S
Sunseeker
Guest
I have to admit, I want race to matter as much as class. At least as much. So, the solution to racial levels (or powers, or however it's done), is to make sure that it isn't a poor choice. That's where having the game math work. And, based on the metric they are using for judging effects (X effect is worth Y damage), it shouldn't be that hard.
So, at 5th level, I could get the standard fighter package, the package for my background or the package for my race and, mechanically, all would be pretty close in power. Sure, my fighter package might be more about hitting better, my background package might grant me something else and my "Elf" package might grant a different set of effects, but, all those effects should be fairly in line.
And, that way, you get two elven fighters who play differently. My elf chooses the 5th level "Elf" package, and yours picks the Fighter package, while Bob over there picks the "Noble" package.
I would advocate more than a simple power here as well. Make it a "level" worth of stuff - choosing fighter gives you more hit points than choosing elf. But, choosing elf gives you a defensive bonus and something else. That sort of thing.
I think the issue I see here is that we all know where the class is going, it's a fairly obvious and linear progression that leads towards an improvment in your base fuction. IE: you become a better fighter, a better wizard, you know more spells, you know better combat tricks, ect...
However, advancing racially risks two things:
1: advancing as a race can never offer such obvious class progression without essentially duplicating the class abilities.
2: advancing as a race offers too much constrained racial development.
1 is fairly obvious, without an incredibly exhaustive list of racial abilities, choosing a racial ability over a class one naturally leads you to be a less effective class. It also compounds the problem that without duplicating the choices for every race, some races will become more ideal for some classes.
2 is a little more complex, as not everyone's idea of an elf is the same. Take for example the sub-races of elves. Drow, sun, moon, avriel, ect...All of these share the same basic "elf" traits or being more lithe and dexterous than others, but they each have their own unique aspects as well. Furthermore, how does a DM integrate their own ideas about how elves really act? If the elf advancement path focuses on "love nature and hate humans", how does an adventure in which elves are not tree-hugging, human-hating hippies work out?
This strikes me more as an extension of "wizards knows best", but the whole core philosophy of D&D is that the players know best.
So while it's certainly possible for us to see exhaustive lists of racial abilities, given the choices from previous editions, I feel that racial advancement will either only fall into what the devs think X race can be, or just utterly forgotten.