Could you provide some examples?There are so many things that people accept as "common truths" about D&D3 that don't hold up in actual play.
Could you provide some examples?There are so many things that people accept as "common truths" about D&D3 that don't hold up in actual play.
I completely agree! I'll toss another $10 also!mearls said:
Oh yes he does. Most definitely he needs to either play or run a game. The best ideas I've had have all come as a result of playing or running the game.
I bet you $10 that I can pick up a d20 product and figure out in 5 minutes if the designer regularly plays D&D.
There are so many things that people accept as "common truths" about D&D3 that don't hold up in actual play.
R.X.DIEM said:With so many people involved in the RPG industry on the forum. How many of you agree that you really don't have to play any of the games to make a good, playable, imaginative product?Well, all you gaming GODS out there. I waiting for some replies!
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I imagine that "making it work" is not all there is to it, Doc. I'd expect that if the entire premise or direction of the product (or many of it's elements) is flawed, playtesting can't really fix that by tweaking game balance considerations alone.A game designer doesnt really need to play. He just needs someone else to play his stuff to make sure it works.
rounser said:I imagine that "making it work" is not all there is to it, Doc. I'd expect that if the entire premise or direction of the product (or many of it's elements) is flawed, playtesting can't really fix that by tweaking game balance considerations alone.
God said:Don't you have a game to work on Sawyer?
love,
God
rounser said:
Could you provide some examples?
While base attack bonus progresses in a linear manner, AC has an extremely shallow slope. Heck, after 5th level its almost completely flat.