d10[brutal 2]+8; rolled 10).
        Soldier has 10 hp remaining (28 hp - 18 damage).
        Ragnarok gains 6 temp hp (had 4; applied 10).
    
  Round 6:
    Soldier's turn:
      HP: 10/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+14; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 32/57; Temp HP: 10; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 23 AC (1d20+8; rolled 7).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    
  Round 7:
    Soldier's turn:
      HP: 10/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+14; rolled 17).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 10 damage; 1 gets through (10 temp hp - 11 damage).
        Ragnarok has 31 hp remaining (32 hp - 1 damage).
    Ragnarok's turn:
      HP: 31/57; Temp HP: 0; Surges: 12; Surge Value: 15
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 23 AC (1d20+10; rolled 17).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has -8 hp remaining (10 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 31 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 15 hp (31 hp -> 46 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 15 hp (46 hp -> 57 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2: Level 4 Ragnarok VS. Level 4 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+3; rolled 14).
    Soldier rolls 12 initiative (1d20+6; rolled 6).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+8; rolled 5).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+8; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 4; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 53 hp remaining (57 hp - 4 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 53/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 20 AC (1d20+10; rolled 16).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 1, 1, 7).
        Soldier has 36 hp remaining (55 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 36/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+13; rolled 6).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 53/57; Temp HP: 4; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 20 AC (1d20+8; rolled 17).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 22 hp remaining (36 hp - 14 damage).
        Ragnarok gains 6 temp hp (had 4; applied 10).
    Soldier's turn:
      HP: 22/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 22 AC (1d20+11; rolled 3).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 53/57; Temp HP: 10; Surges: 10; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 26 vs. 20 AC (1d20+8; rolled 18).
        Hits: 25 damage (2d10[brutal 2]+12; rolled 6, 7).
        Soldier has -3 hp remaining (22 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Crushing Blow has been expended.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 53 hp; wants at least 50 hp (maximum is 57 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3: Level 4 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+3; rolled 18).
    Soldier rolls 13 initiative (1d20+8; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 53/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 23; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 22 AC (1d20+10; rolled 17).
        Hits: 17 damage (1d10[brutal 2]+12; rolled 5).
        Soldier has 55 hp remaining (72 hp - 17 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 22 AC (1d20+10; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 55/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+15; rolled 17).
        Hits: 15 damage (3d8+4; rolled 1, 8, 2).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 42 hp remaining (53 hp - 11 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 42/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 15 hp (42 hp -> 57 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 22 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 55/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 25 AC (1d20+15; rolled 7).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 17 vs. 22 AC (1d20+8; rolled 9).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 55/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 43 hp remaining (57 hp - 14 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 43/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 22 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 55/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 23 AC (1d20+13; rolled 1).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 43/57; Temp HP: 4; Surges: 9; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 28 vs. 22 AC (1d20+8; rolled 20).
        Crits: 36 damage (2d10[brutal 2, max]+12 + 1d12; rolled max + 4).
        Soldier has 19 hp remaining (55 hp - 36 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+13; rolled 16).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 39 hp remaining (43 hp - 4 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 39/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 22 AC (1d20+10; rolled 14).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 1, 2, 4).
        Soldier has 3 hp remaining (19 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 3/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+15; rolled 1).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 39/57; Temp HP: 4; Surges: 9; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    Soldier's turn:
      HP: 3/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+13; rolled 11).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 37 hp remaining (39 hp - 2 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 37/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 3/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+13; rolled 12).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 35 hp remaining (37 hp - 2 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 35/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 22 AC (1d20+8; rolled 18).
        Hits: 18 damage (1d10[brutal 2]+8; rolled 10).
        Soldier has -15 hp remaining (3 hp - 18 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 35 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 15 hp (35 hp -> 50 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4: Level 4 Ragnarok VS. Level 4 Soldier
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+3; rolled 9).
    Soldier rolls 10 initiative (1d20+6; rolled 4).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 50/57; Temp HP: 0; Surges: 8; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+8; rolled 14).
        Hits: 13 damage (1d10[brutal 2]+8; rolled 5).
        Soldier has 42 hp remaining (55 hp - 13 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    Soldier's turn:
      HP: 42/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 23 vs. 23 AC (1d20+11; rolled 12).
        Hits: 22 damage (3d8+4; rolled 8, 7, 3).
        Ragnarok deflects 10 damage; 12 gets through (10 temp hp - 22 damage).
        Ragnarok has 38 hp remaining (50 hp - 12 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 38/57; Temp HP: 0; Surges: 8; Surge Value: 15
      AC: 23; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+8; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (7 remaining).
        Ragnarok heals 15 hp (38 hp -> 53 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 42/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 25 AC (1d20+11; rolled 10).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 53/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 25; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+8; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 42/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+11; rolled 17).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 47 hp remaining (53 hp - 6 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 47/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 11 vs. 20 AC (1d20+8; rolled 3).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 42/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 23 AC (1d20+11; rolled 6).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 47/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 42/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 23 AC (1d20+13; rolled 4).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 47/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 42/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+13; rolled 16).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 36 hp remaining (47 hp - 11 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 36/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 42/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+11; rolled 5).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 36/57; Temp HP: 4; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+8; rolled 14).
        Hits: 15 damage (1d10[brutal 2]+8; rolled 7).
        Soldier has 27 hp remaining (42 hp - 15 damage).
        Ragnarok gains 6 temp hp (had 4; applied 10).
    Soldier's turn:
      HP: 27/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 23 AC (1d20+11; rolled 2).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 36/57; Temp HP: 10; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+8; rolled 16).
        Hits: 13 damage (1d10[brutal 2]+8; rolled 5).
        Soldier has 14 hp remaining (27 hp - 13 damage).
        Ragnarok gains 0 temp hp (had 10; applied 10).
    Soldier's turn:
      HP: 14/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+11; rolled 5).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 36/57; Temp HP: 10; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    Soldier's turn:
      HP: 14/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+11; rolled 5).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: 36/57; Temp HP: 10; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 14/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 23 AC (1d20+13; rolled 4).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 36/57; Temp HP: 10; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+8; rolled 13).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 3).
        Soldier has 3 hp remaining (14 hp - 11 damage).
        Ragnarok gains 0 temp hp (had 10; applied 10).
    Soldier's turn:
      HP: 3/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+11; rolled 13).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 7 damage; 0 gets through (10 temp hp - 7 damage).
        Ragnarok has 36 hp remaining (36 hp - 0 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 36/57; Temp HP: 3; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+8; rolled 5).
        Misses.
        Ragnarok gains 1 temp hp (had 3; applied 4).
    Soldier's turn:
      HP: 3/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 23 AC (1d20+11; rolled 12).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 28 hp remaining (36 hp - 8 damage).
    
  Round 14:
    Ragnarok's turn:
      HP: 28/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+10; rolled 11).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has -12 hp remaining (3 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 28 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 15 hp (28 hp -> 43 hp; 0 hp wasted).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 15 hp (43 hp -> 57 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +3.
  
FIGHT #5: Level 4 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+3; rolled 18).
    Soldier rolls 23 initiative (1d20+6; rolled 17).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 24 AC (1d20+12; rolled 14).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 46 hp remaining (57 hp - 11 damage).
    Ragnarok's turn:
      HP: 46/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 21 AC (1d20+8; rolled 12).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 24 AC (1d20+12; rolled 18).
        Hits: 19 damage (3d8+4; rolled 7, 4, 4).
        Ragnarok deflects 4 damage; 15 gets through (4 temp hp - 19 damage).
        Ragnarok has 31 hp remaining (46 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 31/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 25 vs. 21 AC (1d20+8; rolled 17).
        Hits: 24 damage (2d10[brutal 2]+8; rolled 10, 6).
        Soldier has 39 hp remaining (63 hp - 24 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (4 remaining).
        Ragnarok heals 15 hp (31 hp -> 46 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 39/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 26 AC (1d20+12; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 46/57; Temp HP: 4; Surges: 4; Surge Value: 15
      AC: 26; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+10; rolled 8).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
      Combat advantage expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 39/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+12; rolled 12).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 38 hp remaining (46 hp - 8 damage).
    Ragnarok's turn:
      HP: 38/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 39/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+14; rolled 17).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 28 hp remaining (38 hp - 10 damage).
    Ragnarok's turn:
      HP: 28/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 6:
    Soldier's turn:
      HP: 39/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 24 AC (1d20+12; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 28/57; Temp HP: 4; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 7:
    Soldier's turn:
      HP: 39/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+12; rolled 12).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 21 hp remaining (28 hp - 7 damage).
    Ragnarok's turn:
      HP: 21/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 8:
    Soldier's turn:
      HP: 39/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 24 AC (1d20+12; rolled 13).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 15 hp remaining (21 hp - 6 damage).
    Ragnarok's turn:
      HP: 15/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 21 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 39/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 24 AC (1d20+14; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 15/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 21 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 10:
    Soldier's turn:
      HP: 39/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 24 AC (1d20+14; rolled 18).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has 3 hp remaining (15 hp - 12 damage).
    Ragnarok's turn:
      HP: 3/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 21 AC (1d20+8; rolled 17).
        Hits: 16 damage (1d10[brutal 2]+8; rolled 1, 8).
        Soldier has 23 hp remaining (39 hp - 16 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    
  Round 11:
    Soldier's turn:
      HP: 23/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 24 AC (1d20+12; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 3/57; Temp HP: 10; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    
  Round 12:
    Soldier's turn:
      HP: 23/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+12; rolled 19).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has -1 hp remaining (3 hp - 4 damage).
    Ragnarok's turn:
      HP: -1/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 13:
    Soldier's turn:
      HP: 23/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 24 AC (1d20+12; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -1/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 2 failures remaining before death.
    
  Round 14:
    Soldier's turn:
      HP: 23/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 24 AC (1d20+12; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -1/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 15:
    Soldier's turn:
      HP: 23/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 24 AC (1d20+12; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: -1/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 1 failures remaining before death.
    
  Round 16:
    Soldier's turn:
      HP: 23/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 24 AC (1d20+12; rolled 13).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has -12 hp remaining (-1 hp - 11 damage).
    Ragnarok's turn:
      HP: -12/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 24; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (78.5% chance):]
Code:
FIGHT #1: Level 4 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+3; rolled 13).
    Soldier rolls 11 initiative (1d20+8; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 23 AC (1d20+8; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 27 damage (2d10[brutal 2]+12; rolled 8, 7).
        Soldier has 53 hp remaining (80 hp - 27 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 53/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 22 AC (1d20+14; rolled 6).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 4; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Knee Breaker (standard action, daily):
        Attacks Soldier with 25 vs. 23 AC (1d20+8; rolled 17).
        Hits: 26 damage (2d10[brutal 2]+12; rolled 9, 5).
        Soldier has 27 hp remaining (53 hp - 26 damage).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Knee Breaker has been expended.
    Soldier's turn:
      HP: 27/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+14; rolled 1).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 57/57; Temp HP: 10; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 23 AC (1d20+8; rolled 14).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    Soldier's turn:
      HP: 27/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+14; rolled 10).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 10 damage; 5 gets through (10 temp hp - 15 damage).
        Ragnarok has 52 hp remaining (57 hp - 5 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 52/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 23 AC (1d20+10; rolled 15).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has 6 hp remaining (27 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 6/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 22 AC (1d20+16; rolled 18).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 44 hp remaining (52 hp - 8 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 44/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 23 AC (1d20+8; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    Soldier's turn:
      HP: 6/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+14; rolled 9).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 33 hp remaining (44 hp - 11 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 33/57; Temp HP: 0; Surges: 13; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 23 AC (1d20+10; rolled 15).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has -16 hp remaining (6 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 33 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 15 hp (33 hp -> 48 hp; 0 hp wasted).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 15 hp (48 hp -> 57 hp; 6 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Crushing Blow recharges.
      Spend Action Point recharges.
  
FIGHT #2: Level 4 Ragnarok VS. Level 4 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+3; rolled 17).
    Soldier rolls 21 initiative (1d20+6; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+13; rolled 16).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 46 hp remaining (57 hp - 11 damage).
    Ragnarok's turn:
      HP: 46/57; Temp HP: 0; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 16 vs. 20 AC (1d20+8; rolled 8).
        Misses.
        Crushing Blow has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 22 AC (1d20+11; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 46/57; Temp HP: 0; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 20 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 4:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 22 AC (1d20+11; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 46/57; Temp HP: 4; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 5:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 46/57; Temp HP: 4; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+8; rolled 16).
        Hits: 15 damage (1d10[brutal 2]+8; rolled 7).
        Soldier has 40 hp remaining (55 hp - 15 damage).
        Ragnarok gains 6 temp hp (had 4; applied 10).
    
  Round 6:
    Soldier's turn:
      HP: 40/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+11; rolled 12).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).
        Ragnarok has 46 hp remaining (46 hp - 0 damage).
    Ragnarok's turn:
      HP: 46/57; Temp HP: 4; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 17 vs. 20 AC (1d20+8; rolled 9).
        Misses.
        Distracting Spate has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 40/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 46/57; Temp HP: 4; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+8; rolled 2).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 8:
    Soldier's turn:
      HP: 40/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 46/57; Temp HP: 4; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 20 AC (1d20+10; rolled 10).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has 22 hp remaining (40 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 22/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+13; rolled 16).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 37 hp remaining (46 hp - 9 damage).
    Ragnarok's turn:
      HP: 37/57; Temp HP: 0; Surges: 11; Surge Value: 15
      AC: 22; Action Points: 0
      Combat advantage expires.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 15 hp (37 hp -> 52 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+8; rolled 14).
        Hits: 12 damage (1d10[brutal 2]+8; rolled 2, 4).
        Soldier has 10 hp remaining (22 hp - 12 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    
  Round 10:
    Soldier's turn:
      HP: 10/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 24 AC (1d20+11; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 52/57; Temp HP: 10; Surges: 10; Surge Value: 15
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 20 AC (1d20+8; rolled 20).
        Crits: 22 damage (1d10[brutal 2, max]+8 + 1d12; rolled max + 4).
        Soldier has -12 hp remaining (10 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 10; applied 10).
      +2 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 52 hp; wants at least 50 hp (maximum is 57 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3: Level 4 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+3; rolled 17).
    Soldier rolls 23 initiative (1d20+8; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+13; rolled 19).
        Hits: 18 damage (3d8+4; rolled 4, 2, 8).
        Ragnarok has 34 hp remaining (52 hp - 18 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 34/57; Temp HP: 0; Surges: 10; Surge Value: 15
      AC: 23; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 15 hp (34 hp -> 49 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 24 vs. 22 AC (1d20+8; rolled 16).
        Hits: 29 damage (2d10[brutal 2]+12; rolled 8, 9).
        Soldier has 43 hp remaining (72 hp - 29 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 43/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 25 AC (1d20+15; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 49/57; Temp HP: 4; Surges: 9; Surge Value: 15
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 22 AC (1d20+10; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 43/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+15; rolled 13).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 39 hp remaining (49 hp - 10 damage).
    Ragnarok's turn:
      HP: 39/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 22 AC (1d20+10; rolled 20).
        Crits: 27 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 5).
        Soldier has 16 hp remaining (43 hp - 27 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 16/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+15; rolled 14).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 35 hp remaining (39 hp - 4 damage).
    Ragnarok's turn:
      HP: 35/57; Temp HP: 0; Surges: 9; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 23 vs. 22 AC (1d20+8; rolled 15).
        Hits: 21 damage (2d10[brutal 2]+8; rolled 3, 10).
        Soldier has -5 hp remaining (16 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 35 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 15 hp (35 hp -> 50 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Combat advantage expires.
  
FIGHT #4: Level 4 Ragnarok VS. Level 4 Soldier
  Roll initiative!
    Ragnarok rolls 23 initiative (1d20+3; rolled 20).
    Soldier rolls 26 initiative (1d20+6; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 55/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+11; rolled 13).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 40 hp remaining (50 hp - 10 damage).
    Ragnarok's turn:
      HP: 40/57; Temp HP: 0; Surges: 8; Surge Value: 15
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+8; rolled 14).
        Hits: 16 damage (1d10[brutal 2]+8; rolled 8).
        Soldier has 39 hp remaining (55 hp - 16 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (7 remaining).
        Ragnarok heals 15 hp (40 hp -> 55 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 25 AC (1d20+11; rolled 19).
        Hits: 20 damage (3d8+4; rolled 8, 5, 3).
        Ragnarok deflects 10 damage; 10 gets through (10 temp hp - 20 damage).
        Ragnarok has 45 hp remaining (55 hp - 10 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 45/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 25; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 10 vs. 20 AC (1d20+8; rolled 2).
        Misses.
        Crushing Blow has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+11; rolled 16).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 34 hp remaining (45 hp - 11 damage).
    Ragnarok's turn:
      HP: 34/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 12 vs. 20 AC (1d20+8; rolled 4).
        Misses.
        Distracting Spate has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+11; rolled 14).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has 25 hp remaining (34 hp - 9 damage).
    Ragnarok's turn:
      HP: 25/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+13; rolled 19).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has 13 hp remaining (25 hp - 12 damage).
    Ragnarok's turn:
      HP: 13/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+8; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 6:
    Soldier's turn:
      HP: 39/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+11; rolled 19).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 11 hp remaining (19 hp - 8 damage).
    Ragnarok's turn:
      HP: 11/57; Temp HP: 0; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+10; rolled 17).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 2, 10).
        Soldier has 17 hp remaining (39 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 17/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+13; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 17/57; Temp HP: 4; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+8; rolled 19).
        Hits: 13 damage (1d10[brutal 2]+8; rolled 5).
        Soldier has 4 hp remaining (17 hp - 13 damage).
        Ragnarok gains 6 temp hp (had 4; applied 10).
    
  Round 8:
    Soldier's turn:
      HP: 4/55; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 23/57; Temp HP: 10; Surges: 7; Surge Value: 15
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (23 hp -> 29 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 20 AC (1d20+10; rolled 20).
        Crits: 31 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 9).
        Soldier has -27 hp remaining (4 hp - 31 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 29 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 15 hp (29 hp -> 44 hp; 0 hp wasted).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 15 hp (44 hp -> 57 hp; 2 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +3.
  
FIGHT #5: Level 4 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+3; rolled 5).
    Soldier rolls 26 initiative (1d20+6; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 18 vs. 24 AC (1d20+12; rolled 6).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 10 vs. 21 AC (1d20+8; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 21 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 2:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 24 AC (1d20+12; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 4; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 21 AC (1d20+10; rolled 17).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 4).
        Soldier has 47 hp remaining (63 hp - 16 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 3:
    Soldier's turn:
      HP: 47/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 24 AC (1d20+14; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 4; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 47/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 24 AC (1d20+14; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 57/57; Temp HP: 4; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 21 AC (1d20+10; rolled 13).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has 28 hp remaining (47 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 28/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 24 AC (1d20+14; rolled 12).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 56 hp remaining (57 hp - 1 damage).
    Ragnarok's turn:
      HP: 56/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 15 vs. 21 AC (1d20+8; rolled 7).
        Misses.
        Crushing Blow has been expended.
    
  Round 6:
    Soldier's turn:
      HP: 28/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 24 AC (1d20+12; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 56/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 21 AC (1d20+8; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 7:
    Soldier's turn:
      HP: 28/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+12; rolled 12).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 52 hp remaining (56 hp - 4 damage).
    Ragnarok's turn:
      HP: 52/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 21 AC (1d20+8; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 8:
    Soldier's turn:
      HP: 28/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+12; rolled 15).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 46 hp remaining (52 hp - 6 damage).
    Ragnarok's turn:
      HP: 46/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 21 AC (1d20+10; rolled 20).
        Crits: 25 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 3).
        Soldier has 3 hp remaining (28 hp - 25 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 3/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 24 AC (1d20+14; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 46/57; Temp HP: 4; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 10:
    Soldier's turn:
      HP: 3/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 24 AC (1d20+12; rolled 18).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 39 hp remaining (46 hp - 7 damage).
    Ragnarok's turn:
      HP: 39/57; Temp HP: 0; Surges: 5; Surge Value: 15
      AC: 24; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 21 AC (1d20+8; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (4 remaining).
        Ragnarok heals 15 hp (39 hp -> 54 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 11:
    Soldier's turn:
      HP: 3/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 26 AC (1d20+12; rolled 19).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 46 hp remaining (54 hp - 8 damage).
    Ragnarok's turn:
      HP: 46/57; Temp HP: 0; Surges: 4; Surge Value: 15
      AC: 26; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 21 AC (1d20+8; rolled 18).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 2, 3).
        Soldier has -8 hp remaining (3 hp - 11 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +2 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 46 hp; wants at least 50 hp (maximum is 57 hp).
      Ragnarok spends a healing surge (3 remaining).
      Ragnarok heals 15 hp (46 hp -> 57 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
[/sblock]
[/sblock]
[/sblock]
 

Magic Items at level... (lvl + 2 as you said)
16: Strongheart Tattoo (Paragon)
19: Boon: Raven Queen's Shroud (level 18)
30: Strongheart Tatto (Epic)

I was looking ahead at upcoming magic items when I realized that some of them don't come from the first year. I want to limit the selection for this first pass so we're evaluating the pre-Expertise math. Anybody care to suggest some replacements?

There may be other magic items that don't fit as well--this is just what jumped out at me.
 

Looking at the fights, I really think the Dwarf's AI needs to be improved. I'm not sure if it's better to list things to do, or things not to do.

1. If you plan to use an action point, open up the round with Distracting Spate.
2. When you are down to at-wills, if you have no temporary hit points, use Crushing Surge, do not use Brash Strike.
3. When you are down to at-wills, if you have temporary hit points, do not use Crushing Surge, use Brash Strike.

The last two seem like pretty straight forward implementations. The first one is probably a bit trickier, but I feel reflects reality the best. You can make rule #2 in effect only while bloodied if you like, and randomize otherwise. Rule #1 and #3 should always be in effect.
 

Looking at the fights, I really think the Dwarf's AI needs to be improved. I'm not sure if it's better to list things to do, or things not to do.

1. If you plan to use an action point, open up the round with Distracting Spate.

Since the daily power is villain's menace and at least one of the AI routines had Distracting Spate-action point-villain's menace, I think it would be very interesting to see a run of this showing whether it is better to use villain's menace to set up distracting spate or distracting spate to set up villain's menace. (I suspect it is better to use villain's menace to set up distracting spate since they do the same base damage on a hit and no damage on a miss--but using villain's menace first gives +2 or +4 damage to distracting spate rather than no damage bonus if the orders are reversed. Also, villain's menace gives a reduced bonus on a miss while distracting spate gives no bonus on a miss).
 

Since the daily power is villain's menace

Where do you see Villain's Menace? The daily power is Knee Breaker.

If the daily power was Villain's Menace, then yes, opening up with that would be a good idea, but I still wouldn't action point after that. I'd wait till next turn to use Distracting Spate, and follow that with the action point.
 

I was looking ahead at upcoming magic items when I realized that some of them don't come from the first year. I want to limit the selection for this first pass so we're evaluating the pre-Expertise math. Anybody care to suggest some replacements?

There may be other magic items that don't fit as well--this is just what jumped out at me.

My bad, I was just clicking through the character builder without really looking at source.
 

About the AI

Okay, about the AI, and why it's so stupid. Short version: Computers are stupid. :D

(Slightly longer version: ...and I'm not an AI programmer.)

Cheekiness aside, the big challenge here is creating an AI that doesn't have to be rewritten for every character and every level. Remember, our goal isn't to create a dwarf that fights intelligently; it's to create a dwarf that fights consistently across 30 levels. Consistently low performance is just as good as consistently high performance as long as all powers, magic items, and so forth get equal love.

In practice, though, that means that the 'bash it in the head' powers are used to their potential more easily than the 'set up a big combo' powers right now, so they may be weighted more favorably. So we do need some AI. But I want to remind you that we don't need great or even good AI. Just consistent AI.

What I have the ability to do, easily, right now, is this:


  • Have powers be turned off (not chosen) until certain conditions are true. For example, Second Wind is set to :do_not_use until the dwarf has received at least a healing surge worth of damage.
  • Have powers set to :low priority, which is the same as :do_not_use, except that the power isn't turned off entirely. :Low priority powers will be used if no :normal powers are available.
  • Make decisions based on perfect information. For example, I can give Brute Strike :low priority if the enemy has fewer than 4 hit points remaining.
  • Change the overall, non-power-specific rules about power selection. For example, I can have all dailies fire before encounters, or all standard actions before minor actions.

What I want to avoid is anything that increases maintenance costs. In particular, I don't want to have to reprogram the AI in order to test different builds, power combinations, or levels. This means avoiding:


  • Complex logic with a lot of special case rules. ("If this power is active, but that one isn't, and the monster is such-and-such, don't use this power.") This is hard to test thoroughly and will lead to hard-to-find bugs. A few special cases are easy to test, and potentially okay (for example, I've programmed ":do_not_use Boundless Endurance if Second Wind is still available"), but I don't want to program in every combination of every power.
  • Decisions based on assumptions about other powers being present. For example, we could :do_not_use Brash Strike when we don't have temp hit points. But what if we don't have any powers that grant temp hp in this build?
  • Giving certain powers higher than normal priority. This will require constant tweaking as we change builds and levels. For example, giving Crushing Surge a hypothetical :high priority when the dwarf has no temp hit points might be appropriate now, but is it still appropriate at level 25? Is it appropriate for all fighters of any build?
  • Power combos, such as "use power X, then action point, then power Y." Is that combo still appropriate at all levels? Does it apply to all builds?

The key here is keeping AI programming costs low. Remember, the quality of the AI isn't that important as long as the creatures fight consistently across levels. We're looking at how survivability changes from level to level, not the absolute number. So, how can we best achieve that goal given the above constraints? Creative solutions welcome.
 

Quick question about Ragnarok's 5th level Daily, Rain of Steel. It looks like the Iron Armbands don't apply to this power because it isn't a melee attack (it's 'Personal'). Any disagreement with this ruling?

For the AI on this power, I was thinking of marking all Stance powers as :do_not_use when another Stance power is active. Since starting a new Stance kills the old one, using two in one encounter seems like a waste of resources. A human might decide to do so in rare circumstances, but I don't think we can make the computer that smart, and I don't think we need to.

We can revise the rule if we start dealing with encounter Stances rather than dailies, but it seems appropriate for now. Any comments?
 

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