Monte Carlo versus "The Math"


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"Do not use Crushing Surge when you have temp hp" is probably a good idea. :)

How about:
Do I have Combat Advantage? Don't use combat advantage granting powers.
Do I have Temp HP? Don't use temp HP granting powers.
Do I give Combat Advantage? Prioritize powers that make me grant combat advantage (since they don't stack).
 

Something that could be useful to Truename is to come up a way of valueing a power for it's use.

Much like a move in chess is valued.

That way, the AI is reduced to picking up the highest valued action.
It dones'nt have to be perfect, but with a good formula, you can have a great improvement.

To give an example, let's use something based in the average damage.
The "base value" could be something like this:

Basic Attack: 9
Reaping Strike: 11
Second Wind: 8 (arbitrary value)
Steel Serpent Strike: 8 (13 - 5 because it's an Encounter Power)
Comeback Strike: 3 (it's 13 - 10 because it's a Daily power)

Now, whenever the player's turn comes up, you could scan for certain conditions and adjust these base values and select the higher.

Am I Bloodied? Encounter Powers and Daily Powers get +5
Am I out of Encounter Powers? Daily Powers get +5

With these simple rules, you can get an interest behaviour, and it isn't difficult to program.

Of course, coming up with a good formula is not easy, but it is something that other people can do in parallel with Truename and that could help him.
 

Ragnarok Level 5

Believe it or not, I haven't given up yet. I've just been on vacation. Actually, I'm writing this while on vacation, but I have no Internet access, so you'll see this when I get back.

So... level 5. Nothing particularly exciting at this level--everything contributed fairly equally to survivability. Rain of Steel added more than I expected, especially since it often gets bumped in favor of Boundless Endurance once the fight goes badly, as it often does vs. the level 8 Soldier.

I've continued to enhance the quality of the sim. The only thing you'll notice, in addition to support for level 5 stuff, is the new "Shift" combat action. Since there's no support for movement in the sim, this doesn't do anything right now except hook in with Boots of the Fencing Master. To prevent confusion, I've only given Shift to PCs, not to monsters, so you won't see it show up in the Soldier's power list.

The other change you'll notice is that I tweaked the AI for Crushing Surge so that it doesn't activate when Ragnarok already has temp hit points. This change didn't seem to effect survivability.

Code:
Level 4 Ragnarok (vs. Level 5 challenges): 33.8% +/- 2.9%
Add level 5:  44.3% +/- 3.1%
Add Rain of Steel: 62.4% +/- 3.0%
Add Boots of the Fencing Master: 70.6% +/- 2.8%
Final result (10,000 runs): 70.8% +/- 0.9%

And here's the level-by-level results. (I re-run this every time, so it reflects the latest sim and AI improvements.)

Code:
Level 1 Ragnarok vs. Soldier: 45.3% +/- 3.1% survival (5.6 rounds)
Level 2 Ragnarok vs. Soldier: 85.4% +/- 2.2% survival (7.1 rounds)
Level 3 Ragnarok vs. Soldier: 74.2% +/- 2.7% survival (9.0 rounds)
Level 4 Ragnarok vs. Soldier: 80.7% +/- 2.4% survival (7.6 rounds)
Level 5 Ragnarok vs. Soldier: 70.6% +/- 2.8% survival (8.6 rounds)

And the full results:

[sblock=Level 5 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 5 Ragnarok:
  HP: 63/63; Temp HP: 0; Surges: 13; Surge Value: 16
  AC: 22; Action Points: 1
  Str: 17(+3); Con: 19(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +3
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 58 (15 class + 19 con + 24 level)
    Base Surges: 13 (9 class + 4 con)
    Battlerager Vigor: 
      +4 temp hp on hit.
      Grant 4 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Craghammer +1
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +1 attack rolls and damage rolls
      Critical: 1d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Scale Armor +1
      AC Bonus: +7
      Enhancement: +1
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +1
      Enhancement: +1
      Property: +1 to healing surge value
    Arms Slot: Iron Armbands Of Power
      Gain a +2 bonus to damage rolls.
    Feet Slot: Boots Of The Fencing Master
      On Shift: Gain +1 defense bonus (until end of next turn).
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        2d10[brutal 2]+12 damage.
        Grant 10 temporary hit points.
      Crit:
        2d10[brutal 2, max]+12 + 1d12 damage.
        Grant 10 temporary hit points.
      Miss:
        Half of 2d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        2d10[brutal 2]+8 damage.
        Grant 4 temporary hit points.
        Gain combat advantage (until end of next turn).
      Crit:
        2d10[brutal 2, max]+8 + 1d12 damage.
        Grant 4 temporary hit points.
        Gain combat advantage (until end of next turn).
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        1d10[brutal 2]+8 damage.
        Grant 10 temporary hit points.
      Crit:
        1d10[brutal 2, max]+8 + 1d12 damage.
        Grant 10 temporary hit points.
      Miss: Grant 4 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+10 vs. AC
      Hit:
        1d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
      Crit:
        1d10[brutal 2, max]+12 + 1d12 damage.
        Grant 4 temporary hit points.
      Effect: Opponent gets combat advantage (until start of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action
      Effect: Gain regen 6 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        2d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
      Crit:
        2d10[brutal 2, max]+12 + 1d12 damage.
        Grant 4 temporary hit points.
    Rain Of Steel:
      Daily * Stance
      Minor Action
      Effect: Opponents take 1d10[brutal 2] damage at the start of each turn.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 16 hit points.
        Gain a +2 defense bonus until end of next turn.
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).

Level 5 Soldier:
  HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
  AC: 21; Action Points: 0
  Str: 18(+4); Con: 15(+2); Dex: 15(+2); Int: 15(+2); Wis: 15(+2); Cha: 15(+2)
  Initiative Bonus: +6
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit: 3d8+4 damage.
      Crit: 28 damage (3d8[max]+4).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit: 1d10+4 damage.
      Crit: 14 damage (1d10[max]+4).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 6 Soldier:
  HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
  AC: 22; Action Points: 0
  Str: 19(+4); Con: 16(+3); Dex: 16(+3); Int: 16(+3); Wis: 16(+3); Cha: 16(+3)
  Initiative Bonus: +8
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit: 3d8+4 damage.
      Crit: 28 damage (3d8[max]+4).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit: 1d10+4 damage.
      Crit: 14 damage (1d10[max]+4).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 7 Soldier:
  HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
  AC: 23; Action Points: 0
  Str: 19(+4); Con: 16(+3); Dex: 16(+3); Int: 16(+3); Wis: 16(+3); Cha: 16(+3)
  Initiative Bonus: +8
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 3d10+5 damage.
      Crit: 35 damage (3d10[max]+5).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 2d6+5 damage.
      Crit: 17 damage (2d6[max]+5).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 8 Soldier:
  HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
  AC: 24; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +9
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit: 3d10+5 damage.
      Crit: 35 damage (3d10[max]+5).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit: 2d6+5 damage.
      Crit: 17 damage (2d6[max]+5).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 8.6
  2  (0.7%): ===
  3  (4.5%): =====================
  4 (11.9%): =========================================
  5 (22.4%): =========================================================
  6 (34.4%): ===================================================================
  7 (46.4%): ==================================================================
  8 (57.0%): ===========================================================
  9 (66.5%): ====================================================
 10 (73.8%): =========================================
 11 (80.0%): ==================================
 12 (85.0%): ============================
 13 (89.0%): =====================
 14 (92.0%): ================
 15 (94.1%): ===========
 16 (95.8%): =========
 17 (97.0%): =======
 18 (97.8%): ====
 19 (98.3%): ===
 20 (98.8%): ==
 21 (99.1%): =
 22 (99.4%): =
 23 (99.6%): =

Avg fights survived: 4.0
  0  (6.7%): ======
  2 (25.4%): ================
  4 (29.2%): ==
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 2.3 of 13
  0 (26.6%): ===================================================================
  1 (41.0%): ====================================
  2 (57.2%): ========================================
  3 (73.3%): ========================================
  4 (85.4%): ==============================
  5 (93.7%): =====================
  6 (97.6%): =========
  7 (99.1%): ===
  8 (99.8%): =

Survival rate: 70.8% +/- 0.9%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (6.7% chance):]
Code:
FIGHT #1: Level 5 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+3; rolled 14).
    Soldier rolls 25 initiative (1d20+9; rolled 16).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 35 vs. 22 AC (1d20+15; rolled 20).
        Crits: 35 damage (3d10[max]+5; rolled max).
        Ragnarok has 28 hp remaining (63 hp - 35 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 28/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 22; Action Points: 1
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 24 AC (1d20+10; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has 68 hp remaining (89 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 15 vs. 24 AC (1d20+8; rolled 7).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 68/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 65 hp remaining (68 hp - 3 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+17; rolled 10).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 18 hp remaining (28 hp - 10 damage).
    Ragnarok's turn:
      HP: 18/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 24 AC (1d20+8; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 16 hp (18 hp -> 34 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 65/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 60 hp remaining (65 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 25 AC (1d20+15; rolled 10).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 25 hp remaining (34 hp - 9 damage).
    Ragnarok's turn:
      HP: 25/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 18 vs. 24 AC (1d20+8; rolled 10).
        Misses: 14 damage (half of 2d10[brutal 2]+12; rolled 7, 10).
        Soldier has 46 hp remaining (60 hp - 14 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 46/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+15; rolled 15).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 15 hp remaining (25 hp - 10 damage).
    Ragnarok's turn:
      HP: 15/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (15 hp -> 21 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 24 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 46/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+17; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 21/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (21 hp -> 27 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 24 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 46/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+17; rolled 9).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has 12 hp remaining (27 hp - 15 damage).
    Ragnarok's turn:
      HP: 12/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (12 hp -> 18 hp; 0 hp wasted).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 20 vs. 24 AC (1d20+8; rolled 12).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 46/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+15; rolled 11).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok has 6 hp remaining (18 hp - 12 damage).
    Ragnarok's turn:
      HP: 6/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (6 hp -> 12 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 24 AC (1d20+8; rolled 16).
        Hits: 15 damage (1d10[brutal 2]+8; rolled 7).
        Soldier has 31 hp remaining (46 hp - 15 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 23 AC (1d20+15; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 10 damage; 7 gets through (10 temp hp - 17 damage).
        Ragnarok has 5 hp remaining (12 hp - 7 damage).
    Ragnarok's turn:
      HP: 5/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 24 AC (1d20+8; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+15; rolled 16).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 0 hp remaining (11 hp - 11 damage).
    Ragnarok's turn:
      HP: 0/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+15; rolled 10).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok has -13 hp remaining (0 hp - 13 damage).
    Ragnarok's turn:
      HP: -13/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    
  Round 11:
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+15; rolled 15).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok has -26 hp remaining (-13 hp - 13 damage).
    Ragnarok's turn:
      HP: -26/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    
  Round 12:
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+15; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: -26/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 1 failures remaining before death.
    
  Round 13:
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+15; rolled 13).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok has -34 hp remaining (-26 hp - 8 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (0.9% chance):]
Code:
FIGHT #1: Level 5 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+3; rolled 10).
    Soldier rolls 13 initiative (1d20+9; rolled 4).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 3.
      Soldier initiative bonus is 9.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+15; rolled 2).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 63/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 22; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 22 vs. 24 AC (1d20+8; rolled 14).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 24 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 86 hp remaining (89 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+15; rolled 18).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 54 hp remaining (63 hp - 9 damage).
    Ragnarok's turn:
      HP: 54/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 17 vs. 24 AC (1d20+8; rolled 9).
        Misses: 13 damage (half of 2d10[brutal 2]+12; rolled 9, 1, 1, 6).
        Soldier has 73 hp remaining (86 hp - 13 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 73/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 63 hp remaining (73 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 23 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 54/63; Temp HP: 4; Surges: 13; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 24 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 63/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 54 hp remaining (63 hp - 9 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+17; rolled 12).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 48 hp remaining (54 hp - 6 damage).
    Ragnarok's turn:
      HP: 48/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 24 AC (1d20+8; rolled 14).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 54/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 2, 5).
        Soldier has 49 hp remaining (54 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+15; rolled 12).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 38 hp remaining (48 hp - 10 damage).
    Ragnarok's turn:
      HP: 38/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 24 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 16 hp (38 hp -> 54 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 49/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 46 hp remaining (49 hp - 3 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 25 AC (1d20+17; rolled 10).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok has 45 hp remaining (54 hp - 9 damage).
    Ragnarok's turn:
      HP: 45/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 22 vs. 24 AC (1d20+8; rolled 14).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 46/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 2, 9).
        Soldier has 37 hp remaining (46 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+15; rolled 16).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has 33 hp remaining (45 hp - 12 damage).
    Ragnarok's turn:
      HP: 33/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 24 AC (1d20+8; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 37/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 30 hp remaining (37 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+15; rolled 11).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 23 hp remaining (33 hp - 10 damage).
    Ragnarok's turn:
      HP: 23/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 24 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 30/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+17; rolled 12).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok has 13 hp remaining (23 hp - 10 damage).
    Ragnarok's turn:
      HP: 13/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 24 AC (1d20+10; rolled 20).
        Crits: 23 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 1).
        Soldier has 7 hp remaining (30 hp - 23 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 7/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+17; rolled 15).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 11 hp remaining (19 hp - 8 damage).
    Ragnarok's turn:
      HP: 11/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 24 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 7/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+15; rolled 10).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 7 hp remaining (17 hp - 10 damage).
    Ragnarok's turn:
      HP: 7/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (7 hp -> 13 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 24 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 7/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 23 AC (1d20+17; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 13/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 24 AC (1d20+10; rolled 18).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has -8 hp remaining (7 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 19 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 16 hp (19 hp -> 35 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 16 hp (35 hp -> 51 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 16 hp (51 hp -> 63 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
  
FIGHT #2: Level 5 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+3; rolled 17).
    Soldier rolls 11 initiative (1d20+6; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 63/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 21 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 23 AC (1d20+14; rolled 5).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 63/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 12 vs. 21 AC (1d20+8; rolled 4).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+12; rolled 19).
        Hits: 27 damage (3d8+4; rolled 7, 8, 8).
        Ragnarok has 36 hp remaining (63 hp - 27 damage).
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 36/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 21 AC (1d20+8; rolled 20).
        Crits: 28 damage (1d10[brutal 2, max]+8 + 1d12; rolled max + 10).
        Soldier has 35 hp remaining (63 hp - 28 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 16 hp (36 hp -> 52 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 25 AC (1d20+12; rolled 5).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 52/63; Temp HP: 10; Surges: 8; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+14; rolled 2).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 52/63; Temp HP: 10; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 21 AC (1d20+8; rolled 12).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+12; rolled 12).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
        Ragnarok has 52 hp remaining (52 hp - 0 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 52/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 21 AC (1d20+8; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+12; rolled 18).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 50 hp remaining (52 hp - 2 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 50/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+12; rolled 18).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 46 hp remaining (50 hp - 4 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 46/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 21 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+14; rolled 14).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has 41 hp remaining (46 hp - 5 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 41/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 21 AC (1d20+10; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+14; rolled 15).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 31 hp remaining (41 hp - 10 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 31/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 21 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+14; rolled 17).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has 22 hp remaining (31 hp - 9 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 22/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 21 AC (1d20+10; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 23 AC (1d20+14; rolled 7).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 22/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+12; rolled 14).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 12 hp remaining (22 hp - 10 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 12/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 23 AC (1d20+12; rolled 7).
        Misses.
    
  Round 14:
    Ragnarok's turn:
      HP: 12/63; Temp HP: 4; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 21 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+14; rolled 13).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 2 hp remaining (12 hp - 10 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: 2/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 21 AC (1d20+8; rolled 19).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 3).
        Soldier has 24 hp remaining (35 hp - 11 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 24/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+12; rolled 12).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 7 damage; 0 gets through (10 temp hp - 7 damage).
        Ragnarok has 2 hp remaining (2 hp - 0 damage).
    
  Round 16:
    Ragnarok's turn:
      HP: 2/63; Temp HP: 3; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 21 AC (1d20+10; rolled 19).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has 5 hp remaining (24 hp - 19 damage).
        Ragnarok gains 1 temp hp (had 3; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+14; rolled 14).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has -2 hp remaining (2 hp - 4 damage).
    
  Round 17:
    Ragnarok's turn:
      HP: -2/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 22 AC (1d20+12; rolled 8).
        Misses.
    
  Round 18:
    Ragnarok's turn:
      HP: -2/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+12; rolled 11).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok has -15 hp remaining (-2 hp - 13 damage).
    
  Round 19:
    Ragnarok's turn:
      HP: -15/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 22 AC (1d20+12; rolled 9).
        Misses.
    
  Round 20:
    Ragnarok's turn:
      HP: -15/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 22; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 22 AC (1d20+12; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has -29 hp remaining (-15 hp - 14 damage).
    
  Round 21:
    Ragnarok's turn:
      HP: -29/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 22; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 22 AC (1d20+12; rolled 2).
        Misses.
    
  Round 22:
    Ragnarok's turn:
      HP: -29/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 22; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 0 failures remaining before death.
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (17.8% chance):]
Code:
FIGHT #1: Level 5 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 10 initiative (1d20+3; rolled 7).
    Soldier rolls 28 initiative (1d20+9; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+15; rolled 13).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok has 52 hp remaining (63 hp - 11 damage).
    Ragnarok's turn:
      HP: 52/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 22; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 24 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 12 vs. 24 AC (1d20+8; rolled 4).
        Misses: 13 damage (half of 2d10[brutal 2]+12; rolled 10, 1, 1, 4).
        Soldier has 76 hp remaining (89 hp - 13 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Knee Breaker has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 76/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 69 hp remaining (76 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+15; rolled 10).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 42 hp remaining (52 hp - 10 damage).
    Ragnarok's turn:
      HP: 42/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 16 hp (42 hp -> 58 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 24 AC (1d20+8; rolled 14).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 69/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 65 hp remaining (69 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 25 AC (1d20+15; rolled 11).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 54 hp remaining (58 hp - 4 damage).
    Ragnarok's turn:
      HP: 54/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 22 vs. 24 AC (1d20+8; rolled 14).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 65/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 57 hp remaining (65 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+15; rolled 11).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok has 41 hp remaining (54 hp - 13 damage).
    Ragnarok's turn:
      HP: 41/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 24 AC (1d20+10; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 57/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 47 hp remaining (57 hp - 10 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+17; rolled 16).
        Hits: 13 damage (3d10+5; rolled 1, 5, 2).
        Ragnarok has 28 hp remaining (41 hp - 13 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 28/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 28 vs. 24 AC (1d20+8; rolled 20).
        Crits: 42 damage (2d10[brutal 2, max]+12 + 1d12; rolled max + 10).
        Soldier has 5 hp remaining (47 hp - 42 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 5/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+15; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 28/63; Temp HP: 4; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (28 hp -> 34 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 24 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 5/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 23 AC (1d20+17; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 34/63; Temp HP: 4; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 24 AC (1d20+10; rolled 17).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has -13 hp remaining (5 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 16 hp (34 hp -> 50 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 16 hp (50 hp -> 63 hp; 3 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
  
FIGHT #2: Level 5 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+3; rolled 9).
    Soldier rolls 25 initiative (1d20+6; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+12; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 63/63; Temp HP: 0; Surges: 10; Surge Value: 16
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 21 AC (1d20+8; rolled 12).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+12; rolled 15).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has 57 hp remaining (63 hp - 6 damage).
    Ragnarok's turn:
      HP: 57/63; Temp HP: 0; Surges: 10; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 21 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+14; rolled 19).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has 45 hp remaining (57 hp - 12 damage).
    Ragnarok's turn:
      HP: 45/63; Temp HP: 0; Surges: 10; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 16 hp (45 hp -> 61 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 25 AC (1d20+12; rolled 13).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has 52 hp remaining (61 hp - 9 damage).
    Ragnarok's turn:
      HP: 52/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+14; rolled 13).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has 47 hp remaining (52 hp - 5 damage).
    Ragnarok's turn:
      HP: 47/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 23 AC (1d20+14; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 33 hp remaining (47 hp - 14 damage).
    Ragnarok's turn:
      HP: 33/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+12; rolled 16).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 31 hp remaining (33 hp - 2 damage).
    Ragnarok's turn:
      HP: 31/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 21 AC (1d20+10; rolled 13).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has 42 hp remaining (63 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 42/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 23 AC (1d20+14; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 31/63; Temp HP: 4; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 42/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 23 AC (1d20+14; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 31/63; Temp HP: 4; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 21 AC (1d20+10; rolled 15).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 1, 7).
        Soldier has 23 hp remaining (42 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 23/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+14; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 31/63; Temp HP: 4; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 21 AC (1d20+10; rolled 15).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has 4 hp remaining (23 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 4/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+14; rolled 11).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 29 hp remaining (31 hp - 2 damage).
    Ragnarok's turn:
      HP: 29/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 21 AC (1d20+8; rolled 17).
        Hits: 12 damage (1d10[brutal 2]+8; rolled 4).
        Soldier has -8 hp remaining (4 hp - 12 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 29 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 16 hp (29 hp -> 45 hp; 0 hp wasted).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 16 hp (45 hp -> 61 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3: Level 5 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+3; rolled 10).
    Soldier rolls 12 initiative (1d20+8; rolled 4).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 61/63; Temp HP: 0; Surges: 7; Surge Value: 16
      AC: 23; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 23 AC (1d20+10; rolled 20).
        Crits: 23 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 1).
        Soldier has 57 hp remaining (80 hp - 23 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 25 vs. 23 AC (1d20+8; rolled 17).
        Hits: 22 damage (2d10[brutal 2]+8; rolled 5, 9).
        Soldier has 35 hp remaining (57 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 35/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 24 AC (1d20+16; rolled 14).
        Hits: 29 damage (3d10+5; rolled 5, 10, 9).
        Ragnarok deflects 4 damage; 25 gets through (4 temp hp - 29 damage).
        Ragnarok has 36 hp remaining (61 hp - 25 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 36/63; Temp HP: 0; Surges: 7; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        Combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 23 AC (1d20+10; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 16 hp (36 hp -> 52 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Combat advantage expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 26 AC (1d20+14; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 39 hp remaining (52 hp - 13 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 39/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 26; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 23 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 24 AC (1d20+16; rolled 3).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 39/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 23 AC (1d20+10; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 24 AC (1d20+16; rolled 18).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok has 26 hp remaining (39 hp - 13 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 26/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 9 vs. 23 AC (1d20+8; rolled 1).
        Misses.
        Crushing Blow has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 24 AC (1d20+14; rolled 5).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 26/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 23 AC (1d20+8; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 24 AC (1d20+14; rolled 4).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 26/63; Temp HP: 4; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 23 AC (1d20+10; rolled 14).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 2, 6).
        Soldier has 17 hp remaining (35 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 17/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+16; rolled 8).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 14 hp remaining (26 hp - 12 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 14/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 23 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 17/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 24 AC (1d20+14; rolled 16).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 3 hp remaining (14 hp - 11 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 3/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 23 AC (1d20+8; rolled 19).
        Hits: 16 damage (1d10[brutal 2]+8; rolled 8).
        Soldier has 1 hp remaining (17 hp - 16 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 1/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+14; rolled 17).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has -1 hp remaining (3 hp - 4 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: -1/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 1/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+14; rolled 17).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok has -15 hp remaining (-1 hp - 14 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: -15/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 1/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 23 AC (1d20+14; rolled 9).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok has -24 hp remaining (-15 hp - 9 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: -24/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    Soldier's turn:
      HP: 1/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+14; rolled 19).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok has -37 hp remaining (-24 hp - 13 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (1.0% chance):]
Code:
FIGHT #1: Level 5 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+3; rolled 5).
    Soldier rolls 23 initiative (1d20+9; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+15; rolled 15).
        Hits: 16 damage (3d10+5; rolled 4, 6, 1).
        Ragnarok has 47 hp remaining (63 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 47/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 22; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 23 vs. 24 AC (1d20+8; rolled 15).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 24 AC (1d20+8; rolled 12).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 79 hp remaining (89 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 23 AC (1d20+15; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 47/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 24 AC (1d20+8; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 16 hp (47 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 79/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 1, 2, 4).
        Soldier has 75 hp remaining (79 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 25 AC (1d20+15; rolled 15).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 57 hp remaining (63 hp - 6 damage).
    Ragnarok's turn:
      HP: 57/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 24 AC (1d20+8; rolled 15).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 75/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 65 hp remaining (75 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+15; rolled 13).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 47 hp remaining (57 hp - 10 damage).
    Ragnarok's turn:
      HP: 47/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 24 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 65/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 60 hp remaining (65 hp - 5 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+17; rolled 16).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok has 34 hp remaining (47 hp - 13 damage).
    Ragnarok's turn:
      HP: 34/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 24 AC (1d20+8; rolled 19).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 46 hp remaining (60 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 46/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 36 hp remaining (46 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+15; rolled 18).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 10 damage; 5 gets through (10 temp hp - 15 damage).
        Ragnarok has 29 hp remaining (34 hp - 5 damage).
    Ragnarok's turn:
      HP: 29/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 24 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+17; rolled 16).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok has 17 hp remaining (29 hp - 12 damage).
    Ragnarok's turn:
      HP: 17/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Regen 6 hp when bloodied (stance).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 24 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 23 AC (1d20+17; rolled 19).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok has 10 hp remaining (23 hp - 13 damage).
    Ragnarok's turn:
      HP: 10/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (10 hp -> 16 hp; 0 hp wasted).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 20 vs. 24 AC (1d20+8; rolled 12).
        Misses: 11 damage (half of 2d10[brutal 2]+12; rolled 2, 8, 3).
        Soldier has 25 hp remaining (36 hp - 11 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 25/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+15; rolled 9).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 8 hp remaining (16 hp - 8 damage).
    Ragnarok's turn:
      HP: 8/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (8 hp -> 14 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 24 AC (1d20+10; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 25/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+17; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 14/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 24 AC (1d20+8; rolled 19).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 11 hp remaining (25 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 11/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+15; rolled 14).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 16 hp remaining (20 hp - 4 damage).
    Ragnarok's turn:
      HP: 16/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (16 hp -> 22 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 24 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 11/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+17; rolled 9).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok has 6 hp remaining (22 hp - 16 damage).
    Ragnarok's turn:
      HP: 6/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (6 hp -> 12 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 24 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 11/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+17; rolled 8).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok has 1 hp remaining (12 hp - 11 damage).
    Ragnarok's turn:
      HP: 1/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (1 hp -> 7 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 24 AC (1d20+10; rolled 15).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has -11 hp remaining (11 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 7 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 16 hp (7 hp -> 23 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 16 hp (23 hp -> 39 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 16 hp (39 hp -> 55 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
  
FIGHT #2: Level 5 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+3; rolled 2).
    Soldier rolls 24 initiative (1d20+6; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+12; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 55/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 16 vs. 21 AC (1d20+8; rolled 8).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+12; rolled 20).
        Crits: 28 damage (3d8[max]+4; rolled max).
        Ragnarok has 27 hp remaining (55 hp - 28 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 27/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 11 vs. 21 AC (1d20+8; rolled 3).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 16 hp (27 hp -> 43 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 25 AC (1d20+12; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 29 hp remaining (43 hp - 14 damage).
    Ragnarok's turn:
      HP: 29/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 21 AC (1d20+8; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+12; rolled 18).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 23 hp remaining (29 hp - 6 damage).
    Ragnarok's turn:
      HP: 23/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 21 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+14; rolled 16).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has 11 hp remaining (23 hp - 12 damage).
    Ragnarok's turn:
      HP: 11/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 21 AC (1d20+10; rolled 20).
        Crits: 33 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 11).
        Soldier has 30 hp remaining (63 hp - 33 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 30/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 23 AC (1d20+14; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 11/63; Temp HP: 4; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 21 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 30/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+14; rolled 13).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 1 hp remaining (11 hp - 10 damage).
    Ragnarok's turn:
      HP: 1/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 30/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+14; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 1/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 21 AC (1d20+8; rolled 17).
        Hits: 18 damage (1d10[brutal 2]+8; rolled 10).
        Soldier has 12 hp remaining (30 hp - 18 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 12/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 23 AC (1d20+12; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 1/63; Temp HP: 10; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 21 AC (1d20+10; rolled 16).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has -9 hp remaining (12 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 1 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 16 hp (1 hp -> 17 hp; 0 hp wasted).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 16 hp (17 hp -> 33 hp; 0 hp wasted).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 16 hp (33 hp -> 49 hp; 0 hp wasted).
      Ragnarok spends a healing surge (4 remaining).
      Ragnarok heals 16 hp (49 hp -> 63 hp; 2 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3: Level 5 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 7 initiative (1d20+3; rolled 4).
    Soldier rolls 10 initiative (1d20+8; rolled 2).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+14; rolled 11).
        Hits: 23 damage (3d10+5; rolled 9, 3, 6).
        Ragnarok has 40 hp remaining (63 hp - 23 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 40/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 23; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 23 AC (1d20+8; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (3 remaining).
        Ragnarok heals 16 hp (40 hp -> 56 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 25 vs. 23 AC (1d20+8; rolled 17).
        Hits: 31 damage (2d10[brutal 2]+12; rolled 1, 9, 10).
        Soldier has 49 hp remaining (80 hp - 31 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 49/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 26 AC (1d20+14; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 56/63; Temp HP: 4; Surges: 3; Surge Value: 16
      AC: 26; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 23 AC (1d20+8; rolled 5).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 49/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 24 AC (1d20+14; rolled 18).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 50 hp remaining (56 hp - 6 damage).
    Ragnarok's turn:
      HP: 50/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 23 AC (1d20+8; rolled 14).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 49/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+14; rolled 10).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 44 hp remaining (50 hp - 6 damage).
    Ragnarok's turn:
      HP: 44/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 23 AC (1d20+10; rolled 13).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has 27 hp remaining (49 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 27/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+16; rolled 15).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 37 hp remaining (44 hp - 7 damage).
    Ragnarok's turn:
      HP: 37/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 23 AC (1d20+8; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 27/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 37/63; Temp HP: 4; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 23 AC (1d20+10; rolled 18).
        Hits: 17 damage (1d10[brutal 2]+12; rolled 5).
        Soldier has 10 hp remaining (27 hp - 17 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 10/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 24 AC (1d20+16; rolled 13).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 33 hp remaining (37 hp - 4 damage).
    Ragnarok's turn:
      HP: 33/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 23 AC (1d20+8; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 10/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+14; rolled 13).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 25 hp remaining (33 hp - 8 damage).
    Ragnarok's turn:
      HP: 25/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 23 AC (1d20+8; rolled 14).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 10/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+14; rolled 13).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 16 hp remaining (25 hp - 9 damage).
    Ragnarok's turn:
      HP: 16/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 23 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 10/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 24 AC (1d20+14; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 16/63; Temp HP: 4; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 23 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 10/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 24 AC (1d20+16; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 16/63; Temp HP: 4; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 23 AC (1d20+10; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 10/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+16; rolled 11).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 4 hp remaining (16 hp - 12 damage).
    Ragnarok's turn:
      HP: 4/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 23 AC (1d20+10; rolled 14).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 4).
        Soldier has -6 hp remaining (10 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 4 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (2 remaining).
      Ragnarok heals 16 hp (4 hp -> 20 hp; 0 hp wasted).
      Ragnarok spends a healing surge (1 remaining).
      Ragnarok heals 16 hp (20 hp -> 36 hp; 0 hp wasted).
      Ragnarok spends a healing surge (0 remaining).
      Ragnarok heals 16 hp (36 hp -> 52 hp; 0 hp wasted).
      Ragnarok is out of healing surges.
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      +1 defense bonus expires.
  
FIGHT #4: Level 5 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+3; rolled 18).
    Soldier rolls 23 initiative (1d20+6; rolled 17).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 23 AC (1d20+12; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 52/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 23; Action Points: 0
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 2:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 13 vs. 24 AC (1d20+12; rolled 1).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 52/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 21 AC (1d20+10; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 24 AC (1d20+14; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 52/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 13 vs. 21 AC (1d20+8; rolled 5).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 24 AC (1d20+12; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 52/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 21 AC (1d20+10; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 24 AC (1d20+14; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 52/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 24 AC (1d20+14; rolled 14).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 48 hp remaining (52 hp - 4 damage).
    Ragnarok's turn:
      HP: 48/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 21 AC (1d20+10; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+14; rolled 10).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 38 hp remaining (48 hp - 10 damage).
    Ragnarok's turn:
      HP: 38/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 24 AC (1d20+12; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 38/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+12; rolled 19).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 37 hp remaining (38 hp - 1 damage).
    Ragnarok's turn:
      HP: 37/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+14; rolled 13).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has 25 hp remaining (37 hp - 12 damage).
    Ragnarok's turn:
      HP: 25/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 21 AC (1d20+10; rolled 12).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has 42 hp remaining (63 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 42/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 24 AC (1d20+14; rolled 12).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 17 hp remaining (25 hp - 8 damage).
    Ragnarok's turn:
      HP: 17/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 21 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 42/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 24 AC (1d20+14; rolled 12).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has 8 hp remaining (17 hp - 9 damage).
    Ragnarok's turn:
      HP: 8/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+8; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 42/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 24 AC (1d20+12; rolled 18).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 4 hp remaining (8 hp - 4 damage).
    Ragnarok's turn:
      HP: 4/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 42/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 24 AC (1d20+12; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 4/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 21 AC (1d20+10; rolled 11).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 1, 10).
        Soldier has 20 hp remaining (42 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 20/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 4/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 21 AC (1d20+10; rolled 14).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has 5 hp remaining (20 hp - 15 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+14; rolled 13).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has -2 hp remaining (4 hp - 6 damage).
    Ragnarok's turn:
      HP: -2/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+12; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -2/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 1 failures remaining before death.
    
  Round 18:
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+12; rolled 15).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok has -15 hp remaining (-2 hp - 13 damage).
    Ragnarok's turn:
      HP: -15/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 19:
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+12; rolled 13).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has -26 hp remaining (-15 hp - 11 damage).
    Ragnarok's turn:
      HP: -26/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 20:
    Soldier's turn:
      HP: 5/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 23 AC (1d20+12; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: -26/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (2.8% chance):]
Code:
FIGHT #1: Level 5 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+3; rolled 14).
    Soldier rolls 19 initiative (1d20+9; rolled 10).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 22 AC (1d20+15; rolled 12).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok has 52 hp remaining (63 hp - 11 damage).
    Ragnarok's turn:
      HP: 52/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 22; Action Points: 1
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 21 vs. 24 AC (1d20+8; rolled 13).
        Misses.
        Crushing Blow has been expended.
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 24 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 79 hp remaining (89 hp - 10 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 34 vs. 23 AC (1d20+17; rolled 17).
        Hits: 26 damage (3d10+5; rolled 6, 6, 9).
        Ragnarok has 26 hp remaining (52 hp - 26 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 26/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 24 vs. 24 AC (1d20+8; rolled 16).
        Hits: 24 damage (2d10[brutal 2]+8; rolled 1, 6, 10).
        Soldier has 55 hp remaining (79 hp - 24 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 16 hp (26 hp -> 42 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 55/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 1, 5).
        Soldier has 50 hp remaining (55 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 25 AC (1d20+15; rolled 10).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 37 hp remaining (42 hp - 5 damage).
    Ragnarok's turn:
      HP: 37/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
        Combat advantage (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 11 vs. 24 AC (1d20+10; rolled 1).
        Misses: 10 damage (half of 2d10[brutal 2]+12; rolled 3, 5).
        Soldier has 40 hp remaining (50 hp - 10 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      +1 defense bonus expires.
      Combat advantage expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 40/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 34 hp remaining (40 hp - 6 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+15; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 37/63; Temp HP: 4; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 24 AC (1d20+10; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 2, 8).
        Soldier has 14 hp remaining (34 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 14/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 4 hp remaining (14 hp - 10 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+17; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 37/63; Temp HP: 4; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 24 AC (1d20+10; rolled 14).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 2, 2, 2, 8).
        Soldier has -16 hp remaining (4 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 37 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 16 hp (37 hp -> 53 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 16 hp (53 hp -> 63 hp; 6 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Rain of steel expires.
  
FIGHT #2: Level 5 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+3; rolled 2).
    Soldier rolls 24 initiative (1d20+6; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+12; rolled 12).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 49 hp remaining (63 hp - 14 damage).
    Ragnarok's turn:
      HP: 49/63; Temp HP: 0; Surges: 10; Surge Value: 16
      AC: 22; Action Points: 0
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 14 vs. 21 AC (1d20+8; rolled 6).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+12; rolled 19).
        Hits: 23 damage (3d8+4; rolled 6, 8, 5).
        Ragnarok has 26 hp remaining (49 hp - 23 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 26/63; Temp HP: 0; Surges: 10; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 28 vs. 21 AC (1d20+8; rolled 20).
        Crits: 39 damage (2d10[brutal 2, max]+8 + 1d12; rolled max + 11).
        Soldier has 24 hp remaining (63 hp - 39 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 16 hp (26 hp -> 42 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 24/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 25 AC (1d20+12; rolled 19).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 38 hp remaining (42 hp - 4 damage).
    Ragnarok's turn:
      HP: 38/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Combat advantage (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 21 AC (1d20+10; rolled 16).
        Hits: 13 damage (1d10[brutal 2]+8; rolled 5).
        Soldier has 11 hp remaining (24 hp - 13 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      Combat advantage expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 11/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+12; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 38/63; Temp HP: 10; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 21 AC (1d20+10; rolled 18).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has -10 hp remaining (11 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 16 hp (38 hp -> 54 hp; 0 hp wasted).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 16 hp (54 hp -> 63 hp; 7 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3: Level 5 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+3; rolled 13).
    Soldier rolls 16 initiative (1d20+8; rolled 8).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 3.
      Soldier initiative bonus is 8.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 34 vs. 23 AC (1d20+14; rolled 20).
        Crits: 35 damage (3d10[max]+5; rolled max).
        Ragnarok has 28 hp remaining (63 hp - 35 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 28/63; Temp HP: 0; Surges: 7; Surge Value: 16
      AC: 23; Action Points: 1
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 16 hp (28 hp -> 44 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 23 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 23 AC (1d20+10; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 26 AC (1d20+16; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 44/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 26; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 23 vs. 23 AC (1d20+8; rolled 15).
        Hits: 22 damage (2d10[brutal 2]+12; rolled 3, 7).
        Soldier has 58 hp remaining (80 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 58/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 24 AC (1d20+14; rolled 12).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 34 hp remaining (44 hp - 10 damage).
    Ragnarok's turn:
      HP: 34/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 11 vs. 23 AC (1d20+8; rolled 3).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 58/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+14; rolled 13).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has 17 hp remaining (34 hp - 17 damage).
    Ragnarok's turn:
      HP: 17/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 23 AC (1d20+10; rolled 20).
        Crits: 32 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 10).
        Soldier has 26 hp remaining (58 hp - 32 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 hp when bloodied (stance).
        Boundless Endurance has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 26/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 24 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 17/63; Temp HP: 4; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 23 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 26/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+16; rolled 15).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 17 hp remaining (23 hp - 6 damage).
    Ragnarok's turn:
      HP: 17/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 23 AC (1d20+10; rolled 18).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 2, 6).
        Soldier has 8 hp remaining (26 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 8/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 24 AC (1d20+16; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 23/63; Temp HP: 4; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (23 hp -> 29 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 23 AC (1d20+10; rolled 20).
        Crits: 25 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 3).
        Soldier has -17 hp remaining (8 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 29 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 16 hp (29 hp -> 45 hp; 0 hp wasted).
      Ragnarok spends a healing surge (4 remaining).
      Ragnarok heals 16 hp (45 hp -> 61 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
      +1 defense bonus expires.
  
FIGHT #4: Level 5 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+3; rolled 13).
    Soldier rolls 20 initiative (1d20+6; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 23 AC (1d20+12; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 61/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 23; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 21 AC (1d20+8; rolled 12).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 17 vs. 24 AC (1d20+12; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 61/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 21 AC (1d20+10; rolled 11).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has 42 hp remaining (63 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 42/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 24 AC (1d20+14; rolled 19).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 56 hp remaining (61 hp - 5 damage).
    Ragnarok's turn:
      HP: 56/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 21 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 42/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 24 AC (1d20+14; rolled 14).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 42 hp remaining (56 hp - 14 damage).
    Ragnarok's turn:
      HP: 42/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 25 vs. 21 AC (1d20+8; rolled 17).
        Hits: 21 damage (2d10[brutal 2]+8; rolled 4, 9).
        Soldier has 21 hp remaining (42 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (3 remaining).
        Ragnarok heals 16 hp (42 hp -> 58 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 21/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 26 AC (1d20+12; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 58/63; Temp HP: 4; Surges: 3; Surge Value: 16
      AC: 26; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+12; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Combat advantage expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 21/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 24 AC (1d20+14; rolled 12).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 49 hp remaining (58 hp - 9 damage).
    Ragnarok's turn:
      HP: 49/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 21 AC (1d20+10; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 21/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 24 AC (1d20+14; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 49/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 21 AC (1d20+8; rolled 14).
        Hits: 13 damage (1d10[brutal 2]+8; rolled 5).
        Soldier has 8 hp remaining (21 hp - 13 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 8/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+12; rolled 19).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 49 hp remaining (49 hp - 0 damage).
    Ragnarok's turn:
      HP: 49/63; Temp HP: 1; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 8/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+14; rolled 13).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 1 damage; 4 gets through (1 temp hp - 5 damage).
        Ragnarok has 45 hp remaining (49 hp - 4 damage).
    Ragnarok's turn:
      HP: 45/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 21 AC (1d20+8; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 8/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 24 AC (1d20+12; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 45/63; Temp HP: 4; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 21 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 8/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 24 AC (1d20+14; rolled 12).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 35 hp remaining (45 hp - 10 damage).
    Ragnarok's turn:
      HP: 35/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 8/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 35/63; Temp HP: 0; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 21 AC (1d20+8; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 8/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 24 AC (1d20+12; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 35/63; Temp HP: 4; Surges: 3; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 21 AC (1d20+10; rolled 13).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 8).
        Soldier has -12 hp remaining (8 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 35 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (2 remaining).
      Ragnarok heals 16 hp (35 hp -> 51 hp; 0 hp wasted).
      Ragnarok spends a healing surge (1 remaining).
      Ragnarok heals 16 hp (51 hp -> 63 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +3.
  
FIGHT #5: Level 5 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+3; rolled 15).
    Soldier rolls 12 initiative (1d20+8; rolled 4).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 16
      AC: 24; Action Points: 1
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 11 vs. 22 AC (1d20+8; rolled 3).
        Misses.
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 22 AC (1d20+8; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 16 vs. 25 AC (1d20+13; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 63/63; Temp HP: 4; Surges: 1; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 15 vs. 22 AC (1d20+8; rolled 7).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 25 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 53 hp remaining (63 hp - 10 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 53/63; Temp HP: 0; Surges: 1; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 25 AC (1d20+13; rolled 9).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 53/63; Temp HP: 4; Surges: 1; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 22 AC (1d20+10; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 25 AC (1d20+15; rolled 18).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 45 hp remaining (53 hp - 8 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 45/63; Temp HP: 0; Surges: 1; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 22 AC (1d20+8; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (0 remaining).
        Ragnarok heals 16 hp (45 hp -> 61 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 27 AC (1d20+13; rolled 17).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 59 hp remaining (61 hp - 2 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 59/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 22 AC (1d20+8; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 25 AC (1d20+13; rolled 12).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 55 hp remaining (59 hp - 4 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 55/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 22 AC (1d20+8; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 25 AC (1d20+13; rolled 2).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 55/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 22 AC (1d20+10; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 25 AC (1d20+15; rolled 17).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 54 hp remaining (55 hp - 1 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 54/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 22 AC (1d20+10; rolled 15).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 4).
        Soldier has 56 hp remaining (72 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 25 AC (1d20+15; rolled 13).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 49 hp remaining (54 hp - 5 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 49/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 25 AC (1d20+15; rolled 16).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has 43 hp remaining (49 hp - 6 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 43/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 22 AC (1d20+10; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 25 AC (1d20+15; rolled 4).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 43/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 25 AC (1d20+13; rolled 19).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 41 hp remaining (43 hp - 2 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 41/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 22 AC (1d20+10; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 25 AC (1d20+15; rolled 1).
        Misses.
    
  Round 14:
    Ragnarok's turn:
      HP: 41/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 25 AC (1d20+13; rolled 14).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 31 hp remaining (41 hp - 10 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: 31/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 22 AC (1d20+8; rolled 18).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 42 hp remaining (56 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 42/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 25 AC (1d20+13; rolled 1).
        Misses.
    
  Round 16:
    Ragnarok's turn:
      HP: 31/63; Temp HP: 10; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 22 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 42/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 25 AC (1d20+15; rolled 18).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).
        Ragnarok has 31 hp remaining (31 hp - 0 damage).
    
  Round 17:
    Ragnarok's turn:
      HP: 31/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 22 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 42/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 25 AC (1d20+15; rolled 1).
        Misses.
    
  Round 18:
    Ragnarok's turn:
      HP: 31/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 22 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 42/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 25 AC (1d20+15; rolled 2).
        Misses.
    
  Round 19:
    Ragnarok's turn:
      HP: 31/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 22 AC (1d20+10; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 42/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 25 AC (1d20+15; rolled 10).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 22 hp remaining (31 hp - 9 damage).
    
  Round 20:
    Ragnarok's turn:
      HP: 22/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 22 AC (1d20+8; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 42/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 25 AC (1d20+13; rolled 9).
        Misses.
    
  Round 21:
    Ragnarok's turn:
      HP: 22/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 22 AC (1d20+10; rolled 18).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 8).
        Soldier has 22 hp remaining (42 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 22/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 25 AC (1d20+15; rolled 12).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 15 hp remaining (22 hp - 7 damage).
    
  Round 22:
    Ragnarok's turn:
      HP: 15/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 22 AC (1d20+10; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 22/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 25 AC (1d20+15; rolled 5).
        Misses.
    
  Round 23:
    Ragnarok's turn:
      HP: 15/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 22 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 22/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 25 AC (1d20+15; rolled 10).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 1 hp remaining (15 hp - 14 damage).
    
  Round 24:
    Ragnarok's turn:
      HP: 1/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 22 AC (1d20+8; rolled 16).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 3).
        Soldier has 11 hp remaining (22 hp - 11 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 25 AC (1d20+13; rolled 5).
        Misses.
    
  Round 25:
    Ragnarok's turn:
      HP: 1/63; Temp HP: 10; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 22 AC (1d20+10; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 25 AC (1d20+15; rolled 11).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
        Ragnarok has 1 hp remaining (1 hp - 0 damage).
    
  Round 26:
    Ragnarok's turn:
      HP: 1/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 22 AC (1d20+8; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 25 AC (1d20+13; rolled 9).
        Misses.
    
  Round 27:
    Ragnarok's turn:
      HP: 1/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 22 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 25 AC (1d20+15; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has -9 hp remaining (1 hp - 10 damage).
    
  Round 28:
    Ragnarok's turn:
      HP: -9/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 24 AC (1d20+13; rolled 15).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok has -16 hp remaining (-9 hp - 7 damage).
    
  Round 29:
    Ragnarok's turn:
      HP: -16/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 24 AC (1d20+13; rolled 9).
        Misses.
    
  Round 30:
    Ragnarok's turn:
      HP: -16/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+13; rolled 18).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has -28 hp remaining (-16 hp - 12 damage).
    
  Round 31:
    Ragnarok's turn:
      HP: -28/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 24 AC (1d20+13; rolled 7).
        Misses.
    
  Round 32:
    Ragnarok's turn:
      HP: -28/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 24; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    Soldier's turn:
      HP: 11/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 24 AC (1d20+13; rolled 15).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has -39 hp remaining (-28 hp - 11 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (70.8% chance):]
Code:
FIGHT #1: Level 5 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+3; rolled 6).
    Soldier rolls 20 initiative (1d20+9; rolled 11).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+15; rolled 16).
        Hits: 26 damage (3d10+5; rolled 5, 6, 10).
        Ragnarok has 37 hp remaining (63 hp - 26 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 37/63; Temp HP: 0; Surges: 13; Surge Value: 16
      AC: 22; Action Points: 1
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 22 vs. 24 AC (1d20+8; rolled 14).
        Misses: 10 damage (half of 2d10[brutal 2]+12; rolled 2, 3, 5).
        Soldier has 79 hp remaining (89 hp - 10 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 16 hp (37 hp -> 53 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 24 AC (1d20+10; rolled 15).
        Hits: 17 damage (1d10[brutal 2]+12; rolled 5).
        Soldier has 62 hp remaining (79 hp - 17 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 62/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 25 AC (1d20+17; rolled 11).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 46 hp remaining (53 hp - 7 damage).
    Ragnarok's turn:
      HP: 46/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 24 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 62/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 56 hp remaining (62 hp - 6 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 23 AC (1d20+17; rolled 19).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok has 33 hp remaining (46 hp - 13 damage).
    Ragnarok's turn:
      HP: 33/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 11 vs. 24 AC (1d20+8; rolled 3).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 56/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 46 hp remaining (56 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+15; rolled 13).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 18 hp remaining (33 hp - 15 damage).
    Ragnarok's turn:
      HP: 18/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 24 AC (1d20+8; rolled 17).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 2, 2, 1, 6).
        Soldier has 32 hp remaining (46 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 32/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+15; rolled 12).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 10 damage; 5 gets through (10 temp hp - 15 damage).
        Ragnarok has 13 hp remaining (18 hp - 5 damage).
    Ragnarok's turn:
      HP: 13/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 24 AC (1d20+8; rolled 20).
        Crits: 22 damage (1d10[brutal 2, max]+8 + 1d12; rolled max + 4).
        Soldier has 10 hp remaining (32 hp - 22 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 10/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+15; rolled 15).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 10 damage; 5 gets through (10 temp hp - 15 damage).
        Ragnarok has 14 hp remaining (19 hp - 5 damage).
    Ragnarok's turn:
      HP: 14/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 19 vs. 24 AC (1d20+8; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 10/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+15; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 20/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (20 hp -> 26 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 24 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 10/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+17; rolled 15).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok has 18 hp remaining (26 hp - 8 damage).
    Ragnarok's turn:
      HP: 18/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (18 hp -> 24 hp; 0 hp wasted).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 24 AC (1d20+10; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 10/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 23 AC (1d20+17; rolled 17).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok has 12 hp remaining (24 hp - 12 damage).
    Ragnarok's turn:
      HP: 12/63; Temp HP: 0; Surges: 12; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (12 hp -> 18 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 24 AC (1d20+8; rolled 16).
        Hits: 18 damage (1d10[brutal 2]+8; rolled 10).
        Soldier has -8 hp remaining (10 hp - 18 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 18 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 16 hp (18 hp -> 34 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 16 hp (34 hp -> 50 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 16 hp (50 hp -> 63 hp; 3 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
  
FIGHT #2: Level 5 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 23 initiative (1d20+3; rolled 20).
    Soldier rolls 18 initiative (1d20+6; rolled 12).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 63/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 22; Action Points: 0
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 21 AC (1d20+8; rolled 18).
        Hits: 13 damage (1d10[brutal 2]+8; rolled 1, 5).
        Soldier has 50 hp remaining (63 hp - 13 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
    Soldier's turn:
      HP: 50/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 23 AC (1d20+12; rolled 3).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 63/63; Temp HP: 10; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 21 AC (1d20+10; rolled 19).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 2, 2, 9).
        Soldier has 29 hp remaining (50 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 29/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 23 AC (1d20+14; rolled 5).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 63/63; Temp HP: 10; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 18 vs. 21 AC (1d20+8; rolled 10).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 29/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+12; rolled 20).
        Crits: 28 damage (3d8[max]+4; rolled max).
        Ragnarok deflects 10 damage; 18 gets through (10 temp hp - 28 damage).
        Ragnarok has 45 hp remaining (63 hp - 18 damage).
        Soldier Encounter Attack has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 45/63; Temp HP: 0; Surges: 9; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 16 hp (45 hp -> 61 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 21 AC (1d20+10; rolled 16).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 1, 7).
        Soldier has 10 hp remaining (29 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 10/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 25 AC (1d20+14; rolled 17).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 55 hp remaining (61 hp - 6 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 55/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+8; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +2 defense bonus expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 10/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+12; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 45 hp remaining (55 hp - 10 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 45/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 21 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 10/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+14; rolled 6).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 45/63; Temp HP: 0; Surges: 8; Surge Value: 16
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 21 AC (1d20+10; rolled 13).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has -9 hp remaining (10 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 45 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 16 hp (45 hp -> 61 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3: Level 5 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+3; rolled 10).
    Soldier rolls 24 initiative (1d20+8; rolled 16).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+14; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 61/63; Temp HP: 0; Surges: 7; Surge Value: 16
      AC: 23; Action Points: 1
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 23 AC (1d20+10; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 8).
        Soldier has 60 hp remaining (80 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 23 AC (1d20+10; rolled 18).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has 45 hp remaining (60 hp - 15 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 45/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 24 AC (1d20+16; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 61/63; Temp HP: 4; Surges: 7; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 23 AC (1d20+10; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 45/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 24 AC (1d20+16; rolled 12).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 50 hp remaining (61 hp - 11 damage).
    Ragnarok's turn:
      HP: 50/63; Temp HP: 0; Surges: 7; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 23 AC (1d20+10; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 45/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 20 vs. 24 AC (1d20+16; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 50/63; Temp HP: 0; Surges: 7; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 23 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 45/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+14; rolled 10).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 43 hp remaining (50 hp - 7 damage).
    Ragnarok's turn:
      HP: 43/63; Temp HP: 0; Surges: 7; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 23 AC (1d20+10; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 16 hp (43 hp -> 59 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 45/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 26 AC (1d20+16; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 59/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 26; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 23 AC (1d20+10; rolled 15).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has 23 hp remaining (45 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 24 AC (1d20+16; rolled 14).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 52 hp remaining (59 hp - 7 damage).
    Ragnarok's turn:
      HP: 52/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 23 AC (1d20+8; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 23/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 24 AC (1d20+14; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 52/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 23 AC (1d20+10; rolled 13).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has 2 hp remaining (23 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 2/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 24 AC (1d20+16; rolled 14).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 49 hp remaining (52 hp - 3 damage).
    Ragnarok's turn:
      HP: 49/63; Temp HP: 0; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 23 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 2/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 49/63; Temp HP: 4; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 21 vs. 23 AC (1d20+8; rolled 13).
        Misses.
        Crushing Blow has been expended.
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 2/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 24 AC (1d20+14; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 49/63; Temp HP: 4; Surges: 6; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 23 AC (1d20+10; rolled 20).
        Crits: 31 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 9).
        Soldier has -29 hp remaining (2 hp - 31 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 49 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 16 hp (49 hp -> 63 hp; 2 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4: Level 5 Ragnarok VS. Level 5 Soldier
  Roll initiative!
    Ragnarok rolls 4 initiative (1d20+3; rolled 1).
    Soldier rolls 13 initiative (1d20+6; rolled 7).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 23 AC (1d20+12; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 63/63; Temp HP: 0; Surges: 5; Surge Value: 16
      AC: 23; Action Points: 0
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 19 vs. 24 AC (1d20+12; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 63/63; Temp HP: 0; Surges: 5; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 17 vs. 21 AC (1d20+8; rolled 9).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 24 AC (1d20+12; rolled 16).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 55 hp remaining (63 hp - 8 damage).
    Ragnarok's turn:
      HP: 55/63; Temp HP: 0; Surges: 5; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 21 AC (1d20+10; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 24 AC (1d20+14; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 41 hp remaining (55 hp - 14 damage).
    Ragnarok's turn:
      HP: 41/63; Temp HP: 0; Surges: 5; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (4 remaining).
        Ragnarok heals 16 hp (41 hp -> 57 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 26 AC (1d20+14; rolled 19).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 43 hp remaining (57 hp - 14 damage).
    Ragnarok's turn:
      HP: 43/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 26; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 21 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 24 AC (1d20+14; rolled 11).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok has 36 hp remaining (43 hp - 7 damage).
    Ragnarok's turn:
      HP: 36/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 21 AC (1d20+8; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 63/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 24 AC (1d20+12; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 36/63; Temp HP: 4; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 21 AC (1d20+10; rolled 14).
        Hits: 17 damage (1d10[brutal 2]+12; rolled 5).
        Soldier has 46 hp remaining (63 hp - 17 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 46/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+14; rolled 13).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 34 hp remaining (36 hp - 2 damage).
    Ragnarok's turn:
      HP: 34/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 21 AC (1d20+10; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 46/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 24 AC (1d20+14; rolled 18).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has 28 hp remaining (34 hp - 6 damage).
    Ragnarok's turn:
      HP: 28/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 46/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 24 AC (1d20+12; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 28/63; Temp HP: 4; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 46/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 24 AC (1d20+14; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 28/63; Temp HP: 4; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 46/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 24 AC (1d20+14; rolled 16).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 24 hp remaining (28 hp - 4 damage).
    Ragnarok's turn:
      HP: 24/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+8; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 46/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+12; rolled 19).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 18 hp remaining (24 hp - 6 damage).
    Ragnarok's turn:
      HP: 18/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 21 AC (1d20+10; rolled 14).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 1, 8).
        Soldier has 26 hp remaining (46 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 26/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 18/63; Temp HP: 4; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 21 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 26/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 24 AC (1d20+14; rolled 12).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 16 hp remaining (18 hp - 2 damage).
    Ragnarok's turn:
      HP: 16/63; Temp HP: 0; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 21 AC (1d20+8; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 26/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 24 AC (1d20+12; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 16/63; Temp HP: 4; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 21 AC (1d20+10; rolled 11).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 8).
        Soldier has 6 hp remaining (26 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 6/63; Temp HP: 0; Surges: 1; Surge Value: 15
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 24 AC (1d20+14; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 16/63; Temp HP: 4; Surges: 4; Surge Value: 16
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 21 AC (1d20+10; rolled 17).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has -13 hp remaining (6 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 16 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok spends a healing surge (3 remaining).
      Ragnarok heals 16 hp (16 hp -> 32 hp; 0 hp wasted).
      Ragnarok spends a healing surge (2 remaining).
      Ragnarok heals 16 hp (32 hp -> 48 hp; 0 hp wasted).
      Ragnarok spends a healing surge (1 remaining).
      Ragnarok heals 16 hp (48 hp -> 63 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +3.
  
FIGHT #5: Level 5 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+3; rolled 8).
    Soldier rolls 11 initiative (1d20+8; rolled 3).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 3.
      Soldier initiative bonus is 8.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 25 vs. 24 AC (1d20+13; rolled 12).
        Hits: 16 damage (3d8+4; rolled 8, 1, 3).
        Ragnarok has 47 hp remaining (63 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 47/63; Temp HP: 0; Surges: 1; Surge Value: 16
      AC: 24; Action Points: 1
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (0 remaining).
        Ragnarok heals 16 hp (47 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 22 AC (1d20+8; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 22 vs. 22 AC (1d20+8; rolled 14).
        Hits: 31 damage (2d10[brutal 2]+12; rolled 10, 9).
        Soldier has 41 hp remaining (72 hp - 31 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 41/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 27 AC (1d20+13; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 63/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 27; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 22 AC (1d20+10; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 41/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 25 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 63/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 14 vs. 22 AC (1d20+8; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 41/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 25 AC (1d20+13; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 63/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 22 AC (1d20+10; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 41/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 25 AC (1d20+15; rolled 19).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 58 hp remaining (63 hp - 5 damage).
    Ragnarok's turn:
      HP: 58/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 22 AC (1d20+10; rolled 19).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has 22 hp remaining (41 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 22/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 25 AC (1d20+15; rolled 12).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 49 hp remaining (58 hp - 9 damage).
    Ragnarok's turn:
      HP: 49/63; Temp HP: 0; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 22 AC (1d20+10; rolled 17).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has 7 hp remaining (22 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 7/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 25 AC (1d20+15; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 49/63; Temp HP: 4; Surges: 0; Surge Value: 16
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 22 AC (1d20+10; rolled 13).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 2, 4).
        Soldier has -9 hp remaining (7 hp - 16 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 49 hp; wants at least 55 hp (maximum is 63 hp).
      Ragnarok is out of healing surges.
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      +1 defense bonus expires.
[/sblock]
[/sblock]
[/sblock]
 

Ragnarok Level 6

I finished level 6 while on vacation, too. Huge improvements in survivability at this level, mostly due to the massive increase in AC--it went from 22 to 26, thanks to the combination of level 6, plate proficiency, and new +2 armor. To-hit hasn't increased correspondingly, though, which makes for a lot of missing.

Although this level shows a spike in survivability, I expect that will drop down again as the monsters' to-hit ability catches up with Ragnarok's improved AC.

This level includes the Unbreakable power, which is the first Immediate Reaction power I've coded into the sim. So far, it's just hacked in... general support for Immediate powers will wait until there's more immediate powers. I've programmed the Unbreakable AI to only use the power if the damage exceeds Unbreakable's 9 hp reduction. This calculation accounts for temp hp reduction as well.

Finally, there's a rule question. Unbreakable's trigger is "You are hit by an attack." I coded the sim so that Unbreakable only triggers when an attack hits or crits, but not when a miss effect does damage. This ruling doesn't currently affect the results, because the soldier never does damage on a miss, but I want to code this properly. Do you agree with the ruling? Or should Unbreakable apply when a miss does damage, too?

Here's the results for this level:

Code:
Level 5 Ragnarok (vs. Level 6 challenges): 23.0% +/- 2.6%
Add level 6: 67.5% +/- 2.9%
Add Plate Proficiency feat (and Plate armor): 80.3% +/- 2.5%
Upgrade to Meliorating Layered Plate Armor +2: 92.3% +/- 1.7%
Add Unbreakable power: 95.7% +/- 1.3%
Final result (10,000 runs): 96.7% +/- 0.3%

And the latest level-by-level results:

Code:
Level 1 Ragnarok vs. Soldier: 46.8% +/- 3.1% survival (5.5 rounds)
Level 2 Ragnarok vs. Soldier: 86.0% +/- 2.2% survival (7.1 rounds)
Level 3 Ragnarok vs. Soldier: 73.9% +/- 2.7% survival (9.0 rounds)
Level 4 Ragnarok vs. Soldier: 79.5% +/- 2.5% survival (7.7 rounds)
Level 5 Ragnarok vs. Soldier: 70.6% +/- 2.8% survival (8.7 rounds)
Level 6 Ragnarok vs. Soldier: 95.7% +/- 1.3% survival (9.7 rounds)

And the detailed run:

[sblock=Level 6 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 6 Ragnarok:
  HP: 69/69; Temp HP: 0; Surges: 13; Surge Value: 18
  AC: 26; Action Points: 1
  Str: 17(+3); Con: 19(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +4
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 64 (15 class + 19 con + 30 level)
    Base Surges: 13 (9 class + 4 con)
    Battlerager Vigor: 
      +4 temp hp on hit.
      Grant 4 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Craghammer +1
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +1 attack rolls and damage rolls
      Critical: 1d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Layered Plate Armor +2
      AC Bonus: +9
      Enhancement: +2
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +1
      Enhancement: +1
      Property: +1 to healing surge value
    Arms Slot: Iron Armbands Of Power
      Gain a +2 bonus to damage rolls.
    Feet Slot: Boots Of The Fencing Master
      On Shift: Gain +1 defense bonus (until end of next turn).
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+9 vs. AC
      Hit:
        2d10[brutal 2]+12 damage.
        Grant 10 temporary hit points.
      Crit adds: 1d12 damage.
      Miss:
        Half of 2d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+9 vs. AC
      Hit:
        2d10[brutal 2]+8 damage.
        Grant 4 temporary hit points.
        Gain combat advantage (until end of next turn).
      Crit adds: 1d12 damage.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+9 vs. AC
      Hit:
        1d10[brutal 2]+8 damage.
        Grant 10 temporary hit points.
      Crit adds: 1d12 damage.
      Miss: Grant 4 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+11 vs. AC
      Hit:
        1d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
      Crit adds: 1d12 damage.
      Effect: Opponent gets combat advantage (until start of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action
      Effect: Gain regen 6 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+9 vs. AC
      Hit:
        2d10[brutal 2]+12 damage.
        Grant 4 temporary hit points.
      Crit adds: 1d12 damage.
    Rain Of Steel:
      Daily * Stance
      Minor Action
      Effect: Opponents take 1d10[brutal 2] damage at the start of each turn.
    Unbreakable:
      Encounter
      Immediate Reaction
      Trigger: Hit by an attack.
      Effect: Reduce damage by 9 points.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 18 hit points.
        Gain +2 defense bonus (until end of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).

Level 6 Soldier:
  HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
  AC: 22; Action Points: 0
  Str: 19(+4); Con: 16(+3); Dex: 16(+3); Int: 16(+3); Wis: 16(+3); Cha: 16(+3)
  Initiative Bonus: +8
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit: 3d8+4 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit: 1d10+4 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 7 Soldier:
  HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
  AC: 23; Action Points: 0
  Str: 19(+4); Con: 16(+3); Dex: 16(+3); Int: 16(+3); Wis: 16(+3); Cha: 16(+3)
  Initiative Bonus: +8
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 8 Soldier:
  HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
  AC: 24; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +9
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 9 Soldier:
  HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
  AC: 25; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +9
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 9.6
  3  (1.9%): ==========
  4  (6.5%): ===========================
  5 (14.3%): ==============================================
  6 (24.6%): ============================================================
  7 (35.9%): ===================================================================
  8 (47.1%): ==================================================================
  9 (57.3%): ============================================================
 10 (65.9%): ===================================================
 11 (73.2%): ===========================================
 12 (79.2%): ===================================
 13 (83.7%): ===========================
 14 (87.5%): ======================
 15 (90.4%): =================
 16 (92.7%): =============
 17 (94.4%): ==========
 18 (95.8%): ========
 19 (96.8%): ======
 20 (97.6%): ====
 21 (98.2%): ===
 22 (98.7%): ==
 23 (99.1%): ==
 24 (99.3%): =
 25 (99.5%): =

Avg fights survived: 4.9
  2  (2.5%): =
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 5.7 of 13
  0  (1.3%): ====
  1  (3.5%): =======
  2  (7.6%): ==============
  3 (15.3%): ===========================
  4 (28.2%): =============================================
  5 (45.0%): ===========================================================
  6 (64.1%): ===================================================================
  7 (80.7%): =========================================================
  8 (91.7%): ======================================
  9 (97.2%): ===================
 10 (99.4%): =======
 11 (99.9%): ==

Survival rate: 96.7% +/- 0.3%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.4% chance):]
Code:
FIGHT #1: Level 6 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+4; rolled 10).
    Soldier rolls 21 initiative (1d20+9; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 26 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 26; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 12 vs. 25 AC (1d20+9; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+11; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 91 hp remaining (97 hp - 6 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+18; rolled 11).
        Hits: 25 damage (3d10+5; rolled 7, 3, 10).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 16 hp (25 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 57 hp remaining (69 hp - 12 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 18 vs. 25 AC (1d20+9; rolled 9).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 91/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 82 hp remaining (91 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+16; rolled 15).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok has 48 hp remaining (57 hp - 9 damage).
    Ragnarok's turn:
      HP: 48/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 26 vs. 25 AC (1d20+9; rolled 17).
        Hits: 29 damage (2d10[brutal 2]+12; rolled 8, 9).
        Soldier has 53 hp remaining (82 hp - 29 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 18 hp (48 hp -> 66 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 44 hp remaining (53 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+16; rolled 18).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok deflects 10 damage; 6 gets through (10 temp hp - 16 damage).
        Ragnarok has 60 hp remaining (66 hp - 6 damage).
    Ragnarok's turn:
      HP: 60/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+11; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 44/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 37 hp remaining (44 hp - 7 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+18; rolled 18).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok has 51 hp remaining (60 hp - 9 damage).
    Ragnarok's turn:
      HP: 51/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+9; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 37/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 33 hp remaining (37 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 27 AC (1d20+16; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 51/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 18 vs. 25 AC (1d20+9; rolled 9).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 33/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 30 hp remaining (33 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+16; rolled 17).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 44 hp remaining (51 hp - 7 damage).
    Ragnarok's turn:
      HP: 44/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 12 vs. 25 AC (1d20+9; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 30/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 27 hp remaining (30 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 44/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 25 AC (1d20+11; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 27/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 18 hp remaining (27 hp - 9 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+18; rolled 13).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 36 hp remaining (44 hp - 8 damage).
    Ragnarok's turn:
      HP: 36/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+11; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 18/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 9 hp remaining (18 hp - 9 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+18; rolled 18).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok has 24 hp remaining (36 hp - 12 damage).
    Ragnarok's turn:
      HP: 24/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+11; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 9/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 27 AC (1d20+18; rolled 17).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok has 10 hp remaining (24 hp - 14 damage).
    Ragnarok's turn:
      HP: 10/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (10 hp -> 16 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+9; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 9/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+16; rolled 15).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 9 hp remaining (16 hp - 7 damage).
    Ragnarok's turn:
      HP: 9/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (9 hp -> 15 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 11 vs. 25 AC (1d20+9; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 9/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 2 hp remaining (15 hp - 13 damage).
    Ragnarok's turn:
      HP: 2/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (2 hp -> 8 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+9; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 9/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has -5 hp remaining (8 hp - 13 damage).
    Ragnarok's turn:
      HP: -5/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 9/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 26 AC (1d20+16; rolled 14).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok has -16 hp remaining (-5 hp - 11 damage).
    Ragnarok's turn:
      HP: -16/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 26; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 1 failures remaining before death.
    
  Round 16:
    Soldier's turn:
      HP: 9/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 26 AC (1d20+16; rolled 16).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok has -32 hp remaining (-16 hp - 16 damage).
    Ragnarok's turn:
      HP: -32/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 26; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 17:
    Soldier's turn:
      HP: 9/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 26 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -32/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 26; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 6 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 6 initiative (1d20+4; rolled 2).
    Soldier rolls 14 initiative (1d20+9; rolled 5).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 35 vs. 26 AC (1d20+16; rolled 19).
        Hits: 26 damage (3d10+5; rolled 7, 4, 10).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 17 hp (26 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 52 hp remaining (69 hp - 17 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 52/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 26; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+9; rolled 20).
        Crits: 20 damage (1d10[brutal 2, max]+8 + 1d12; rolled max + 2).
        Soldier has 77 hp remaining (97 hp - 20 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+11; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 77/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 69 hp remaining (77 hp - 8 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+18; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 52/69; Temp HP: 10; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 25 AC (1d20+9; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 62 hp remaining (69 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 10 damage; 7 gets through (10 temp hp - 17 damage).
        Ragnarok has 45 hp remaining (52 hp - 7 damage).
    Ragnarok's turn:
      HP: 45/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+11; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 18 hp (45 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 62/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 56 hp remaining (62 hp - 6 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+18; rolled 17).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 48 hp remaining (63 hp - 15 damage).
    Ragnarok's turn:
      HP: 48/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 29; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+9; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 56/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 52 hp remaining (56 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 48/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 13 vs. 25 AC (1d20+9; rolled 4).
        Misses: 11 damage (half of 2d10[brutal 2]+12; rolled 3, 1, 7).
        Soldier has 41 hp remaining (52 hp - 11 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 41/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 32 hp remaining (41 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 35 hp remaining (48 hp - 13 damage).
    Ragnarok's turn:
      HP: 35/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+9; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 32/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 29 hp remaining (32 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 22 hp remaining (35 hp - 13 damage).
    Ragnarok's turn:
      HP: 22/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 29/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+18; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 22/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (22 hp -> 28 hp; 0 hp wasted).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 11 vs. 25 AC (1d20+9; rolled 2).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 29/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+16; rolled 12).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok has 13 hp remaining (28 hp - 15 damage).
    Ragnarok's turn:
      HP: 13/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+9; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 29/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 27 AC (1d20+16; rolled 14).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 15 hp remaining (19 hp - 4 damage).
    Ragnarok's turn:
      HP: 15/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (15 hp -> 21 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+9; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 29/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 27 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 21/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (21 hp -> 27 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 25 AC (1d20+11; rolled 17).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has 7 hp remaining (29 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 7/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 27 AC (1d20+18; rolled 12).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 17 hp remaining (27 hp - 10 damage).
    Ragnarok's turn:
      HP: 17/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+11; rolled 18).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has -11 hp remaining (7 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 23 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 18 hp (23 hp -> 41 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 18 hp (41 hp -> 59 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 18 hp (59 hp -> 69 hp; 8 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
  
FIGHT #2: Level 6 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+4; rolled 1).
    Soldier rolls 27 initiative (1d20+8; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 26 AC (1d20+13; rolled 19).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 61 hp remaining (69 hp - 8 damage).
    Ragnarok's turn:
      HP: 61/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 26; Action Points: 0
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 19 vs. 22 AC (1d20+9; rolled 10).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+13; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 61/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 22 AC (1d20+11; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+15; rolled 14).
        Hits: 22 damage (3d8+4; rolled 7, 5, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 13 hp (22 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 48 hp remaining (61 hp - 13 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 48/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 18 hp (48 hp -> 66 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 4).
        Soldier has 56 hp remaining (72 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+15; rolled 14).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 62 hp remaining (66 hp - 4 damage).
    Ragnarok's turn:
      HP: 62/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 29; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 22 AC (1d20+9; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+13; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 22 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 56/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+15; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 22 AC (1d20+11; rolled 14).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 1, 8).
        Soldier has 36 hp remaining (56 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 36/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 27 AC (1d20+15; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 24 vs. 22 AC (1d20+9; rolled 15).
        Hits: 21 damage (2d10[brutal 2]+8; rolled 6, 1, 7).
        Soldier has 15 hp remaining (36 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 15/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+13; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 22 AC (1d20+13; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Combat advantage expires.
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 15/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+15; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 22 AC (1d20+11; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 15/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+15; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 15/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+15; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 22 AC (1d20+11; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 15/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+15; rolled 13).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 54 hp remaining (62 hp - 8 damage).
    Ragnarok's turn:
      HP: 54/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 22 AC (1d20+9; rolled 13).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 2, 3).
        Soldier has 4 hp remaining (15 hp - 11 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+13; rolled 16).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 5 damage; 0 gets through (10 temp hp - 5 damage).
        Ragnarok has 54 hp remaining (54 hp - 0 damage).
    Ragnarok's turn:
      HP: 54/69; Temp HP: 5; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 22 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+15; rolled 18).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 48 hp remaining (54 hp - 6 damage).
    Ragnarok's turn:
      HP: 48/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 22 AC (1d20+9; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 27 AC (1d20+13; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 48/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+15; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 48/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 22 AC (1d20+11; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+15; rolled 19).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 45 hp remaining (48 hp - 3 damage).
    Ragnarok's turn:
      HP: 45/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 22 AC (1d20+9; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+13; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: 45/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 22 AC (1d20+11; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+15; rolled 13).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 43 hp remaining (45 hp - 2 damage).
    Ragnarok's turn:
      HP: 43/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 22 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+15; rolled 13).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 35 hp remaining (43 hp - 8 damage).
    Ragnarok's turn:
      HP: 35/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 22 AC (1d20+11; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+15; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 35/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 22 AC (1d20+9; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 22:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 27 AC (1d20+13; rolled 17).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 26 hp remaining (35 hp - 9 damage).
    Ragnarok's turn:
      HP: 26/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 23:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+15; rolled 16).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 15 hp remaining (26 hp - 11 damage).
    Ragnarok's turn:
      HP: 15/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 22 AC (1d20+11; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 24:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+15; rolled 19).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 5 hp remaining (15 hp - 10 damage).
    Ragnarok's turn:
      HP: 5/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 22 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 25:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+15; rolled 14).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has -3 hp remaining (5 hp - 8 damage).
    Ragnarok's turn:
      HP: -3/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
      +1 defense bonus expires.
    
  Round 26:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 26 AC (1d20+13; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: -3/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 26; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    
  Round 27:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 26 AC (1d20+13; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -3/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 26; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 28:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 26 AC (1d20+13; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: -3/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 26; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 2 failures remaining before death.
    
  Round 29:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 26 AC (1d20+13; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -3/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 26; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 1 failures remaining before death.
    
  Round 30:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 26 AC (1d20+13; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -3/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 26; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (2.0% chance):]
Code:
FIGHT #1: Level 6 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+4; rolled 1).
    Soldier rolls 24 initiative (1d20+9; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 24 vs. 26 AC (1d20+16; rolled 8).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 26; Action Points: 1
      Knee Breaker (standard action, daily)
        Attacks Soldier with 11 vs. 25 AC (1d20+9; rolled 2).
        Misses: 13 damage (half of 2d10[brutal 2]+12; rolled 5, 9).
        Soldier has 84 hp remaining (97 hp - 13 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 15 vs. 25 AC (1d20+9; rolled 6).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 84/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 77 hp remaining (84 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+16; rolled 16).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 4 hp (13 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 69 hp remaining (69 hp - 0 damage).
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 22 vs. 25 AC (1d20+9; rolled 13).
        Misses.
        Crushing Blow has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 77/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 69 hp remaining (77 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+16; rolled 12).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has 55 hp remaining (69 hp - 14 damage).
    Ragnarok's turn:
      HP: 55/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+11; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 2, 2, 1, 4).
        Soldier has 65 hp remaining (69 hp - 4 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 27 AC (1d20+18; rolled 19).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok has 39 hp remaining (55 hp - 16 damage).
    Ragnarok's turn:
      HP: 39/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 25 AC (1d20+11; rolled 20).
        Crits: 31 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 9).
        Soldier has 34 hp remaining (65 hp - 31 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 18 hp (39 hp -> 57 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 34/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 2, 2, 6).
        Soldier has 28 hp remaining (34 hp - 6 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+18; rolled 15).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 48 hp remaining (57 hp - 9 damage).
    Ragnarok's turn:
      HP: 48/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 29; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+9; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 28/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 18 hp remaining (28 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 35 hp remaining (48 hp - 13 damage).
    Ragnarok's turn:
      HP: 35/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 12 vs. 25 AC (1d20+9; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 18/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 13 hp remaining (18 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 27 AC (1d20+16; rolled 11).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 27 hp remaining (35 hp - 8 damage).
    Ragnarok's turn:
      HP: 27/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+11; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 13/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+18; rolled 14).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has 15 hp remaining (27 hp - 12 damage).
    Ragnarok's turn:
      HP: 15/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (15 hp -> 21 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+9; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 13/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 27 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 21/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (21 hp -> 27 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 25 AC (1d20+11; rolled 15).
        Hits: 20 damage (1d10[brutal 2]+12; rolled 8).
        Soldier has -7 hp remaining (13 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 27 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 18 hp (27 hp -> 45 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 18 hp (45 hp -> 63 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 6 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 23 initiative (1d20+4; rolled 19).
    Soldier rolls 26 initiative (1d20+8; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 16 vs. 26 AC (1d20+13; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 63/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 26; Action Points: 0
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 15 vs. 22 AC (1d20+9; rolled 6).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 27 AC (1d20+13; rolled 14).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 5 hp (14 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 58 hp remaining (63 hp - 5 damage).
    Ragnarok's turn:
      HP: 58/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 22 AC (1d20+9; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+13; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 58/69; Temp HP: 4; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 22 AC (1d20+11; rolled 12).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has 53 hp remaining (72 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 53/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+15; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 58/69; Temp HP: 4; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 18 vs. 22 AC (1d20+9; rolled 9).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 53/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 27 AC (1d20+13; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 58/69; Temp HP: 4; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has 34 hp remaining (53 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 34/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+15; rolled 13).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 53 hp remaining (58 hp - 5 damage).
    Ragnarok's turn:
      HP: 53/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 22 AC (1d20+9; rolled 18).
        Hits: 15 damage (1d10[brutal 2]+8; rolled 1, 7).
        Soldier has 19 hp remaining (34 hp - 15 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+13; rolled 13).
        Misses.
    Ragnarok's turn:
      HP: 53/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 22 AC (1d20+11; rolled 19).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has 4 hp remaining (19 hp - 15 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 27 AC (1d20+15; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 53/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 4/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 27 AC (1d20+15; rolled 12).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 53 hp remaining (53 hp - 0 damage).
    Ragnarok's turn:
      HP: 53/69; Temp HP: 1; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 22 AC (1d20+11; rolled 16).
        Hits: 17 damage (1d10[brutal 2]+12; rolled 2, 5).
        Soldier has -13 hp remaining (4 hp - 17 damage).
        Ragnarok gains 3 temp hp (had 1; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 53 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 18 hp (53 hp -> 69 hp; 2 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 6 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+4; rolled 16).
    Soldier rolls 15 initiative (1d20+9; rolled 6).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 27; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 24 AC (1d20+9; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 20 vs. 24 AC (1d20+9; rolled 11).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 25 vs. 24 AC (1d20+9; rolled 16).
        Hits: 20 damage (2d10[brutal 2]+12; rolled 3, 2, 5).
        Soldier has 69 hp remaining (89 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 69/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 24 AC (1d20+11; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 69/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+17; rolled 8).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+11; rolled 15).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 1, 4).
        Soldier has 53 hp remaining (69 hp - 16 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 53/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+17; rolled 13).
        Hits: 26 damage (3d10+5; rolled 10, 6, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 17 hp (26 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 56 hp remaining (69 hp - 13 damage).
        Soldier Encounter Attack has been expended.
    
  Round 5:
    Ragnarok's turn:
      HP: 56/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 24 AC (1d20+11; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 53/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+17; rolled 9).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 56/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 24 AC (1d20+11; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 53/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+17; rolled 1).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 56/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 24 AC (1d20+11; rolled 17).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has 31 hp remaining (53 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+17; rolled 14).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 47 hp remaining (56 hp - 9 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 47/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 18 hp (47 hp -> 65 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+9; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 30 AC (1d20+15; rolled 15).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 57 hp remaining (65 hp - 8 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 57/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 30; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 24 AC (1d20+9; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 50 hp remaining (57 hp - 7 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 50/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+17; rolled 13).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok has 38 hp remaining (50 hp - 12 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 38/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 10 vs. 24 AC (1d20+9; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+15; rolled 14).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 31 hp remaining (38 hp - 7 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: 31/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+9; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
    
  Round 13:
    Ragnarok's turn:
      HP: 31/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+11; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+17; rolled 4).
        Misses.
    
  Round 14:
    Ragnarok's turn:
      HP: 31/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+17; rolled 14).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 24 hp remaining (31 hp - 7 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: 24/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 11 vs. 24 AC (1d20+9; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
    
  Round 16:
    Ragnarok's turn:
      HP: 24/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 24 AC (1d20+11; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+17; rolled 16).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 15 hp remaining (24 hp - 9 damage).
    
  Round 17:
    Ragnarok's turn:
      HP: 15/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 24 AC (1d20+9; rolled 14).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+15; rolled 16).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 3 hp remaining (15 hp - 12 damage).
    
  Round 18:
    Ragnarok's turn:
      HP: 3/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+11; rolled 15).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has 16 hp remaining (31 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 16/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+17; rolled 18).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has -4 hp remaining (3 hp - 7 damage).
    
  Round 19:
    Ragnarok's turn:
      HP: -4/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 16/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+15; rolled 16).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has -19 hp remaining (-4 hp - 15 damage).
    
  Round 20:
    Ragnarok's turn:
      HP: -19/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    Soldier's turn:
      HP: 16/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 27 AC (1d20+15; rolled 1).
        Misses.
    
  Round 21:
    Ragnarok's turn:
      HP: -19/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 2 failures remaining before death.
    Soldier's turn:
      HP: 16/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+15; rolled 14).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok has -28 hp remaining (-19 hp - 9 damage).
    
  Round 22:
    Ragnarok's turn:
      HP: -28/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 16/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+15; rolled 9).
        Misses.
    
  Round 23:
    Ragnarok's turn:
      HP: -28/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 6 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+4; rolled 4).
    Soldier rolls 29 initiative (1d20+9; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 26 AC (1d20+16; rolled 16).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok has 61 hp remaining (69 hp - 8 damage).
    Ragnarok's turn:
      HP: 61/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 26; Action Points: 1
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+9; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 28 vs. 25 AC (1d20+9; rolled 19).
        Hits: 23 damage (2d10[brutal 2]+12; rolled 2, 2, 1, 6, 5).
        Soldier has 74 hp remaining (97 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 74/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 2, 1, 4).
        Soldier has 70 hp remaining (74 hp - 4 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 35 vs. 27 AC (1d20+16; rolled 19).
        Hits: 32 damage (3d10+5; rolled 10, 10, 7).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 23 hp (32 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 19 gets through (4 temp hp - 23 damage).
        Ragnarok has 42 hp remaining (61 hp - 19 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 42/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+9; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 18 hp (42 hp -> 60 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 70/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 2, 1, 7).
        Soldier has 63 hp remaining (70 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 29 AC (1d20+16; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 60/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 25 AC (1d20+9; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 63/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 55 hp remaining (63 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 27 AC (1d20+16; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 60/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 25 AC (1d20+11; rolled 13).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 55/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 2, 9).
        Soldier has 46 hp remaining (55 hp - 9 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+18; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 60/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 46/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 37 hp remaining (46 hp - 9 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 27 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 47 hp remaining (60 hp - 13 damage).
    Ragnarok's turn:
      HP: 47/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 20 vs. 25 AC (1d20+9; rolled 11).
        Misses: 13 damage (half of 2d10[brutal 2]+12; rolled 2, 6, 9).
        Soldier has 24 hp remaining (37 hp - 13 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 24/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 2, 4).
        Soldier has 20 hp remaining (24 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 47/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+11; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 20/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 16 hp remaining (20 hp - 4 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+18; rolled 11).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 40 hp remaining (47 hp - 7 damage).
    Ragnarok's turn:
      HP: 40/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 10 vs. 25 AC (1d20+9; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 16/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 2, 2, 5).
        Soldier has 11 hp remaining (16 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+16; rolled 17).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 32 hp remaining (40 hp - 8 damage).
    Ragnarok's turn:
      HP: 32/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 11/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+18; rolled 14).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has 18 hp remaining (32 hp - 14 damage).
    Ragnarok's turn:
      HP: 18/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (18 hp -> 24 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+11; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 11/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+18; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 24/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (24 hp -> 30 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+11; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 11/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+18; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 30/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (30 hp -> 36 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+9; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 11/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 36/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 12 vs. 25 AC (1d20+11; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 11/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+18; rolled 13).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 24 hp remaining (36 hp - 12 damage).
    Ragnarok's turn:
      HP: 24/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (24 hp -> 30 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+11; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 11/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+18; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 30/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (30 hp -> 36 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+11; rolled 14).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has -7 hp remaining (11 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 36 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 18 hp (36 hp -> 54 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 18 hp (54 hp -> 69 hp; 3 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
  
FIGHT #2: Level 6 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 23 initiative (1d20+4; rolled 19).
    Soldier rolls 11 initiative (1d20+8; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 26; Action Points: 0
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 22 vs. 22 AC (1d20+9; rolled 13).
        Hits: 26 damage (2d10[brutal 2]+8; rolled 9, 9).
        Soldier has 46 hp remaining (72 hp - 26 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 46/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+13; rolled 12).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 24 damage (2d10[brutal 2]+12; rolled 9, 3).
        Soldier has 22 hp remaining (46 hp - 24 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Combat advantage expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 22/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+13; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 2, 4).
        Soldier has 6 hp remaining (22 hp - 16 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 6/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+15; rolled 13).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 65 hp remaining (69 hp - 4 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 65/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 22 AC (1d20+9; rolled 14).
        Hits: 17 damage (1d10[brutal 2]+8; rolled 9).
        Soldier has -11 hp remaining (6 hp - 17 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 65 hp; wants at least 60 hp (maximum is 69 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 6 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 7 initiative (1d20+4; rolled 3).
    Soldier rolls 17 initiative (1d20+9; rolled 8).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+15; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 1
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 12 vs. 24 AC (1d20+9; rolled 3).
        Misses.
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 24 AC (1d20+9; rolled 14).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+15; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 24 AC (1d20+11; rolled 14).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has 67 hp remaining (89 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 67/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+17; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 4; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 67/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+17; rolled 12).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 57 hp remaining (65 hp - 8 damage).
    Ragnarok's turn:
      HP: 57/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+9; rolled 17).
        Hits: 13 damage (1d10[brutal 2]+8; rolled 1, 5).
        Soldier has 54 hp remaining (67 hp - 13 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 54/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+15; rolled 13).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok deflects 10 damage; 6 gets through (10 temp hp - 16 damage).
        Ragnarok has 51 hp remaining (57 hp - 6 damage).
    Ragnarok's turn:
      HP: 51/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+11; rolled 15).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 1, 1, 2, 6).
        Soldier has 36 hp remaining (54 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 18 hp (51 hp -> 69 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 30 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 30; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 24 AC (1d20+11; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+17; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 24 AC (1d20+11; rolled 16).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 1, 10).
        Soldier has 14 hp remaining (36 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 14/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+17; rolled 18).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 64 hp remaining (69 hp - 5 damage).
    Ragnarok's turn:
      HP: 64/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+11; rolled 15).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 1, 3).
        Soldier has -1 hp remaining (14 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 64 hp; wants at least 60 hp (maximum is 69 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4: Level 6 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+4; rolled 1).
    Soldier rolls 28 initiative (1d20+8; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 5 hp (14 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 59 hp remaining (64 hp - 5 damage).
    Ragnarok's turn:
      HP: 59/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 27; Action Points: 0
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 11 vs. 22 AC (1d20+9; rolled 2).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+13; rolled 20).
        Crits: 28 damage (3d8[max]+4; rolled max).
        Ragnarok has 31 hp remaining (59 hp - 28 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 31/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 22 AC (1d20+9; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 18 hp (31 hp -> 49 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 30 AC (1d20+13; rolled 18).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has 40 hp remaining (49 hp - 9 damage).
    Ragnarok's turn:
      HP: 40/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 22 AC (1d20+11; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+15; rolled 16).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 29 hp remaining (40 hp - 11 damage).
    Ragnarok's turn:
      HP: 29/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 12 vs. 22 AC (1d20+9; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+13; rolled 17).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 20 hp remaining (29 hp - 9 damage).
    Ragnarok's turn:
      HP: 20/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 22 AC (1d20+11; rolled 17).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has 54 hp remaining (72 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 54/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+15; rolled 19).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 10 hp remaining (20 hp - 10 damage).
    Ragnarok's turn:
      HP: 10/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 54/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 10/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 22 AC (1d20+9; rolled 13).
        Hits: 18 damage (1d10[brutal 2]+8; rolled 10).
        Soldier has 36 hp remaining (54 hp - 18 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 36/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+13; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 10/69; Temp HP: 10; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 22 AC (1d20+11; rolled 14).
        Hits: 17 damage (1d10[brutal 2]+12; rolled 2, 5).
        Soldier has 19 hp remaining (36 hp - 17 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+15; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 6 hp remaining (10 hp - 4 damage).
    Ragnarok's turn:
      HP: 6/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 22 AC (1d20+9; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+13; rolled 15).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has -4 hp remaining (6 hp - 10 damage).
    Ragnarok's turn:
      HP: -4/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+13; rolled 19).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has -13 hp remaining (-4 hp - 9 damage).
    Ragnarok's turn:
      HP: -13/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
    
  Round 12:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 27 AC (1d20+13; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -13/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    
  Round 13:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+13; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -13/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 14:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+13; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: -13/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    
  Round 15:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 27 AC (1d20+13; rolled 14).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has -24 hp remaining (-13 hp - 11 damage).
    Ragnarok's turn:
      HP: -24/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    
  Round 16:
    Soldier's turn:
      HP: 19/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+13; rolled 16).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok has -31 hp remaining (-24 hp - 7 damage).
    Ragnarok's turn:
      HP: -31/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 8 (1d20; rolled 8).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (0.8% chance):]
Code:
FIGHT #1: Level 6 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 22 initiative (1d20+4; rolled 18).
    Soldier rolls 20 initiative (1d20+9; rolled 11).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 26; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 25 AC (1d20+9; rolled 18).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 83 hp remaining (97 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily)
        Attacks Soldier with 15 vs. 25 AC (1d20+9; rolled 6).
        Misses: 12 damage (half of 2d10[brutal 2]+12; rolled 2, 8, 2, 4).
        Soldier has 71 hp remaining (83 hp - 12 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Knee Breaker has been expended.
    Soldier's turn:
      HP: 71/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 1, 8).
        Soldier has 63 hp remaining (71 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+16; rolled 16).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 10 damage; 5 gets through (10 temp hp - 15 damage).
        Ragnarok has 64 hp remaining (69 hp - 5 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 64/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 23 vs. 25 AC (1d20+9; rolled 14).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 63/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 58 hp remaining (63 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 27 AC (1d20+16; rolled 2).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 64/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 24 vs. 25 AC (1d20+9; rolled 15).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 58/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 50 hp remaining (58 hp - 8 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+16; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 64/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 50/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 40 hp remaining (50 hp - 10 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+18; rolled 2).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 64/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+11; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 40/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 1, 2, 4).
        Soldier has 36 hp remaining (40 hp - 4 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 27 AC (1d20+18; rolled 17).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 1 hp (10 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 63 hp remaining (64 hp - 1 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 63/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 11 vs. 25 AC (1d20+9; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 36/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 27 hp remaining (36 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+16; rolled 13).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 54 hp remaining (63 hp - 9 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 54/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+11; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 17 hp remaining (27 hp - 10 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+18; rolled 10).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok has 44 hp remaining (54 hp - 10 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 44/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+11; rolled 18).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 1, 9).
        Soldier has -4 hp remaining (17 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 44 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 18 hp (44 hp -> 62 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Spend Action Point recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 6 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+4; rolled 4).
    Soldier rolls 26 initiative (1d20+8; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 22 vs. 26 AC (1d20+13; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 26; Action Points: 0
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 22 AC (1d20+9; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+13; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 24 vs. 22 AC (1d20+9; rolled 15).
        Hits: 20 damage (2d10[brutal 2]+8; rolled 5, 7).
        Soldier has 52 hp remaining (72 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 52/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+13; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 22 AC (1d20+13; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Combat advantage expires.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 52/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+15; rolled 18).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 57 hp remaining (62 hp - 5 damage).
    Ragnarok's turn:
      HP: 57/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 22 AC (1d20+9; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 52/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 15 vs. 27 AC (1d20+13; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 25 vs. 22 AC (1d20+9; rolled 16).
        Hits: 29 damage (2d10[brutal 2]+12; rolled 10, 1, 7).
        Soldier has 23 hp remaining (52 hp - 29 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 23/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 15 vs. 27 AC (1d20+13; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 4; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 22 AC (1d20+11; rolled 19).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has 1 hp remaining (23 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 1/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 27 AC (1d20+15; rolled 12).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 55 hp remaining (57 hp - 2 damage).
    Ragnarok's turn:
      HP: 55/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 22 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 1/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+15; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 55/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 22 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 1/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+15; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 55/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 22 AC (1d20+9; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 1/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+13; rolled 18).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 47 hp remaining (55 hp - 8 damage).
    Ragnarok's turn:
      HP: 47/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 22 AC (1d20+9; rolled 14).
        Hits: 12 damage (1d10[brutal 2]+8; rolled 4).
        Soldier has -11 hp remaining (1 hp - 12 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 47 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 18 hp (47 hp -> 65 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 6 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 6 initiative (1d20+4; rolled 2).
    Soldier rolls 18 initiative (1d20+9; rolled 9).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+15; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 27; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+11; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+11; rolled 15).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has 68 hp remaining (89 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 68/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+17; rolled 14).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (15 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 63 hp remaining (65 hp - 2 damage).
    Ragnarok's turn:
      HP: 63/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 13 vs. 24 AC (1d20+9; rolled 4).
        Misses.
        Crushing Blow has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 68/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+15; rolled 19).
        Hits: 24 damage (3d10+5; rolled 8, 9, 2).
        Ragnarok has 39 hp remaining (63 hp - 24 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 39/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 18 hp (39 hp -> 57 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 68/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 30 AC (1d20+17; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 30; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 10 vs. 24 AC (1d20+9; rolled 1).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 68/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+15; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 24 vs. 24 AC (1d20+9; rolled 15).
        Hits: 17 damage (1d10[brutal 2]+8; rolled 9).
        Soldier has 51 hp remaining (68 hp - 17 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+17; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+17; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 57/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 24 AC (1d20+11; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+17; rolled 16).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 10 damage; 1 gets through (10 temp hp - 11 damage).
        Ragnarok has 56 hp remaining (57 hp - 1 damage).
    Ragnarok's turn:
      HP: 56/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 24 AC (1d20+11; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+17; rolled 12).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok has 42 hp remaining (56 hp - 14 damage).
    Ragnarok's turn:
      HP: 42/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+11; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+17; rolled 11).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has 25 hp remaining (42 hp - 17 damage).
    Ragnarok's turn:
      HP: 25/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 24 AC (1d20+11; rolled 13).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 9).
        Soldier has 30 hp remaining (51 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 30/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 25/69; Temp HP: 4; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Regen 6 hp when bloodied (stance).
      Ragnarok heals 6 hp (25 hp -> 31 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 24 AC (1d20+11; rolled 19).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 3).
        Soldier has 15 hp remaining (30 hp - 15 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 15/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+17; rolled 13).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 28 hp remaining (31 hp - 3 damage).
    Ragnarok's turn:
      HP: 28/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (28 hp -> 34 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+9; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 15/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+15; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 34/69; Temp HP: 4; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        Regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (34 hp -> 40 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 24 AC (1d20+11; rolled 18).
        Hits: 18 damage (1d10[brutal 2]+12; rolled 6).
        Soldier has -3 hp remaining (15 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 40 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 18 hp (40 hp -> 58 hp; 0 hp wasted).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 18 hp (58 hp -> 69 hp; 7 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
      +1 defense bonus expires.
  
FIGHT #4: Level 6 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+4; rolled 1).
    Soldier rolls 16 initiative (1d20+8; rolled 8).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 27 AC (1d20+13; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 27; Action Points: 0
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 18 vs. 22 AC (1d20+9; rolled 9).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+13; rolled 17).
        Hits: 15 damage (3d8+4; rolled 6, 4, 1).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (15 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 63 hp remaining (69 hp - 6 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 63/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 22 AC (1d20+9; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+13; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 63/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 22 vs. 22 AC (1d20+9; rolled 13).
        Hits: 21 damage (2d10[brutal 2]+12; rolled 4, 5).
        Soldier has 51 hp remaining (72 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 51/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+13; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 63/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 22 AC (1d20+11; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 51/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 61 hp remaining (63 hp - 2 damage).
    Ragnarok's turn:
      HP: 61/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 1, 10).
        Soldier has 29 hp remaining (51 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 29/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 61/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 22 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 29/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+15; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 61/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 22 AC (1d20+11; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 29/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 61/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 22 AC (1d20+11; rolled 16).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 1, 4).
        Soldier has 13 hp remaining (29 hp - 16 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 13/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+15; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 61/69; Temp HP: 4; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 13/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+15; rolled 18).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 55 hp remaining (61 hp - 6 damage).
    Ragnarok's turn:
      HP: 55/69; Temp HP: 0; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 22 AC (1d20+9; rolled 18).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 2, 3).
        Soldier has 2 hp remaining (13 hp - 11 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 2/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+13; rolled 18).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 55 hp remaining (55 hp - 0 damage).
    Ragnarok's turn:
      HP: 55/69; Temp HP: 1; Surges: 8; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 22 AC (1d20+11; rolled 16).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has -17 hp remaining (2 hp - 19 damage).
        Ragnarok gains 3 temp hp (had 1; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 55 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 18 hp (55 hp -> 69 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 6 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+4; rolled 7).
    Soldier rolls 26 initiative (1d20+8; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+14; rolled 14).
        Hits: 23 damage (3d10+5; rolled 7, 4, 7).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 14 hp (23 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 55 hp remaining (69 hp - 14 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 55/69; Temp HP: 0; Surges: 7; Surge Value: 18
      AC: 28; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 23 AC (1d20+9; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 25 vs. 23 AC (1d20+9; rolled 16).
        Hits: 20 damage (2d10[brutal 2]+8; rolled 1, 3, 9).
        Soldier has 60 hp remaining (80 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 60/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+14; rolled 19).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 48 hp remaining (55 hp - 7 damage).
    Ragnarok's turn:
      HP: 48/69; Temp HP: 0; Surges: 7; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 23 AC (1d20+11; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 18 hp (48 hp -> 66 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Combat advantage expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 60/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 31 AC (1d20+14; rolled 19).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 58 hp remaining (66 hp - 8 damage).
    Ragnarok's turn:
      HP: 58/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 26 vs. 23 AC (1d20+9; rolled 17).
        Hits: 11 damage (1d10[brutal 2]+8; rolled 2, 3).
        Soldier has 49 hp remaining (60 hp - 11 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 49/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+14; rolled 17).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok deflects 10 damage; 6 gets through (10 temp hp - 16 damage).
        Ragnarok has 52 hp remaining (58 hp - 6 damage).
    Ragnarok's turn:
      HP: 52/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 11 vs. 23 AC (1d20+9; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 49/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+14; rolled 18).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 40 hp remaining (52 hp - 12 damage).
    Ragnarok's turn:
      HP: 40/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 23 AC (1d20+9; rolled 18).
        Hits: 16 damage (1d10[brutal 2]+8; rolled 8).
        Soldier has 33 hp remaining (49 hp - 16 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 29 AC (1d20+14; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 40/69; Temp HP: 10; Surges: 6; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 23 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+16; rolled 14).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 37 hp remaining (40 hp - 3 damage).
    Ragnarok's turn:
      HP: 37/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 29; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 23 AC (1d20+9; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+14; rolled 18).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 29 hp remaining (37 hp - 8 damage).
    Ragnarok's turn:
      HP: 29/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 23 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+16; rolled 19).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok has 21 hp remaining (29 hp - 8 damage).
    Ragnarok's turn:
      HP: 21/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 29; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 23 AC (1d20+9; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+14; rolled 18).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 11 hp remaining (21 hp - 10 damage).
    Ragnarok's turn:
      HP: 11/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 23 AC (1d20+11; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+16; rolled 18).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has -6 hp remaining (11 hp - 17 damage).
    Ragnarok's turn:
      HP: -6/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 29; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+14; rolled 16).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok has -16 hp remaining (-6 hp - 10 damage).
    Ragnarok's turn:
      HP: -16/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    
  Round 13:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+14; rolled 16).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has -28 hp remaining (-16 hp - 12 damage).
    Ragnarok's turn:
      HP: -28/69; Temp HP: 0; Surges: 6; Surge Value: 18
      AC: 28; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
    
  Round 14:
    Soldier's turn:
      HP: 33/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+14; rolled 14).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has -43 hp remaining (-28 hp - 15 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (96.7% chance):]
Code:
FIGHT #1: Level 6 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+4; rolled 10).
    Soldier rolls 23 initiative (1d20+9; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 26 AC (1d20+16; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 26; Action Points: 1
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+11; rolled 14).
        Hits: 17 damage (1d10[brutal 2]+12; rolled 5).
        Soldier has 80 hp remaining (97 hp - 17 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 80/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 72 hp remaining (80 hp - 8 damage).
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 38 vs. 27 AC (1d20+18; rolled 20).
        Crits: 35 damage (3d10[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 26 hp (35 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 22 gets through (4 temp hp - 26 damage).
        Ragnarok has 47 hp remaining (69 hp - 22 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 47/69; Temp HP: 0; Surges: 13; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of steel (stance).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 26 vs. 25 AC (1d20+9; rolled 17).
        Hits: 24 damage (2d10[brutal 2]+12; rolled 9, 3).
        Soldier has 48 hp remaining (72 hp - 24 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 18 hp (47 hp -> 65 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 48/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 2, 1, 2, 9).
        Soldier has 39 hp remaining (48 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 10; Surges: 12; Surge Value: 18
      AC: 29; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 11 vs. 25 AC (1d20+9; rolled 2).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 39/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 31 hp remaining (39 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 27 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 10; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 21 vs. 25 AC (1d20+9; rolled 12).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 31/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 1, 8).
        Soldier has 23 hp remaining (31 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 10; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 23/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 20 hp remaining (23 hp - 3 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 10; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+11; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 20/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 15 hp remaining (20 hp - 5 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+18; rolled 13).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 63 hp remaining (65 hp - 2 damage).
    Ragnarok's turn:
      HP: 63/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+11; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 15/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 8 hp remaining (15 hp - 7 damage).
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+18; rolled 16).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok has 52 hp remaining (63 hp - 11 damage).
    Ragnarok's turn:
      HP: 52/69; Temp HP: 0; Surges: 12; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        Rain of steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 25 AC (1d20+11; rolled 17).
        Hits: 16 damage (1d10[brutal 2]+12; rolled 4).
        Soldier has -8 hp remaining (8 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 52 hp; wants at least 60 hp (maximum is 69 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 18 hp (52 hp -> 69 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Rain of steel expires.
  
FIGHT #2: Level 6 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 6 initiative (1d20+4; rolled 2).
    Soldier rolls 11 initiative (1d20+8; rolled 3).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 24 vs. 26 AC (1d20+13; rolled 11).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 26; Action Points: 0
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 23 vs. 22 AC (1d20+9; rolled 14).
        Hits: 26 damage (2d10[brutal 2]+12; rolled 9, 5).
        Soldier has 46 hp remaining (72 hp - 26 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 46/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+13; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 11; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 22 AC (1d20+11; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 46/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+15; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 11; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 22 AC (1d20+9; rolled 5).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 46/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+13; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 69/69; Temp HP: 4; Surges: 11; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has 27 hp remaining (46 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 27/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+15; rolled 18).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 62 hp remaining (69 hp - 7 damage).
    Ragnarok's turn:
      HP: 62/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 27; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 22 AC (1d20+9; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 27/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+13; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 11; Surge Value: 18
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 22 AC (1d20+11; rolled 20).
        Crits: 31 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 9).
        Soldier has -4 hp remaining (27 hp - 31 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 62 hp; wants at least 60 hp (maximum is 69 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 6 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 23 initiative (1d20+4; rolled 19).
    Soldier rolls 17 initiative (1d20+9; rolled 8).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 62/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 27; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+9; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 12 vs. 24 AC (1d20+9; rolled 3).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+15; rolled 11).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 62/69; Temp HP: 4; Surges: 11; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 24 AC (1d20+11; rolled 16).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 2, 2, 9).
        Soldier has 68 hp remaining (89 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 68/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+17; rolled 13).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (15 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 60 hp remaining (62 hp - 2 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 60/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 24 AC (1d20+11; rolled 17).
        Hits: 15 damage (1d10[brutal 2]+12; rolled 2, 3).
        Soldier has 53 hp remaining (68 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 53/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+17; rolled 17).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 52 hp remaining (60 hp - 8 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 52/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 24 AC (1d20+9; rolled 14).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 53/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 52/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 24 AC (1d20+9; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 53/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+15; rolled 16).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 45 hp remaining (52 hp - 7 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 45/69; Temp HP: 0; Surges: 11; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 24 AC (1d20+9; rolled 18).
        Hits: 17 damage (1d10[brutal 2]+8; rolled 9).
        Soldier has 36 hp remaining (53 hp - 17 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 18 hp (45 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 30 AC (1d20+15; rolled 9).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 63/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+11; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+17; rolled 4).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 63/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+17; rolled 15).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 61 hp remaining (63 hp - 2 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 61/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 24 AC (1d20+9; rolled 16).
        Hits: 14 damage (1d10[brutal 2]+8; rolled 6).
        Soldier has 22 hp remaining (36 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 22/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 61/69; Temp HP: 10; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+11; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 22/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+17; rolled 18).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok deflects 8 damage; 0 gets through (10 temp hp - 8 damage).
        Ragnarok has 61 hp remaining (61 hp - 0 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 61/69; Temp HP: 2; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 24 AC (1d20+11; rolled 13).
        Hits: 22 damage (1d10[brutal 2]+12; rolled 10).
        Soldier has 0 hp remaining (22 hp - 22 damage).
        Ragnarok gains 2 temp hp (had 2; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 61 hp; wants at least 60 hp (maximum is 69 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4: Level 6 Ragnarok VS. Level 6 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+4; rolled 13).
    Soldier rolls 24 initiative (1d20+8; rolled 16).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+13; rolled 19).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has 56 hp remaining (61 hp - 5 damage).
    Ragnarok's turn:
      HP: 56/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 27; Action Points: 0
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 22 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 72/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 48 hp remaining (56 hp - 8 damage).
    Ragnarok's turn:
      HP: 48/69; Temp HP: 0; Surges: 10; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 25 vs. 22 AC (1d20+9; rolled 16).
        Hits: 24 damage (2d10[brutal 2]+12; rolled 9, 3).
        Soldier has 48 hp remaining (72 hp - 24 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 18 hp (48 hp -> 66 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 48/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 26 vs. 30 AC (1d20+13; rolled 13).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 66/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 12 vs. 22 AC (1d20+9; rolled 3).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 48/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+13; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 66/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 22 AC (1d20+11; rolled 20).
        Crits: 30 damage (1d10[brutal 2, max]+12 + 1d12; rolled max + 8).
        Soldier has 18 hp remaining (48 hp - 30 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 18/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+15; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 66/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 18/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+15; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: 66/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 22 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 18/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+15; rolled 19).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 65 hp remaining (66 hp - 1 damage).
    Ragnarok's turn:
      HP: 65/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 22 AC (1d20+9; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 18/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+13; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 18/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+15; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 65/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 22 AC (1d20+11; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 18/72; Temp HP: 0; Surges: 1; Surge Value: 18
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+15; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 5 hp (14 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 64 hp remaining (65 hp - 1 damage).
    Ragnarok's turn:
      HP: 64/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 22 AC (1d20+11; rolled 14).
        Hits: 19 damage (1d10[brutal 2]+12; rolled 7).
        Soldier has -1 hp remaining (18 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 64 hp; wants at least 60 hp (maximum is 69 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 6 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+4; rolled 13).
    Soldier rolls 23 initiative (1d20+8; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+14; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 64/69; Temp HP: 0; Surges: 9; Surge Value: 18
      AC: 28; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 23 AC (1d20+11; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+12; rolled 2, 9).
        Soldier has 59 hp remaining (80 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 28 vs. 23 AC (1d20+9; rolled 19).
        Hits: 18 damage (2d10[brutal 2]+8; rolled 3, 7).
        Soldier has 41 hp remaining (59 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 41/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 29 AC (1d20+16; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 64/69; Temp HP: 4; Surges: 9; Surge Value: 18
      AC: 29; Action Points: 0
      Combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Combat advantage (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 31 vs. 23 AC (1d20+11; rolled 20).
        Crits: 42 damage (2d10[brutal 2, max]+12 + 1d12; rolled max + 10).
        Soldier has -1 hp remaining (41 hp - 42 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      +1 defense bonus expires.
      Combat advantage expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 64 hp; wants at least 60 hp (maximum is 69 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
[/sblock]
[/sblock]
[/sblock]
 

I think there's a small error in there - Meliorating adds the number of milestones to its AC. So in the example combats, he should have +1 AC for fights 3+4, +2 for fight 5.

Edit: And yes, I agree it won't trigger on a miss. Do you have it triggering on a hit that would kill him, even if the damage is not >=9?
 
Last edited:

Finally, there's a rule question. Unbreakable's trigger is "You are hit by an attack." I coded the sim so that Unbreakable only triggers when an attack hits or crits, but not when a miss effect does damage. This ruling doesn't currently affect the results, because the soldier never does damage on a miss, but I want to code this properly. Do you agree with the ruling? Or should Unbreakable apply when a miss does damage, too?

Your ruling is correct. Ragnarok is not "hit by an attack" when he takes damage from an Effect or Miss entry of a power that doesn't require a successful attack roll.
If there isn't a d20 + Stuff that equals or exceeds a Defense then there is no "hit by an attack." The lava pit doesn't roll to hit you, you roll to not fall into it. ;)
 

I think there's a small error in there - Meliorating adds the number of milestones to its AC. So in the example combats, he should have +1 AC for fights 3+4, +2 for fight 5.

I just doublechecked and it's in the example combat I looked at. Where did you see this?

Edit: And yes, I agree it won't trigger on a miss. Do you have it triggering on a hit that would kill him, even if the damage is not >=9?

No, that's not in there. It's a good idea, even though it's unlikely to be untriggered that long. I'll add that to the AI.
 

Ragnarok Level 7

[Note: There's an error in the crit damage at this level--it should be 2d12, and it's 1d12. I caught the error and corrected it while coding level 9. The effect of this error on survivability was about half a percent. See the level 9 report for fixed level-by-level results.]

Level 7 was an easy one. Everything but Griffon's Wrath was already coded, and even that was an easy extrapolation of what's come before. If only they were all that simple.

Nothing really exciting happening at this level. The stat updates didn't do much, as expected for an odd-numbered level. The Craghammer upgrade gave a nice boost, also as expected for a 'big 3' magic item. Griffon's Wrath wasn't particularly helpful. Ragnarok's to-hit score is so bad, Griffon's Wrath typically misses.

The grind continues. It's actually slightly worse at this level, despite the new weapon--probably because hit points have gone up, but damage hasn't. Also, Ragnarok still can't hit the broadside of a barn... and nothing can hit him, either.

Code:
Level 6 Ragnarok (vs. Level 7 challenges): 75.4% +/- 2.7%
Add level 7: 82.0% +/- 2.4%
Upgrade Vicious Craghammer to +2: 92.4% +/- 1.6%
Add Griffon's Wrath power: 93.0% +/- 1.6%
Final result (10,000 runs): 92.5% +/- 0.5%

The latest level-by-level results:
Level 1 Ragnarok vs. Soldier: 43.7% +/- 3.1% survival (5.5 rounds)
Level 2 Ragnarok vs. Soldier: 86.7% +/- 2.1% survival (7.1 rounds)
Level 3 Ragnarok vs. Soldier: 72.6% +/- 2.8% survival (8.9 rounds)
Level 4 Ragnarok vs. Soldier: 78.1% +/- 2.6% survival (7.6 rounds)
Level 5 Ragnarok vs. Soldier: 72.6% +/- 2.8% survival (8.7 rounds)
Level 6 Ragnarok vs. Soldier: 97.3% +/- 1.0% survival (9.6 rounds)
Level 7 Ragnarok vs. Soldier: 93.0% +/- 1.6% survival (10.1 rounds)

And the detailed run:

[sblock=Level 7 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 7 Ragnarok:
  HP: 75/75; Temp HP: 0; Surges: 13; Surge Value: 19
  AC: 26; Action Points: 1
  Str: 17(+3); Con: 19(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +4
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 70 (15 class + 19 con + 36 level)
    Base Surges: 13 (9 class + 4 con)
    Battlerager Vigor: 
      +4 temp hp on hit.
      Grant 4 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Craghammer +2
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +2 attack rolls and damage rolls
      Critical: 1d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Layered Plate Armor +2
      AC Bonus: +9
      Enhancement: +2
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +1
      Enhancement: +1
      Property: +1 to healing surge value
    Arms Slot: Iron Armbands Of Power
      Gain a +2 bonus to damage rolls.
    Feet Slot: Boots Of The Fencing Master
      On Shift: Gain +1 defense bonus (until end of next turn).
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+10 vs. AC
      Hit:
        2d10[brutal 2]+13 damage.
        Grant 10 temporary hit points.
      Crit adds: 1d12 damage.
      Miss:
        Half of 2d10[brutal 2]+13 damage.
        Grant 4 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+10 vs. AC
      Hit:
        2d10[brutal 2]+9 damage.
        Grant 4 temporary hit points.
        Gain combat advantage (until end of next turn).
      Crit adds: 1d12 damage.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+10 vs. AC
      Hit:
        1d10[brutal 2]+9 damage.
        Grant 10 temporary hit points.
      Crit adds: 1d12 damage.
      Miss: Grant 4 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        1d10[brutal 2]+13 damage.
        Grant 4 temporary hit points.
      Crit adds: 1d12 damage.
      Effect: Opponent gets combat advantage (until start of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action
      Effect: Gain regen 6 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+10 vs. AC
      Hit:
        2d10[brutal 2]+13 damage.
        Grant 4 temporary hit points.
      Crit adds: 1d12 damage.
    Rain Of Steel:
      Daily * Stance
      Minor Action
      Effect: Opponents take 1d10[brutal 2] damage at the start of each turn.
    Unbreakable:
      Encounter
      Immediate Reaction
      Trigger: Hit by an attack.
      Effect: Reduce damage by 9 points.
    Griffons Wrath:
      Encounter
      Standard Action
      Attack: 1d20+10 vs. AC
      Hit:
        2d10[brutal 2]+9 damage.
        Grant 4 temporary hit points.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 1d12 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 19 hit points.
        Gain +2 defense bonus (until end of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).

Level 7 Soldier:
  HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
  AC: 23; Action Points: 0
  Str: 19(+4); Con: 16(+3); Dex: 16(+3); Int: 16(+3); Wis: 16(+3); Cha: 16(+3)
  Initiative Bonus: +8
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 8 Soldier:
  HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
  AC: 24; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +9
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 9 Soldier:
  HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
  AC: 25; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +9
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 10 Soldier:
  HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
  AC: 26; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +11
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+17 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+17 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 10.1
  3  (1.3%): =======
  4  (5.0%): ======================
  5 (11.7%): =========================================
  6 (20.7%): ========================================================
  7 (31.1%): ================================================================
  8 (41.9%): ===================================================================
  9 (52.1%): ===============================================================
 10 (61.2%): ========================================================
 11 (68.9%): ===============================================
 12 (75.4%): =======================================
 13 (80.6%): ================================
 14 (84.9%): ==========================
 15 (88.3%): ====================
 16 (91.0%): ================
 17 (93.1%): =============
 18 (94.9%): ==========
 19 (96.2%): ========
 20 (97.2%): ======
 21 (97.9%): ====
 22 (98.4%): ===
 23 (98.9%): ==
 24 (99.2%): =
 25 (99.4%): =

Avg fights survived: 4.8
  2  (5.5%): ===
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 3.9 of 13
  0  (9.1%): ====================================
  1 (16.5%): ==============================
  2 (28.2%): ===============================================
  3 (42.8%): ===========================================================
  4 (59.3%): ===================================================================
  5 (75.0%): ===============================================================
  6 (87.2%): =================================================
  7 (94.9%): ===============================
  8 (98.3%): =============
  9 (99.6%): =====
 10(100.0%): =

Survival rate: 92.5% +/- 0.5%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.7% chance):]
Code:
FIGHT #1: Level 7 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+4; rolled 4).
    Soldier rolls 26 initiative (1d20+11; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 26 AC (1d20+17; rolled 11).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 3 hp (12 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 72 hp remaining (75 hp - 3 damage).
    Ragnarok's turn:
      HP: 72/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 26; Action Points: 1
      Knee Breaker (standard action, daily)
        Attacks Soldier with 18 vs. 26 AC (1d20+10; rolled 8).
        Misses: 16 damage (half of 2d10[brutal 2]+13; rolled 9, 10).
        Soldier has 90 hp remaining (106 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 26 AC (1d20+12; rolled 19).
        Hits: 21 damage (1d10[brutal 2]+13; rolled 8).
        Soldier has 69 hp remaining (90 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 69/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 1, 2, 6).
        Soldier has 63 hp remaining (69 hp - 6 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 30 vs. 27 AC (1d20+19; rolled 11).
        Hits: 20 damage (4d8+5; rolled 3, 4, 4, 4).
        Ragnarok deflects 4 damage; 16 gets through (4 temp hp - 20 damage).
        Ragnarok has 56 hp remaining (72 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 56/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 26 AC (1d20+12; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 19 hp (56 hp -> 75 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 63/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 58 hp remaining (63 hp - 5 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 29 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 25 vs. 26 AC (1d20+10; rolled 15).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 58/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 49 hp remaining (58 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+17; rolled 12).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 60 hp remaining (75 hp - 15 damage).
    Ragnarok's turn:
      HP: 60/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 26 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 49/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 43 hp remaining (49 hp - 6 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+19; rolled 14).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has 43 hp remaining (60 hp - 17 damage).
    Ragnarok's turn:
      HP: 43/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 26 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 43/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 1, 1, 10).
        Soldier has 33 hp remaining (43 hp - 10 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+19; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 43/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 22 vs. 26 AC (1d20+10; rolled 12).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 33/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 30 hp remaining (33 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+17; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 43/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 26 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 30/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 21 hp remaining (30 hp - 9 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+19; rolled 13).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok has 28 hp remaining (43 hp - 15 damage).
    Ragnarok's turn:
      HP: 28/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 21 vs. 26 AC (1d20+10; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 21/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+17; rolled 12).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok has 16 hp remaining (28 hp - 12 damage).
    Ragnarok's turn:
      HP: 16/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 6 hp when bloodied (stance).
      Ragnarok heals 6 hp (16 hp -> 22 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 26 AC (1d20+12; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 21/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 27 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 5 hp remaining (22 hp - 17 damage).
    Ragnarok's turn:
      HP: 5/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 26 AC (1d20+12; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 21/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+19; rolled 13).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok has -3 hp remaining (11 hp - 14 damage).
    Ragnarok's turn:
      HP: -3/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 21/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 26 AC (1d20+17; rolled 19).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok has -12 hp remaining (-3 hp - 9 damage).
    Ragnarok's turn:
      HP: -12/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 26; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 13:
    Soldier's turn:
      HP: 21/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 26 AC (1d20+17; rolled 9).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok has -28 hp remaining (-12 hp - 16 damage).
    Ragnarok's turn:
      HP: -28/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 26; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 2 failures remaining before death.
    
  Round 14:
    Soldier's turn:
      HP: 21/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 26 AC (1d20+17; rolled 17).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok has -35 hp remaining (-28 hp - 7 damage).
    Ragnarok's turn:
      HP: -35/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 26; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 1 failures remaining before death.
    
  Round 15:
    Soldier's turn:
      HP: 21/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 26 AC (1d20+17; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -35/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 26; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (0.4% chance):]
Code:
FIGHT #1: Level 7 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+4; rolled 10).
    Soldier rolls 23 initiative (1d20+11; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 26 AC (1d20+17; rolled 10).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (16 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 68 hp remaining (75 hp - 7 damage).
    Ragnarok's turn:
      HP: 68/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 26; Action Points: 1
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 18 vs. 26 AC (1d20+10; rolled 8).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 26 AC (1d20+12; rolled 20).
        Crits: 30 damage (1d10[brutal 2, max]+13 + 1d12; rolled max + 7).
        Soldier has 76 hp remaining (106 hp - 30 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 76/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 69 hp remaining (76 hp - 7 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 27 AC (1d20+19; rolled 19).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 58 hp remaining (68 hp - 10 damage).
    Ragnarok's turn:
      HP: 58/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 26 AC (1d20+12; rolled 15).
        Hits: 21 damage (1d10[brutal 2]+13; rolled 8).
        Soldier has 48 hp remaining (69 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 48/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 2, 3).
        Soldier has 45 hp remaining (48 hp - 3 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+19; rolled 9).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 51 hp remaining (58 hp - 7 damage).
    Ragnarok's turn:
      HP: 51/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 19 hp (51 hp -> 70 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 26 AC (1d20+12; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 45/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 2, 4).
        Soldier has 41 hp remaining (45 hp - 4 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+19; rolled 10).
        Hits: 29 damage (4d8+5; rolled 8, 4, 4, 8).
        Ragnarok has 41 hp remaining (70 hp - 29 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 41/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 26 AC (1d20+12; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 41/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 1, 4).
        Soldier has 37 hp remaining (41 hp - 4 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 27 AC (1d20+19; rolled 11).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok has 31 hp remaining (41 hp - 10 damage).
    Ragnarok's turn:
      HP: 31/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 26 AC (1d20+12; rolled 13).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 37/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+19; rolled 12).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok has 19 hp remaining (31 hp - 12 damage).
    Ragnarok's turn:
      HP: 19/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 6 hp when bloodied (stance).
      Ragnarok heals 6 hp (19 hp -> 25 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 30 vs. 26 AC (1d20+10; rolled 20).
        Crits: 31 damage (1d10[brutal 2, max]+9 + 1d12; rolled max + 12).
        Soldier has 6 hp remaining (37 hp - 31 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 25/75; Temp HP: 10; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (25 hp -> 31 hp; 0 hp wasted).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 16 vs. 26 AC (1d20+10; rolled 6).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+17; rolled 11).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 28 hp remaining (31 hp - 3 damage).
    Ragnarok's turn:
      HP: 28/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (28 hp -> 34 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 26 AC (1d20+12; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+19; rolled 9).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok has 20 hp remaining (34 hp - 14 damage).
    Ragnarok's turn:
      HP: 20/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (20 hp -> 26 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 26 AC (1d20+10; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+17; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 26/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (26 hp -> 32 hp; 0 hp wasted).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 18 vs. 26 AC (1d20+10; rolled 8).
        Misses: 14 damage (half of 2d10[brutal 2]+13; rolled 8, 8).
        Soldier has -8 hp remaining (6 hp - 14 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Knee Breaker has been expended.
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 32 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 19 hp (32 hp -> 51 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 19 hp (51 hp -> 70 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
  
FIGHT #2: Level 7 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+4; rolled 16).
    Soldier rolls 24 initiative (1d20+8; rolled 16).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 26 vs. 26 AC (1d20+14; rolled 12).
        Hits: 29 damage (3d10+5; rolled 8, 9, 7).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 20 hp (29 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 50 hp remaining (70 hp - 20 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 50/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 26; Action Points: 0
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 12 vs. 23 AC (1d20+10; rolled 2).
        Misses.
        Crushing Blow has been expended.
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 19 hp (50 hp -> 69 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 29 AC (1d20+14; rolled 13).
        Misses.
    Ragnarok's turn:
      HP: 69/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 23 AC (1d20+12; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 27 AC (1d20+16; rolled 19).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok has 59 hp remaining (69 hp - 10 damage).
    Ragnarok's turn:
      HP: 59/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 23 AC (1d20+12; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+16; rolled 16).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok has 51 hp remaining (59 hp - 8 damage).
    Ragnarok's turn:
      HP: 51/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 23 AC (1d20+10; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+14; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 51/75; Temp HP: 4; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 13 vs. 23 AC (1d20+10; rolled 3).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+14; rolled 14).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 46 hp remaining (51 hp - 5 damage).
    Ragnarok's turn:
      HP: 46/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 23 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 46/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 23 AC (1d20+12; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 46/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 29 vs. 23 AC (1d20+10; rolled 19).
        Hits: 25 damage (2d10[brutal 2]+9; rolled 9, 7).
        Soldier has 55 hp remaining (80 hp - 25 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 55/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 27 AC (1d20+14; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 46/75; Temp HP: 4; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        combat advantage (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 23 AC (1d20+14; rolled 13).
        Hits: 16 damage (1d10[brutal 2]+13; rolled 3).
        Soldier has 39 hp remaining (55 hp - 16 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      combat advantage expires.
    
  Round 10:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 27 AC (1d20+16; rolled 19).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 37 hp remaining (46 hp - 9 damage).
    Ragnarok's turn:
      HP: 37/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 23 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 37/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 23 AC (1d20+10; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+14; rolled 18).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 28 hp remaining (37 hp - 9 damage).
    Ragnarok's turn:
      HP: 28/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 23 AC (1d20+12; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+16; rolled 18).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has 15 hp remaining (28 hp - 13 damage).
    Ragnarok's turn:
      HP: 15/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 23 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+16; rolled 13).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok has 7 hp remaining (15 hp - 8 damage).
    Ragnarok's turn:
      HP: 7/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 23 AC (1d20+12; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+16; rolled 17).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok has -1 hp remaining (7 hp - 8 damage).
    Ragnarok's turn:
      HP: -1/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 16 vs. 26 AC (1d20+14; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: -1/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 26; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 1 failures remaining before death.
    
  Round 17:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 26 AC (1d20+14; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has -18 hp remaining (-1 hp - 17 damage).
    Ragnarok's turn:
      HP: -18/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 26; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 18:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 26 AC (1d20+14; rolled 19).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has -33 hp remaining (-18 hp - 15 damage).
    Ragnarok's turn:
      HP: -33/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 26; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (4.4% chance):]
Code:
FIGHT #1: Level 7 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+4; rolled 4).
    Soldier rolls 23 initiative (1d20+11; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 19 vs. 26 AC (1d20+17; rolled 2).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 26; Action Points: 1
      Knee Breaker (standard action, daily)
        Attacks Soldier with 14 vs. 26 AC (1d20+10; rolled 4).
        Misses: 13 damage (half of 2d10[brutal 2]+13; rolled 4, 9).
        Soldier has 93 hp remaining (106 hp - 13 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 13 vs. 26 AC (1d20+10; rolled 3).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 93/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 90 hp remaining (93 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+17; rolled 14).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 67 hp remaining (75 hp - 8 damage).
    Ragnarok's turn:
      HP: 67/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 12 vs. 26 AC (1d20+10; rolled 2).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 90/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 85 hp remaining (90 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+17; rolled 17).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 3 hp (12 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 64 hp remaining (67 hp - 3 damage).
    Ragnarok's turn:
      HP: 64/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 26 AC (1d20+10; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 85/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 2, 2, 9).
        Soldier has 76 hp remaining (85 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+17; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 64/75; Temp HP: 4; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 18 vs. 26 AC (1d20+10; rolled 8).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 76/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 72 hp remaining (76 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 27 AC (1d20+17; rolled 18).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 56 hp remaining (64 hp - 8 damage).
    Ragnarok's turn:
      HP: 56/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 26 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 19 hp (56 hp -> 75 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 72/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 1, 7).
        Soldier has 65 hp remaining (72 hp - 7 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+19; rolled 15).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok has 59 hp remaining (75 hp - 16 damage).
    Ragnarok's turn:
      HP: 59/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 30 vs. 26 AC (1d20+10; rolled 20).
        Crits: 22 damage (1d10[brutal 2, max]+9 + 1d12; rolled max + 3).
        Soldier has 43 hp remaining (65 hp - 22 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 43/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 39 hp remaining (43 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+17; rolled 15).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 57 hp remaining (59 hp - 2 damage).
    Ragnarok's turn:
      HP: 57/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 26 AC (1d20+12; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 39/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 32 hp remaining (39 hp - 7 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 57/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 26 AC (1d20+12; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 32/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 23 hp remaining (32 hp - 9 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+19; rolled 13).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok has 46 hp remaining (57 hp - 11 damage).
    Ragnarok's turn:
      HP: 46/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 11 vs. 26 AC (1d20+10; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 23/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 13 hp remaining (23 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+17; rolled 11).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 36 hp remaining (46 hp - 10 damage).
    Ragnarok's turn:
      HP: 36/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 26 AC (1d20+10; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 13/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+17; rolled 14).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 30 hp remaining (36 hp - 6 damage).
    Ragnarok's turn:
      HP: 30/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 6 hp when bloodied (stance).
      Ragnarok heals 6 hp (30 hp -> 36 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 28 vs. 26 AC (1d20+10; rolled 18).
        Hits: 12 damage (1d10[brutal 2]+9; rolled 3).
        Soldier has 1 hp remaining (13 hp - 12 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 1/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 36/75; Temp HP: 10; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (36 hp -> 42 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 26 AC (1d20+12; rolled 19).
        Hits: 19 damage (1d10[brutal 2]+13; rolled 6).
        Soldier has -18 hp remaining (1 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 42 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 19 hp (42 hp -> 61 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 19 hp (61 hp -> 75 hp; 5 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 7 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+4; rolled 11).
    Soldier rolls 11 initiative (1d20+8; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 26; Action Points: 0
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 18 vs. 23 AC (1d20+10; rolled 8).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+14; rolled 6).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 23 AC (1d20+10; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 17 vs. 27 AC (1d20+14; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 23 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+16; rolled 7).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 23 AC (1d20+12; rolled 16).
        Hits: 17 damage (1d10[brutal 2]+13; rolled 4).
        Soldier has 63 hp remaining (80 hp - 17 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 63/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+16; rolled 18).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 67 hp remaining (75 hp - 8 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 67/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 13 vs. 23 AC (1d20+10; rolled 3).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 63/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 67/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 23 AC (1d20+10; rolled 13).
        Hits: 19 damage (2d10[brutal 2]+9; rolled 4, 1, 1, 6).
        Soldier has 44 hp remaining (63 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 44/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+14; rolled 17).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 4 hp (13 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 67 hp remaining (67 hp - 0 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 67/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 26 vs. 23 AC (1d20+12; rolled 14).
        Hits: 17 damage (1d10[brutal 2]+9; rolled 8).
        Soldier has 27 hp remaining (44 hp - 17 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      combat advantage expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+14; rolled 19).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 65 hp remaining (67 hp - 2 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 65/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 23 AC (1d20+10; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 65/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 23 AC (1d20+12; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+16; rolled 5).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 65/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 23 AC (1d20+12; rolled 16).
        Hits: 18 damage (1d10[brutal 2]+13; rolled 1, 5).
        Soldier has 9 hp remaining (27 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 9/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 27 AC (1d20+16; rolled 1).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: 65/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 23 AC (1d20+12; rolled 19).
        Hits: 22 damage (1d10[brutal 2]+13; rolled 2, 9).
        Soldier has -13 hp remaining (9 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 65 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 19 hp (65 hp -> 75 hp; 9 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 7 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+4; rolled 20).
    Soldier rolls 29 initiative (1d20+9; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+16; rolled 15).
        Hits: 21 damage (3d10+5; rolled 4, 3, 9).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 12 hp (21 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 63 hp remaining (75 hp - 12 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 63/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 1
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+10; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 22 vs. 25 AC (1d20+10; rolled 12).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+16; rolled 15).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 50 hp remaining (63 hp - 13 damage).
    Ragnarok's turn:
      HP: 50/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+10; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 19 hp (50 hp -> 69 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 30 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 69/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 18 vs. 25 AC (1d20+10; rolled 8).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+16; rolled 14).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 60 hp remaining (69 hp - 9 damage).
    Ragnarok's turn:
      HP: 60/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+10; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+16; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 60/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 17 vs. 25 AC (1d20+10; rolled 7).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+16; rolled 12).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 52 hp remaining (60 hp - 8 damage).
    Ragnarok's turn:
      HP: 52/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 25 AC (1d20+12; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok has 39 hp remaining (52 hp - 13 damage).
    Ragnarok's turn:
      HP: 39/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 25 AC (1d20+10; rolled 17).
        Hits: 16 damage (1d10[brutal 2]+9; rolled 7).
        Soldier has 81 hp remaining (97 hp - 16 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 81/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+16; rolled 13).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 39 hp remaining (39 hp - 0 damage).
    Ragnarok's turn:
      HP: 39/75; Temp HP: 1; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 25 AC (1d20+12; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 81/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+18; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 39/75; Temp HP: 1; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 81/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+18; rolled 12).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 1 damage; 12 gets through (1 temp hp - 13 damage).
        Ragnarok has 27 hp remaining (39 hp - 12 damage).
    Ragnarok's turn:
      HP: 27/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+10; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 81/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 27/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 81/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+18; rolled 18).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 19 hp remaining (27 hp - 8 damage).
    Ragnarok's turn:
      HP: 19/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+10; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 81/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+16; rolled 19).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 10 hp remaining (19 hp - 9 damage).
    Ragnarok's turn:
      HP: 10/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+10; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 81/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+16; rolled 15).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 2 hp remaining (10 hp - 8 damage).
    Ragnarok's turn:
      HP: 2/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 26 vs. 25 AC (1d20+10; rolled 16).
        Hits: 12 damage (1d10[brutal 2]+9; rolled 3).
        Soldier has 69 hp remaining (81 hp - 12 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+16; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 2/75; Temp HP: 10; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+12; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+18; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 2/75; Temp HP: 10; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 25 AC (1d20+12; rolled 11).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+18; rolled 18).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has -2 hp remaining (2 hp - 4 damage).
    Ragnarok's turn:
      HP: -2/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+16; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -2/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 1 failures remaining before death.
    
  Round 19:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -2/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 20:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+16; rolled 12).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok has -11 hp remaining (-2 hp - 9 damage).
    Ragnarok's turn:
      HP: -11/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
    
  Round 21:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+16; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -11/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 22:
    Soldier's turn:
      HP: 69/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -11/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 27; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (0.6% chance):]
Code:
FIGHT #1: Level 7 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+4; rolled 14).
    Soldier rolls 17 initiative (1d20+11; rolled 6).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 26; Action Points: 1
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 25 vs. 26 AC (1d20+10; rolled 15).
        Misses.
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 16 vs. 26 AC (1d20+10; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 98 hp remaining (106 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+17; rolled 6).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 23 vs. 26 AC (1d20+10; rolled 13).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 98/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 93 hp remaining (98 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+17; rolled 9).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 26 AC (1d20+12; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 93/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 84 hp remaining (93 hp - 9 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+19; rolled 14).
        Hits: 27 damage (4d8+5; rolled 4, 4, 8, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 18 hp (27 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 57 hp remaining (75 hp - 18 damage).
        Soldier Encounter Attack has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 57/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 26 AC (1d20+10; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 77 hp remaining (84 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 27 AC (1d20+17; rolled 1).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 57/75; Temp HP: 4; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 26 AC (1d20+12; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+13; rolled 8).
        Soldier has 56 hp remaining (77 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 56/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 51 hp remaining (56 hp - 5 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+19; rolled 10).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 44 hp remaining (57 hp - 13 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 44/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 26 AC (1d20+12; rolled 16).
        Hits: 19 damage (1d10[brutal 2]+13; rolled 6).
        Soldier has 32 hp remaining (51 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 19 hp (44 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 32/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 2, 4).
        Soldier has 28 hp remaining (32 hp - 4 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 29 AC (1d20+19; rolled 1).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 63/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 26 AC (1d20+12; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 28/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 21 hp remaining (28 hp - 7 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+19; rolled 12).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 55 hp remaining (63 hp - 8 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 55/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 29 vs. 26 AC (1d20+10; rolled 19).
        Hits: 12 damage (1d10[brutal 2]+9; rolled 3).
        Soldier has 9 hp remaining (21 hp - 12 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 9/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 4 hp remaining (9 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+17; rolled 17).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 52 hp remaining (55 hp - 3 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 52/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 26 AC (1d20+10; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 4/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has -5 hp remaining (4 hp - 9 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 52 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 19 hp (52 hp -> 71 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 7 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+4; rolled 13).
    Soldier rolls 26 initiative (1d20+8; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 29 vs. 26 AC (1d20+14; rolled 15).
        Hits: 24 damage (3d10+5; rolled 6, 8, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 15 hp (24 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 56 hp remaining (71 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 56/75; Temp HP: 0; Surges: 11; Surge Value: 19
      AC: 26; Action Points: 0
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 12 vs. 23 AC (1d20+10; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 19 hp (56 hp -> 75 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+14; rolled 16).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok has 68 hp remaining (75 hp - 7 damage).
    Ragnarok's turn:
      HP: 68/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 23 AC (1d20+12; rolled 20).
        Crits: 29 damage (1d10[brutal 2, max]+13 + 1d12; rolled max + 6).
        Soldier has 51 hp remaining (80 hp - 29 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 51/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 11 vs. 23 AC (1d20+10; rolled 1).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 51/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 27 AC (1d20+14; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 26 vs. 23 AC (1d20+10; rolled 16).
        Hits: 21 damage (2d10[brutal 2]+13; rolled 4, 2, 4).
        Soldier has 30 hp remaining (51 hp - 21 damage).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 30/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 10; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 17 vs. 23 AC (1d20+10; rolled 7).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 30/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 27 AC (1d20+14; rolled 16).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 66 hp remaining (68 hp - 2 damage).
    Ragnarok's turn:
      HP: 66/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 23 AC (1d20+12; rolled 18).
        Hits: 21 damage (1d10[brutal 2]+13; rolled 8).
        Soldier has 9 hp remaining (30 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 9/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+16; rolled 18).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 59 hp remaining (66 hp - 7 damage).
    Ragnarok's turn:
      HP: 59/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 23 AC (1d20+10; rolled 15).
        Hits: 14 damage (1d10[brutal 2]+9; rolled 2, 5).
        Soldier has -5 hp remaining (9 hp - 14 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 59 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 19 hp (59 hp -> 75 hp; 3 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 7 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+4; rolled 5).
    Soldier rolls 14 initiative (1d20+9; rolled 5).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+16; rolled 18).
        Hits: 28 damage (3d10+5; rolled 9, 10, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 19 hp (28 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 56 hp remaining (75 hp - 19 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 56/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 27; Action Points: 1
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 19 hp (56 hp -> 75 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 18 vs. 25 AC (1d20+10; rolled 8).
        Misses.
        Griffons Wrath has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 30 AC (1d20+18; rolled 15).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok has 64 hp remaining (75 hp - 11 damage).
    Ragnarok's turn:
      HP: 64/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 30; Action Points: 0
      combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+10; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+16; rolled 16).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 56 hp remaining (64 hp - 8 damage).
    Ragnarok's turn:
      HP: 56/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok has 44 hp remaining (56 hp - 12 damage).
    Ragnarok's turn:
      HP: 44/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 25 AC (1d20+12; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 27 hp remaining (44 hp - 17 damage).
    Ragnarok's turn:
      HP: 27/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 11 vs. 25 AC (1d20+10; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+16; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 27/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 6 hp when bloodied (stance).
      Ragnarok heals 6 hp (27 hp -> 33 hp; 0 hp wasted).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 22 vs. 25 AC (1d20+10; rolled 12).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+16; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 33/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (33 hp -> 39 hp; 0 hp wasted).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 29 vs. 25 AC (1d20+10; rolled 19).
        Hits: 21 damage (2d10[brutal 2]+9; rolled 5, 1, 7).
        Soldier has 76 hp remaining (97 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 26 hp remaining (39 hp - 13 damage).
    Ragnarok's turn:
      HP: 26/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (26 hp -> 32 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      combat advantage expires.
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+18; rolled 15).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok has 24 hp remaining (32 hp - 8 damage).
    Ragnarok's turn:
      HP: 24/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (24 hp -> 30 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+10; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+16; rolled 14).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 19 hp remaining (30 hp - 11 damage).
    Ragnarok's turn:
      HP: 19/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (19 hp -> 25 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok has 13 hp remaining (25 hp - 12 damage).
    Ragnarok's turn:
      HP: 13/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+10; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+16; rolled 13).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 13 hp remaining (19 hp - 6 damage).
    Ragnarok's turn:
      HP: 13/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+10; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+16; rolled 13).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 9 hp remaining (19 hp - 10 damage).
    Ragnarok's turn:
      HP: 9/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (9 hp -> 15 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+10; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+16; rolled 14).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 6 hp remaining (15 hp - 9 damage).
    Ragnarok's turn:
      HP: 6/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (6 hp -> 12 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 11 vs. 25 AC (1d20+10; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+16; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 12/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (12 hp -> 18 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 18/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (18 hp -> 24 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 11 hp remaining (24 hp - 13 damage).
    Ragnarok's turn:
      HP: 11/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+18; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 17/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 25 AC (1d20+10; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+16; rolled 19).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 14 hp remaining (23 hp - 9 damage).
    Ragnarok's turn:
      HP: 14/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+10; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+16; rolled 16).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 13 hp remaining (20 hp - 7 damage).
    Ragnarok's turn:
      HP: 13/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+10; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 19/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (19 hp -> 25 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 25 AC (1d20+12; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 22:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+18; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 25/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (25 hp -> 31 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+12; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 23:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 18 hp remaining (31 hp - 13 damage).
    Ragnarok's turn:
      HP: 18/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (18 hp -> 24 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+10; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 24:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+16; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 24/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (24 hp -> 30 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
        Hits: 23 damage (1d10[brutal 2]+13; rolled 2, 10).
        Soldier has 53 hp remaining (76 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 25:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+18; rolled 13).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 21 hp remaining (30 hp - 9 damage).
    Ragnarok's turn:
      HP: 21/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (21 hp -> 27 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+12; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 26:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+18; rolled 15).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has 12 hp remaining (27 hp - 15 damage).
    Ragnarok's turn:
      HP: 12/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (12 hp -> 18 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 25 AC (1d20+12; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 27:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+18; rolled 12).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok has 5 hp remaining (18 hp - 13 damage).
    Ragnarok's turn:
      HP: 5/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+10; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 28:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 11/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 25 AC (1d20+12; rolled 12).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 29:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+18; rolled 18).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 5 hp remaining (17 hp - 12 damage).
    Ragnarok's turn:
      HP: 5/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+10; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 30:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+16; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 11/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 31:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+18; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 17/75; Temp HP: 4; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 32:
    Soldier's turn:
      HP: 53/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 12 hp remaining (23 hp - 11 damage).
    Ragnarok's turn:
      HP: 12/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (12 hp -> 18 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+10; rolled 15).
        Hits: 18 damage (1d10[brutal 2]+9; rolled 9).
        Soldier has 35 hp remaining (53 hp - 18 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 33:
    Soldier's turn:
      HP: 35/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+16; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 18/75; Temp HP: 10; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (18 hp -> 24 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 34:
    Soldier's turn:
      HP: 35/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+18; rolled 15).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 24 hp remaining (24 hp - 0 damage).
    Ragnarok's turn:
      HP: 24/75; Temp HP: 1; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (24 hp -> 30 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+12; rolled 13).
        Hits: 22 damage (1d10[brutal 2]+13; rolled 2, 9).
        Soldier has 13 hp remaining (35 hp - 22 damage).
        Ragnarok gains 3 temp hp (had 1; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 35:
    Soldier's turn:
      HP: 13/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+18; rolled 12).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 17 hp remaining (30 hp - 13 damage).
    Ragnarok's turn:
      HP: 17/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+12; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+13; rolled 8).
        Soldier has -8 hp remaining (13 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 23 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 19 hp (23 hp -> 42 hp; 0 hp wasted).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 19 hp (42 hp -> 61 hp; 0 hp wasted).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 19 hp (61 hp -> 75 hp; 5 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
  
FIGHT #4: Level 7 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+4; rolled 10).
    Soldier rolls 14 initiative (1d20+8; rolled 6).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 4.
      Soldier initiative bonus is 8.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+14; rolled 18).
        Hits: 30 damage (3d10+5; rolled 10, 7, 8).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 21 hp (30 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 54 hp remaining (75 hp - 21 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 54/75; Temp HP: 0; Surges: 5; Surge Value: 19
      AC: 27; Action Points: 0
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 23 AC (1d20+10; rolled 4).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (4 remaining).
        Ragnarok heals 19 hp (54 hp -> 73 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 30 AC (1d20+14; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 73/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 30; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 23 vs. 23 AC (1d20+10; rolled 13).
        Hits: 28 damage (2d10[brutal 2]+13; rolled 9, 6).
        Soldier has 52 hp remaining (80 hp - 28 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 52/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+14; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 73/75; Temp HP: 4; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 23 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 52/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 73/75; Temp HP: 4; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 23 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 52/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+16; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 73/75; Temp HP: 4; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 12 vs. 23 AC (1d20+10; rolled 2).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 52/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+14; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 73/75; Temp HP: 4; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 23 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 52/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 60 hp remaining (73 hp - 13 damage).
    Ragnarok's turn:
      HP: 60/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 23 AC (1d20+10; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 52/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+14; rolled 14).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 52 hp remaining (60 hp - 8 damage).
    Ragnarok's turn:
      HP: 52/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 23 AC (1d20+12; rolled 20).
        Crits: 32 damage (1d10[brutal 2, max]+13 + 1d12; rolled max + 9).
        Soldier has 20 hp remaining (52 hp - 32 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 39 hp remaining (52 hp - 13 damage).
    Ragnarok's turn:
      HP: 39/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 23 AC (1d20+12; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+16; rolled 12).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok has 28 hp remaining (39 hp - 11 damage).
    Ragnarok's turn:
      HP: 28/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 23 AC (1d20+10; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+14; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 28/75; Temp HP: 4; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 23 AC (1d20+12; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 20/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+16; rolled 13).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 18 hp remaining (28 hp - 10 damage).
    Ragnarok's turn:
      HP: 18/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 23 AC (1d20+12; rolled 12).
        Hits: 18 damage (1d10[brutal 2]+13; rolled 5).
        Soldier has 2 hp remaining (20 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 2/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+16; rolled 14).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 9 hp remaining (18 hp - 9 damage).
    Ragnarok's turn:
      HP: 9/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 23 AC (1d20+10; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 2/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+14; rolled 15).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 2 hp remaining (9 hp - 7 damage).
    Ragnarok's turn:
      HP: 2/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 23 AC (1d20+10; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 2/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+14; rolled 16).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has -7 hp remaining (2 hp - 9 damage).
    Ragnarok's turn:
      HP: -7/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 2/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+14; rolled 14).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok has -21 hp remaining (-7 hp - 14 damage).
    Ragnarok's turn:
      HP: -21/75; Temp HP: 0; Surges: 4; Surge Value: 19
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 17:
    Soldier's turn:
      HP: 2/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+14; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has -38 hp remaining (-21 hp - 17 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (1.4% chance):]
Code:
FIGHT #1: Level 7 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+4; rolled 20).
    Soldier rolls 23 initiative (1d20+11; rolled 12).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 26; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 26 AC (1d20+12; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 15 vs. 26 AC (1d20+10; rolled 5).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 98 hp remaining (106 hp - 8 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+19; rolled 6).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 26 AC (1d20+10; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 98/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 91 hp remaining (98 hp - 7 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+17; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 4; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 21 vs. 26 AC (1d20+10; rolled 11).
        Misses: 13 damage (half of 2d10[brutal 2]+13; rolled 4, 10).
        Soldier has 78 hp remaining (91 hp - 13 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 78/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 70 hp remaining (78 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 27 AC (1d20+17; rolled 11).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 68 hp remaining (75 hp - 7 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 68/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 11 vs. 26 AC (1d20+10; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 70/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 60 hp remaining (70 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+17; rolled 14).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 4 hp (13 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 68 hp remaining (68 hp - 0 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 68/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 12 vs. 26 AC (1d20+10; rolled 2).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 60/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 56 hp remaining (60 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 27 AC (1d20+17; rolled 10).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has 54 hp remaining (68 hp - 14 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 54/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 26 AC (1d20+12; rolled 14).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
        Soldier has 36 hp remaining (56 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 19 hp (54 hp -> 73 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 36/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 33 hp remaining (36 hp - 3 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+19; rolled 5).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 73/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 26 AC (1d20+12; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 33/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 23 hp remaining (33 hp - 10 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+19; rolled 14).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 68 hp remaining (73 hp - 5 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 68/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 26 AC (1d20+10; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 23/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 14 hp remaining (23 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 27 AC (1d20+17; rolled 5).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 68/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 26 AC (1d20+12; rolled 17).
        Hits: 19 damage (1d10[brutal 2]+13; rolled 6).
        Soldier has -5 hp remaining (14 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 68 hp; wants at least 66 hp (maximum is 75 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 7 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+4; rolled 14).
    Soldier rolls 22 initiative (1d20+8; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 15 vs. 26 AC (1d20+14; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 26; Action Points: 0
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 23 AC (1d20+12; rolled 14).
        Hits: 23 damage (1d10[brutal 2]+13; rolled 10).
        Soldier has 57 hp remaining (80 hp - 23 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 57/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+16; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 16 vs. 23 AC (1d20+10; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 57/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 17 vs. 23 AC (1d20+10; rolled 7).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 57/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+14; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 23 AC (1d20+12; rolled 15).
        Hits: 18 damage (1d10[brutal 2]+13; rolled 5).
        Soldier has 39 hp remaining (57 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 39/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 23 AC (1d20+12; rolled 13).
        Hits: 18 damage (1d10[brutal 2]+13; rolled 5).
        Soldier has 21 hp remaining (39 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 21/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 68/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 24 vs. 23 AC (1d20+10; rolled 14).
        Hits: 25 damage (2d10[brutal 2]+13; rolled 6, 6).
        Soldier has -4 hp remaining (21 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 68 hp; wants at least 66 hp (maximum is 75 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Griffons Wrath recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 7 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+4; rolled 8).
    Soldier rolls 20 initiative (1d20+9; rolled 11).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 35 vs. 27 AC (1d20+16; rolled 19).
        Hits: 30 damage (3d10+5; rolled 9, 7, 9).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 21 hp (30 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 47 hp remaining (68 hp - 21 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 47/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+12; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+13; rolled 1, 8).
        Soldier has 76 hp remaining (97 hp - 21 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 19 hp (47 hp -> 66 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+12; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 30 AC (1d20+18; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 66/75; Temp HP: 4; Surges: 11; Surge Value: 19
      AC: 30; Action Points: 0
      combat advantage expires.
      combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 30 vs. 25 AC (1d20+10; rolled 20).
        Crits: 41 damage (2d10[brutal 2, max]+9 + 1d12; rolled max + 12).
        Soldier has 35 hp remaining (76 hp - 41 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 35/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+16; rolled 19).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 56 hp remaining (66 hp - 10 damage).
    Ragnarok's turn:
      HP: 56/75; Temp HP: 0; Surges: 11; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+14; rolled 15).
        Hits: 19 damage (1d10[brutal 2]+13; rolled 6).
        Soldier has 16 hp remaining (35 hp - 19 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      combat advantage expires.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 16/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+18; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 56/75; Temp HP: 4; Surges: 11; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 18 vs. 25 AC (1d20+10; rolled 8).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 16/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 56/75; Temp HP: 4; Surges: 11; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+12; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 16/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 51 hp remaining (56 hp - 5 damage).
    Ragnarok's turn:
      HP: 51/75; Temp HP: 0; Surges: 11; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 16/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+18; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 51/75; Temp HP: 0; Surges: 11; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 30 vs. 25 AC (1d20+10; rolled 20).
        Crits: 34 damage (2d10[brutal 2, max]+13 + 1d12; rolled max + 1).
        Soldier has -18 hp remaining (16 hp - 34 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Crushing Blow has been expended.
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 51 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 19 hp (51 hp -> 70 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4: Level 7 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+4; rolled 4).
    Soldier rolls 17 initiative (1d20+8; rolled 9).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+14; rolled 20).
        Crits: 35 damage (3d10[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 26 hp (35 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 44 hp remaining (70 hp - 26 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 44/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 27; Action Points: 0
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 23 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 19 hp (44 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 30 AC (1d20+16; rolled 19).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok has 47 hp remaining (63 hp - 16 damage).
    Ragnarok's turn:
      HP: 47/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 30; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 12 vs. 23 AC (1d20+10; rolled 2).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+14; rolled 17).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok has 35 hp remaining (47 hp - 12 damage).
    Ragnarok's turn:
      HP: 35/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 6 hp when bloodied (stance).
        Boundless Endurance has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 23 AC (1d20+10; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+14; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 35/75; Temp HP: 4; Surges: 9; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (35 hp -> 41 hp; 0 hp wasted).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 20 vs. 23 AC (1d20+10; rolled 10).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+14; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 41/75; Temp HP: 4; Surges: 9; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 25 vs. 23 AC (1d20+10; rolled 15).
        Hits: 22 damage (2d10[brutal 2]+9; rolled 4, 9).
        Soldier has 58 hp remaining (80 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 58/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+14; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 41/75; Temp HP: 4; Surges: 9; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        regen 6 hp when bloodied (stance).
        combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 23 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      combat advantage expires.
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 58/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+16; rolled 13).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 33 hp remaining (41 hp - 8 damage).
    Ragnarok's turn:
      HP: 33/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (33 hp -> 39 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 23 AC (1d20+12; rolled 16).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
        Soldier has 38 hp remaining (58 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 38/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+16; rolled 14).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 35 hp remaining (39 hp - 4 damage).
    Ragnarok's turn:
      HP: 35/75; Temp HP: 0; Surges: 9; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 6 hp (35 hp -> 41 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 23 AC (1d20+12; rolled 12).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 1, 1, 7).
        Soldier has 18 hp remaining (38 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 18/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+16; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 41/75; Temp HP: 4; Surges: 9; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        regen 6 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 23 AC (1d20+12; rolled 16).
        Hits: 19 damage (1d10[brutal 2]+13; rolled 1, 6).
        Soldier has -1 hp remaining (18 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 41 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 19 hp (41 hp -> 60 hp; 0 hp wasted).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 19 hp (60 hp -> 75 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 hp when bloodied expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 7 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+4; rolled 9).
    Soldier rolls 23 initiative (1d20+9; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 1 hp (10 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 74 hp remaining (75 hp - 1 damage).
    Ragnarok's turn:
      HP: 74/75; Temp HP: 0; Surges: 7; Surge Value: 19
      AC: 28; Action Points: 1
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+10; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 18 vs. 24 AC (1d20+10; rolled 8).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+15; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 74/75; Temp HP: 4; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 27 vs. 24 AC (1d20+10; rolled 17).
        Hits: 21 damage (2d10[brutal 2]+9; rolled 6, 6).
        Soldier has 68 hp remaining (89 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 68/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 74/75; Temp HP: 4; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        combat advantage (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 24 AC (1d20+14; rolled 17).
        Hits: 23 damage (1d10[brutal 2]+13; rolled 10).
        Soldier has 45 hp remaining (68 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      combat advantage expires.
    
  Round 4:
    Soldier's turn:
      HP: 45/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+17; rolled 14).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 66 hp remaining (74 hp - 8 damage).
    Ragnarok's turn:
      HP: 66/75; Temp HP: 0; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 24 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 45/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 29 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 66/75; Temp HP: 0; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 24 AC (1d20+12; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 45/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+17; rolled 17).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok has 55 hp remaining (66 hp - 11 damage).
    Ragnarok's turn:
      HP: 55/75; Temp HP: 0; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 19 hp (55 hp -> 74 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 45/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 31 AC (1d20+17; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 74/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 31; Action Points: 0
      combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 28 vs. 24 AC (1d20+10; rolled 18).
        Hits: 12 damage (1d10[brutal 2]+9; rolled 3).
        Soldier has 33 hp remaining (45 hp - 12 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 33/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+15; rolled 14).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 72 hp remaining (74 hp - 2 damage).
    Ragnarok's turn:
      HP: 72/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 24 AC (1d20+10; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 33/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 72/75; Temp HP: 4; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+12; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 33/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+17; rolled 19).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 59 hp remaining (72 hp - 13 damage).
    Ragnarok's turn:
      HP: 59/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 28 vs. 24 AC (1d20+10; rolled 18).
        Hits: 12 damage (1d10[brutal 2]+9; rolled 2, 3).
        Soldier has 21 hp remaining (33 hp - 12 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+15; rolled 19).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 56 hp remaining (59 hp - 3 damage).
    Ragnarok's turn:
      HP: 56/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 14 vs. 24 AC (1d20+12; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+17; rolled 18).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok has 48 hp remaining (56 hp - 8 damage).
    Ragnarok's turn:
      HP: 48/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+12; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+17; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 31 hp remaining (48 hp - 17 damage).
    Ragnarok's turn:
      HP: 31/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 12 vs. 24 AC (1d20+10; rolled 2).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+15; rolled 17).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok has 21 hp remaining (31 hp - 10 damage).
    Ragnarok's turn:
      HP: 21/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 24 AC (1d20+10; rolled 13).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+15; rolled 16).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 4 damage; 11 gets through (4 temp hp - 15 damage).
        Ragnarok has 10 hp remaining (21 hp - 11 damage).
    Ragnarok's turn:
      HP: 10/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 24 AC (1d20+12; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+17; rolled 16).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok has -3 hp remaining (10 hp - 13 damage).
    Ragnarok's turn:
      HP: -3/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+15; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -3/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 1 failures remaining before death.
    
  Round 18:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+15; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -3/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 28; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 19:
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -3/75; Temp HP: 0; Surges: 6; Surge Value: 19
      AC: 28; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (92.5% chance):]
Code:
FIGHT #1: Level 7 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+4; rolled 5).
    Soldier rolls 27 initiative (1d20+11; rolled 16).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 26 AC (1d20+17; rolled 12).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (15 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 69 hp remaining (75 hp - 6 damage).
    Ragnarok's turn:
      HP: 69/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 26; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 12 vs. 26 AC (1d20+10; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily)
        Attacks Soldier with 27 vs. 26 AC (1d20+10; rolled 17).
        Hits: 21 damage (2d10[brutal 2]+13; rolled 5, 1, 3).
        Soldier has 85 hp remaining (106 hp - 21 damage).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 85/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 75 hp remaining (85 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+17; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 69/75; Temp HP: 10; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 27 vs. 26 AC (1d20+10; rolled 17).
        Hits: 22 damage (2d10[brutal 2]+9; rolled 9, 4).
        Soldier has 53 hp remaining (75 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 53/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 43 hp remaining (53 hp - 10 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+17; rolled 19).
        Hits: 16 damage (4d8+5; rolled 1, 2, 7, 1).
        Ragnarok deflects 10 damage; 6 gets through (10 temp hp - 16 damage).
        Ragnarok has 63 hp remaining (69 hp - 6 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 63/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        combat advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 19 vs. 26 AC (1d20+12; rolled 7).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      combat advantage expires.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 43/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 40 hp remaining (43 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+17; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 63/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 28 vs. 26 AC (1d20+10; rolled 18).
        Hits: 19 damage (1d10[brutal 2]+9; rolled 10).
        Soldier has 21 hp remaining (40 hp - 19 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 21/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 13 hp remaining (21 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+17; rolled 17).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 59 hp remaining (63 hp - 4 damage).
    Ragnarok's turn:
      HP: 59/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 26 AC (1d20+12; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 13/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 6 hp remaining (13 hp - 7 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+19; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 59/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 26 AC (1d20+12; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 2 hp remaining (6 hp - 4 damage).
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+19; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 59/75; Temp HP: 0; Surges: 13; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 12 vs. 26 AC (1d20+10; rolled 2).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 2/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has -4 hp remaining (2 hp - 6 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 59 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 19 hp (59 hp -> 75 hp; 3 hp wasted).
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 7 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+4; rolled 11).
    Soldier rolls 18 initiative (1d20+8; rolled 10).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 18 vs. 26 AC (1d20+14; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 26; Action Points: 0
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 23 AC (1d20+12; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+16; rolled 13).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 2 hp (11 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 73 hp remaining (75 hp - 2 damage).
    Ragnarok's turn:
      HP: 73/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 23 vs. 23 AC (1d20+10; rolled 13).
        Hits: 18 damage (2d10[brutal 2]+9; rolled 4, 5).
        Soldier has 62 hp remaining (80 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 62/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 21; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 73/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 11 vs. 21 AC (1d20+10; rolled 1).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      -2 AC penalty expires.
    
  Round 4:
    Soldier's turn:
      HP: 62/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 27 AC (1d20+14; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 73/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 23 AC (1d20+12; rolled 13).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 2, 7).
        Soldier has 42 hp remaining (62 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 42/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+16; rolled 18).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 63 hp remaining (73 hp - 10 damage).
    Ragnarok's turn:
      HP: 63/75; Temp HP: 0; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 23 AC (1d20+12; rolled 19).
        Hits: 23 damage (1d10[brutal 2]+13; rolled 1, 10).
        Soldier has 19 hp remaining (42 hp - 23 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 19/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 27 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 63/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 13 vs. 23 AC (1d20+12; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 19/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+16; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 63/75; Temp HP: 4; Surges: 12; Surge Value: 19
      AC: 27; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 26 vs. 23 AC (1d20+10; rolled 16).
        Hits: 32 damage (2d10[brutal 2]+13; rolled 10, 9).
        Soldier has -13 hp remaining (19 hp - 32 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Crushing Blow has been expended.
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 63 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 19 hp (63 hp -> 75 hp; 7 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 7 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 23 initiative (1d20+4; rolled 19).
    Soldier rolls 16 initiative (1d20+9; rolled 7).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 11; Surge Value: 19
      AC: 27; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+12; rolled 17).
        Hits: 23 damage (1d10[brutal 2]+13; rolled 1, 10).
        Soldier has 74 hp remaining (97 hp - 23 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 18 vs. 25 AC (1d20+10; rolled 8).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 74/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+18; rolled 14).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (15 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 73 hp remaining (75 hp - 2 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 73/75; Temp HP: 0; Surges: 11; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 18 vs. 25 AC (1d20+10; rolled 8).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 74/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+16; rolled 15).
        Hits: 30 damage (3d10+5; rolled 7, 8, 10).
        Ragnarok has 43 hp remaining (73 hp - 30 damage).
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 43/75; Temp HP: 0; Surges: 11; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 25 AC (1d20+10; rolled 13).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 19 hp (43 hp -> 62 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 74/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 30 AC (1d20+16; rolled 15).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok has 53 hp remaining (62 hp - 9 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 53/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+10; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 74/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+16; rolled 2).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 53/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+12; rolled 13).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
        Soldier has 54 hp remaining (74 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+18; rolled 18).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 44 hp remaining (53 hp - 9 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 44/75; Temp HP: 0; Surges: 10; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
        Soldier has 34 hp remaining (54 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 34/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+18; rolled 1).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 44/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
        Hits: 17 damage (1d10[brutal 2]+13; rolled 4).
        Soldier has 17 hp remaining (34 hp - 17 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 17/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+18; rolled 3).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 44/75; Temp HP: 4; Surges: 10; Surge Value: 19
      AC: 28; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 25 AC (1d20+12; rolled 16).
        Hits: 17 damage (1d10[brutal 2]+13; rolled 4).
        Soldier has 0 hp remaining (17 hp - 17 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 44 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 19 hp (44 hp -> 63 hp; 0 hp wasted).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 19 hp (63 hp -> 75 hp; 7 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      +1 defense bonus expires.
  
FIGHT #4: Level 7 Ragnarok VS. Level 7 Soldier
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+4; rolled 12).
    Soldier rolls 20 initiative (1d20+8; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 80/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+14; rolled 18).
        Hits: 24 damage (3d10+5; rolled 8, 8, 3).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 15 hp (24 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok has 60 hp remaining (75 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 60/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 27; Action Points: 0
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 29 vs. 23 AC (1d20+10; rolled 19).
        Hits: 13 damage (1d10[brutal 2]+9; rolled 4).
        Soldier has 67 hp remaining (80 hp - 13 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 67/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+14; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 60/75; Temp HP: 10; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 15 vs. 23 AC (1d20+10; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 67/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+14; rolled 19).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 58 hp remaining (60 hp - 2 damage).
    Ragnarok's turn:
      HP: 58/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 23 AC (1d20+10; rolled 15).
        Hits: 19 damage (1d10[brutal 2]+9; rolled 10).
        Soldier has 48 hp remaining (67 hp - 19 damage).
        Ragnarok gains 10 temp hp (had 0; applied 10).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 48/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 23; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+14; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 58/75; Temp HP: 10; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 30 vs. 23 AC (1d20+10; rolled 20).
        Crits: 41 damage (2d10[brutal 2, max]+9 + 1d12; rolled max + 12).
        Soldier has 7 hp remaining (48 hp - 41 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 7/80; Temp HP: 0; Surges: 1; Surge Value: 20
      AC: 21; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+14; rolled 15).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 10 damage; 1 gets through (10 temp hp - 11 damage).
        Ragnarok has 57 hp remaining (58 hp - 1 damage).
    Ragnarok's turn:
      HP: 57/75; Temp HP: 0; Surges: 8; Surge Value: 19
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 21 AC (1d20+12; rolled 19).
        Hits: 23 damage (1d10[brutal 2]+13; rolled 2, 2, 2, 10).
        Soldier has -16 hp remaining (7 hp - 23 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
      -2 AC penalty expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 57 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 19 hp (57 hp -> 75 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 7 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+4; rolled 10).
    Soldier rolls 28 initiative (1d20+9; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 75/75; Temp HP: 0; Surges: 7; Surge Value: 19
      AC: 28; Action Points: 1
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+12; rolled 14).
        Hits: 16 damage (1d10[brutal 2]+13; rolled 2, 3).
        Soldier has 73 hp remaining (89 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 24 AC (1d20+12; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 73/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 72 hp remaining (75 hp - 3 damage).
    Ragnarok's turn:
      HP: 72/75; Temp HP: 0; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 24 AC (1d20+12; rolled 16).
        Hits: 16 damage (1d10[brutal 2]+13; rolled 1, 3).
        Soldier has 57 hp remaining (73 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 57/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+17; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 72/75; Temp HP: 4; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 18 vs. 24 AC (1d20+10; rolled 8).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 57/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+15; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 72/75; Temp HP: 4; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 24 AC (1d20+12; rolled 15).
        Hits: 21 damage (1d10[brutal 2]+13; rolled 8).
        Soldier has 36 hp remaining (57 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 29 AC (1d20+17; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 72/75; Temp HP: 4; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 21 vs. 24 AC (1d20+10; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 36/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 72/75; Temp HP: 4; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 24 AC (1d20+12; rolled 20).
        Crits: 34 damage (1d10[brutal 2, max]+13 + 1d12; rolled max + 11).
        Soldier has 2 hp remaining (36 hp - 34 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier gains combat advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 2/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (15 hp - 9 hp).
          Unbreakable has been expended.
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 70 hp remaining (72 hp - 2 damage).
    Ragnarok's turn:
      HP: 70/75; Temp HP: 0; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      combat advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 15 vs. 24 AC (1d20+10; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 2/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+15; rolled 17).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok has 56 hp remaining (70 hp - 14 damage).
    Ragnarok's turn:
      HP: 56/75; Temp HP: 0; Surges: 7; Surge Value: 19
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 24 AC (1d20+12; rolled 12).
        Hits: 18 damage (1d10[brutal 2]+13; rolled 5).
        Soldier has -16 hp remaining (2 hp - 18 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier gains combat advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 56 hp; wants at least 66 hp (maximum is 75 hp).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 19 hp (56 hp -> 75 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
[/sblock]
[/sblock]
[/sblock]
 

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