Blackwarder
Adventurer
I too am tired of this wishy washy halfway important races.
Please Don't make The Racial Ability Score Adjustment the Most important part of a race.
It's the biggest problem. Instead make the other parts of the race more important.
I'd like to see something like this:
Halfing
- +1Dexterity -1Strength
- 30ft speed
- Small character. Halfling get +1 AC, +1 to attack rolls, +4 to Dexterity and Intelligence checks to hide but use smaller weapons.
- +2 to Strength check to climb and jump acrobatically
- +2 to Dexterity check to be hide, move silently, palm small objects, and pick pockets without notice
- +2 to Intelligence checks to disable devices
- +2 to Charisma checks to resist fear
- Halflings can perform sneak attacks with thrown weapons, slings, and rays equal to a rogue of its level.
you for forgot the fact that they don't need shoes and eat 5-6 times a day.

What I would love to have is a race book for the more complex module where the DM could mix and match and change the races to his and his group liking.
I want the basic set to have a fairly basic and easy to use race features, the moderate set to give the race features more weight and the full on module to let the DM and the group play with the race features as they like.
There is a valid point about what parts of race are actually culture and what noe and we don't know how exactly themes are tied to this, what if in my campaign the elves are the greatest sea faring race in the world and i'm playing a Nobel Sailor elf fighter, how much of this is theme and how much is race? can I get two themes?
Warder