Monte Cooks WoD is for 3.5

(Psi)SeveredHead said:
Some people just like kiling things and taking their stuff.

Same here. I'm not really down on d20, they're different approaches to roleplaying and each has its own strengths and weaknesses. However, I still don't see the need to cross over, play style is something that happens at the table, not in a book.


(Psi)SeveredHead said:
The math was easier than d20, but rolling so many dice is a timekiller.

I bought a packet of 100d6 just so the Wizards and the Rogue in my party could roll all their damage dice at once while I still had some left for the monsters. I heartily recommend a dice cup and several rolling trays. :D ;) (j/k)


(Psi)SeveredHead said:
No you only need the only book to play DnD; one book and the SRD to play a monster in the MM.

The SRD has several problems. It doesn't actually have everything you need in it for one and for the second, it reads like stereo instructions. Some of the rules in it are even misleading.


(Psi)SeveredHead said:
D20 Modern doesn't do modern monsters well, actually.

I'd go much further and say that d20 simply doesn't do monsters well. But, it is internally consistent and provisions are made for monster characters in the rules, so there's no reason why you can't. The only thing I'd do to Vampires is rip out level drain whole and -2 to the LA for it.


(Psi)SeveredHead said:
Same here actually, but I don't think people who want to play d20 WoD should be deprived.

They aren't. Everything you need is already in the existing systems.


(Psi)SeveredHead said:
That's using the crystal ball that no one else has.

Not actually sure what you're saying with that comment, but this isn't the first time we've seen the tactic. The d20 lisence is a nightmare, you'll notice companies like Green Ronin cover their intellectual property rights 6 ways from sunday in all of their books. -shrugs- You just can't be too paranoid when it comes to contractual agreements.
 

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Ipissimus said:
Number of books? You only have to buy 1 to play nWoD, 2 if you want a particular monster race rather than humans. One flat if you want oWoD. DnD requires 3 minimum.

I wasn't arguing facts, I was arguing impressions. And I have already bought the 3 minimum books, + some 50 more 2e and 3e books (I hesitate to count them), so it's obvious that I will approach any new system with a certain amount of trepidation (as I wasn't able to stick with the core book for D&D, either).

And, to be honest, I have also always been turned off by the overwhelming snobism of the WoD gamers :)

/N
 

I'm curious -- has anyone (Monte, SKR, someone from WW, or anyone who knows) said that it actually has anything to do with either of White Wolf's Worlds of Darkness? The title is "Monte Cook's World of Darkness"; that could just mean that it's a modern dark fantasy/horror game, with possible thematic & setting similarities to WoD and/or nWoD (e.g., vampires, werewolves, etc., probably available as PCs). You could say GURPS Voodoo & WitchCraft were "C.J. Carella's World of Darkness", as they certainly had similarities to WW's setting. But they weren't the same settings.

So has any one said "it's a d20 adaptation of White Wolf's World of Darkness"?

Even if it is, which WoD is it? New or old?
 

Storyteller01 said:
Yea, but L5R dropped d20 to go back to its original system. Not sure that helps the cause.

In all honesty, they produce *a lot* of D20 supplements for L5R....I wouldn't exactly call it a failure.

And 7th Sea went down entirely....both R&K and D20.

Banshee
 

Ipissimus said:
I bought a packet of 100d6 just so the Wizards and the Rogue in my party could roll all their damage dice at once while I still had some left for the monsters. I heartily recommend a dice cup and several rolling trays. :D ;) (j/k)

No good, at least not in Exalted.

In Exalted, you need to quickly separate the 1, 2-6, 7-9 and 10s. If we had dice colored the right way things would have been faster, but we only had (lots of) regular d10s. We used rolling trays but that only marginally sped things up.

We did have a player try to create dice like that, but without a factory we didn't end up with balanced dice :( I wonder if you can buy dice like that somewhere.

IIRC Shadowrun had variable target numbers, which would mean you basically have to use a computer. But I haven't played Shadowrun in literally years.

I'd go much further and say that d20 simply doesn't do monsters well. But, it is internally consistent and provisions are made for monster characters in the rules, so there's no reason why you can't. The only thing I'd do to Vampires is rip out level drain whole and -2 to the LA for it.

On this I disagree. D20 does monsters a lot better than Alternity, and I think it does non-sentient monsters better than Exalted. (I think d20 does non-sentient monsters better than most systems, actually.) Sentient monsters aren't done so well, at least not if the monster is very big or has racial Hit Dice; WoD does that a lot better in part because it doesn't use Hit Dice.

Vampires have lots of problems in DnD/D20 Modern, however, such as the silly restrictions (not all vampire stories agree on these restrictions), the turning into gas (some vampires were said to have that ability, not all), the ability to summon creatures (again only some vampires had that ability, and the ability doesn't scale with ECL), the "required" charm/domination gaze ability (not all vampires were said to have this ability) and yeah the energy drain really does need to go :) WoD made sure to make individual vampires have differing abilities, many of which were based on "real-life" vampire stories and IMO is a necessity if you're going to have a setting based largely around vampires.

I think the fast healing would do weird things to the level adjustment no matter what you do, too.

They aren't. Everything you need is already in the existing systems.

Not if they want d20.

this isn't the first time we've seen the tactic.

You're suggesting they'll "scab the humanity system" or whatever, but none of us are in a position to know, unless we're playtesters. I know I'm not a playtester. If such a tactic was used before, it might not be used again, especially if it's unpopular.
 

Ipissimus said:
The SRD has several problems. It doesn't actually have everything you need in it for one and for the second, it reads like stereo instructions. Some of the rules in it are even misleading.
Seen the CoC-book? Everything you need in one neat book, including monsters. The reason why the core rules are excessively thick is the magic system - four full-casting classes with overlap... half of the PHB is full of spells, close to the half of the DMG is stuffed with magic items. Without such an extensive system, D&D neatly fits into a single book.

I can totally see a free-formish system in MCWoD, making it a simple book ;)

And for d20: I'm happy, not because of thinking that any system is superior... d20 is just more familiar. I can bring the book to the table, everyone can skim it in an hour and get the idea of the entire system... WoD? Not so much. I don't want to be able to stat up NPCs in D&D in 10 minutes, then start at zero.
 

Storyteller01 said:
Yea, but L5R dropped d20 to go back to its original system. Not sure that helps the cause.

For perspective, recently over on RPGnet (it may even still be on the front page), someone was soliciting opinions for D20 vs. House System for a Rokugan game. Considering how much smack talk I hear from the house system loyalists, there was a surprising chorus of voices that related their good experiences with Rokugan D20.
 

Ipissimus said:
What exactly does this product bring anyone? DnD already has Vampires, Werewolves, Golems, Faeries, etc.

You can't be serious.

I've seen multiple riffs on the WoD idea of different clans or types of these creatures, with varying degrees of playability and success. WoD obviously, by design intent, has more depth and breadth in these creature types.

Bringing this to D20 from a designer with demonstrated talent is a GOOD THING[tm].
 

While I have no interest in this the best thing it will do is get players who refuse to play anything but d20 to at least have a look at World of Darkness.
 

Psion said:
For perspective, recently over on RPGnet (it may even still be on the front page), someone was soliciting opinions for D20 vs. House System for a Rokugan game. Considering how much smack talk I hear from the house system loyalists, there was a surprising chorus of voices that related their good experiences with Rokugan D20.

Rokugan d20 was actually a pretty good port. It was the Swashbuckling Adventures port of 7th Sea that was absolute dreck (I'm not a big fan of straight-up 7th Sea but SA wasn't even a contender).
 

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