As an optional Chargen method, while we might quibble about the numbers, it does have merit. At least it would force players to actually give some thought beyond simply putting the highest stat in the prime requisite and dumpstatting the unimportant one. You actually have in game reasons for why you look like you do.
Then again, I'm a big fan of lifepath chargen methods.
As an optional method, that's fine. I'm all down with the options, I'm just not down with completely eliminating the need for dice, which given some indications, almost feels like they're reducing the need to roll anything.
Back on topic. I REALLY,REALLY want race to matter. I want to be able to make two fighters, one human and one elven both using the same weapons and armor and have them play differently because of race. 4e's racial powers was a good start. Combine that with the Backgrounds powers where you can choose a higher level racial option as a power instead of a class one and that power will be just as effective as your class power, is a great idea IMO.
I have to ask though, what if you make two elven fighters? Shouldn't they play differently too? I'd hate to see everyone who rolls a drow fighter be forced to be a Drizzet because drow fighters get two-weapon fighting and scimitar profeciancy as free feats.
Those who want to pick and forget can do so, simply by not choosing the racial powers. Those who want race to matter can choose racial powers. Mix and match between class and race and everyone wins.
I agree, I want my elf and my tiefling of the same class to play different, but I don't want them to HAVE to play differently.
3e had a similar system with substitution levels. Also a possible way to go. Make sure the numbers are close enough (not too high and not too low for the level) and you're good to go.
What I never want to see again is someone turn to another player and say, "You're a what again? Since when?"
The problem with racial substitution levels was that while they were great for char-gen and roleplay and that sort of thing, their buy-in cost was terribly high.
What I would like to see is not forcing the player to choose between race and class, but always being given the ability to advance their race in addition to their class. Keep the racial powers largely fluff and fun, things that aren't going to make or break a build. Let players delve into the theme of their character. Are you a dedicated servant of Lloth? Do you secretly desire to empower your trainted tiefling blood? Do the rocks and hammers of your kin do nothing for you?
These should not be things that players are forced to choose against useful class features.
I want race to matter, but I only want it to matter as much as the player wants it to matter. If you want to be a number-crunching, stone-smashing behemoth, there's racial options that'll say "you like hammers so much your spouse complains you give them more attention than her." It won't go a long way to making you OP on the battlefield, but it will add to your theme of "I hit things and they don't get up."