Monte Cooks WoD is for 3.5

Nebulous said:
Hell yeah. I'd love to see a d20 Ars Magica system.

Yeah, I'd like to see a d20 take on the magic system from that game. For the rest of it, I'd use the d20 NPC classes for grogs and "everyone else," regular PC classes for companions and special NPCs, and the UA Gestalt rules for the Mages.
 

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Kesh said:
Star Wars
Traveller
Call of Cthulhu

Shall i continue? :)

I didn't say it hadn't been done, just that there is no reason.

And at least out in my neck of the woods both Traveller and Call of Cthulhu in their D20 versions were pretty much no-starts.
 

Wombat said:
I didn't say it hadn't been done, just that there is no reason.

And at least out in my neck of the woods both Traveller and Call of Cthulhu in their D20 versions were pretty much no-starts.

It's all personal taste. D20 versions of Star Wars, Traveller, CoC, and Conan (OGL) were all hits with my circle of gamers.

For the companies who do release D20 versions of their games, there is an upside:

For Traveller and CoC, some folks picked up the game because it was D20 and then got into the original system versions, because they like the settings.

It's a good way for a company to get people interested in their products.

Thanks,
Rich
 

Exactly (to those who, above, have already stated the sentament I am about to state below ;-p), This isn't White Wolf telling all their WoD fans to do it d20 or to undo the officialness of the current nWoD Storytelling System, but rather a way to get more people into their setting (or a setting in the same vein as theirs).

I don't think we need to worry that one will cancel out the other, after all planes have been transversing the globe for a long time, but I can still take a train to Jersey if I want.

~Dave~
 

DJCupboard said:
Exactly (to those who, above, have already stated the sentament I am about to state below ;-p), This isn't White Wolf telling all their WoD fans to do it d20 or to undo the officialness of the current nWoD Storytelling System, but rather a way to get more people into their setting (or a setting in the same vein as theirs).

Yep, definitely. And it's working for me, at least. It's not even the fact that it's d20, more like the possibility of a self-contained system without the extra baggage a complete line carries. I was always somewhat interested in the oWoD, but the sheer amount of books just turned me off, after a fashion.

/N
 

I enjoyed Monte's d20 Cthulhu several years ago, and I imagine I'll enjoy this WoD as well. I also enjoy both settings with their original rules (CoC more than WoD in that regard, though). I think there's room for both.
 


Gentlegamer said:
I wonder how they felt when the GURPS versions were done?

Vampire was a much, much smaller game back when those were released so it was a non-issue to us (then) hardcore (serious roleplayers, not Underworld wannabes) White Wolf fans who believed in what White Wolf was trying to accomplish. I don't think any of us really even bothered to look at it. Ahh the good old days when it wasn't about having guns and blowing stuff up. *sigh*
 

Yawns.

Why would anyone want to trade in one of the simplest and richest story-based systems on the market for one of the most complex yet shallow combat-based systems? It's not like WoD is hard to learn, if you can remember all your modifiers for d20 and keep track of your skills, nWoD's easy to pick up. Heck, you only use 1 type of dice and there's a fixed DC, you're laughing.

Number of books? You only have to buy 1 to play nWoD, 2 if you want a particular monster race rather than humans. One flat if you want oWoD. DnD requires 3 minimum.

What exactly does this product bring anyone? DnD already has Vampires, Werewolves, Golems, Faeries, etc. it's not like they need to be imported or altered to be PC races. d20 Modern handles the dark modern setting already.

Personally, if this really is a d20 version of WoD, I think it's a waste of paper and money. The only real effect it will have is to enable WOTC to scab WoD's humanity system like they did with CoC's insanity system.
 

Ipissimus said:
Yawns.

Why would anyone want to trade in one of the simplest and richest story-based systems on the market for one of the most complex yet shallow combat-based systems? It's not like WoD is hard to learn, if you can remember all your modifiers for d20 and keep track of your skills, nWoD's easy to pick up. Heck, you only use 1 type of dice and there's a fixed DC, you're laughing.

Some people just like kiling things and taking their stuff. I've played through several WoD games (Vampire, Werewolf and the Ghost one) where we did mostly combat. I've also been in richly detailed WoD games and D20 games.

Dice pools take a lot of time. I've just gone through an Exalted campaign; we need a dice rolling computer program. My character was the worst offender - four attacks per round with a magical throwing dagger and he could use an Excellency on all of his strikes! Other players with stronger, slower weapons still had to use up a lot of time.

(I'm glad I took Shadow on the Water so I didn't have to apply mods to my defense several times per round.)

The math was easier than d20, but rolling so many dice is a timekiller.

Number of books? You only have to buy 1 to play nWoD, 2 if you want a particular monster race rather than humans. One flat if you want oWoD. DnD requires 3 minimum.

No you only need the only book to play DnD; one book and the SRD to play a monster in the MM.

What exactly does this product bring anyone? DnD already has Vampires, Werewolves, Golems, Faeries, etc. it's not like they need to be imported or altered to be PC races. d20 Modern handles the dark modern setting already.

D20 Modern doesn't do modern monsters well, actually. It's one of the weakest parts of the system, which isn't surprising because it works best without any of the settings in the book! Furthermore DnD/D20 Modern vampires are some of the worst monster translations I've ever seen. Sean K. Reynolds, not to mention a number of posters at the WotC boards (and, I presume, elsewhere) have all come up with much better ways of doing vampires.

There is no D20 World of Darkness setting yet. To play it, you would need to buy a World of Darkness book and then translate the setting, which just costs more for those who are interested in a d20 World of Darkness book.

Personally, if this really is a d20 version of WoD, I think it's a waste of paper and money.

Same here actually, but I don't think people who want to play d20 WoD should be deprived.

The only real effect it will have is to enable WOTC to scab WoD's humanity system like they did with CoC's insanity system.

That's using the crystal ball that no one else has.
 

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